Glad to introduce a new project with new playable race - Adeptus Mechanicus Explorators.

Mod Team:

Karandras - Project Leader, 3D-content, OE-code, FX, textures, AE-code.
Warboss_Rus - lead AE-coder.
Archon - 2D (menu design, old taskbar design)
Skinnie - FX, 2D-content (new taskbar, icons, etc.)
MonkeyXXL - textures (teamcolors and reflection maps).
Dante Inferno - textures (teamcolors and reflection maps).

Thanks to:

Thudo for support and coordinating of voice recording.
GoldenHorde for soundscript writing and valuable suggestions.
Andrei354 for his awesome Knight model.
FoK team for their content, modified parts of which we use.
Elysian Legends Mod team for their content.

The mod is for Soulstorm.

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RSS feed Articles

All hail the Omnissiah!

The public Beta of the Adeptus Mechanicus Mod is available now for download containing a fully playable new race for Dawn of War Soulstorm with a very unique playstyle!


admechss


The priests of Mars, followers of the Cult Mechanicus have arrived on the battlefields. Driven by their quest for knowledge rather than for conquest, the Explorators are here to recover lost technology, but will fight to the death in this cause. Their love of the machine means that the Tech-priests utilise advanced technology in their weapons and automatons and revel in upgrading the weak flesh with mechanical augmentations.

Arriving in a mobile base, which is both production plant and fortress they use powerful automatons to assist them, however these must have their databanks refreshed by coming into contact with a listening point, or being rebooted by a leader else they will grind to a halt and need to be recovered.

admechss 1


Explorators are highly mobile, moving from site to site and do not use more than the minimum of buildings, so their listening posts are unique in that they can be used for research or defence. Further, they can convert incoming requisition into power with their matter converters.

Truly, the Adeptus Mechanicus have arrived!

Download now

Hail the Omnissiah!

Hail the Omnissiah!

News 9 comments

Important news regarding the Adeptus Mechanicus Modification for Dawn of War : Soulstorm.

RSS feed Files
Adeptus Mechanicus Exporators. Public Beta 0.99

Adeptus Mechanicus Exporators. Public Beta 0.99

Full Version 43 comments

This mod brings Adeptus Mechanicus Explorators faction into Soulstorm. The 1st Public Beta.

DoW Community Map Pack 1-4

DoW Community Map Pack 1-4

Multiplayer Map 1 comment

The most known community map pack of the past decade, age of glory of DoW modding. Uploaded 17-11-2006 on DownOfWar.FileFront.com. Now saved on Moddb.

Streets of Magerion DOW:SS map

Streets of Magerion DOW:SS map

Multiplayer Map 3 comments

Here is one of my(Skinne) old maps that was kinda popular. I(Skinne) decided to put it on Moddb, since most of the old links are no longer available...

Objective_Points mod v2016.03.19 for DC and SS

Objective_Points mod v2016.03.19 for DC and SS

Patch 31 comments

The supplementary Objective_Points mod version 2016.03.19 for DoW:Dark Crusade and DoW:Soulstorm. This mod is vital for running any other mod(s) with...

Comments  (0 - 10 of 276)
Guest
Guest

to the ame team... i have yet more suggestion on the turrets... (since im a def maniac lol) but is it possible to put make hellgun turrets. oohh the goosebumps to see them lay waste to infantry rofl.

Reply Good karma Bad karma+1 vote
Gambit_1 Creator
Gambit_1

Requires OE and possibly 3D work :(
We have no active modeller in our team at the moment.
And regrettably, this doesn't seem to change in the future...

Reply Good karma+2 votes
DefTheO
DefTheO

I have noted that the primary color for some units still maintain a red trim even if you change it.
It's intended to be this way or it's a bug?
I was adding a new forgeworld that use black as primary color and I got Dark red as result, instead of the color that I had setted.

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Gambit_1 Creator
Gambit_1

Some colours are subtly or not affected by TC by choice.
But most, are.

Reply Good karma+1 vote
Gambit_1 Creator
Gambit_1

OK guys, there is a new FreeUI trick, where the squads can have 6 weapons, AND a leader attached! (Courtesy of brother Evil Isador!!)

So I will update the Taskbar of Ad Mech for this, and make the skull swarms able to attach to infantry squads, to provide some more awesome benefits!

Stay tunned, as Ad Mech will be the FIRST mod that will receive a good patch, soon. I have already coded MANY fixes (including major balance changes) and added some new stuff, based on your feedback.
(Note: Our other mods' patches will soon follow, possibly with Thousand Sons, Dark Angels and Harlequins)

Reply Good karma+7 votes
Oaks
Oaks

All hail the Omnissiah! And Captain-Brother EvilIsador.
And the new incoming patches and updates.
Thinking about it, this newest FreeUI could be put to good use practically everywhere.
I mean even BT,BA,SW,Salams,WH, R:WE,etc. could use it.

Reply Good karma Bad karma+4 votes
Gambit_1 Creator
Gambit_1

Indeed!
Very accurate remark brother Oaks.

So far, this new UI update will affect Dark Angels, Ad Mech and R:WE. But since FreeUI is VERY customizable, any race can get anyone of the UI benefits. :)

Just allows us a small modding pause, and we will be returning soon with MAJOR updates !!!

Reply Good karma+5 votes
Rafael_m
Rafael_m

Cant wait! these mods are too good man.

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Emrod82
Emrod82

Can someone explain me how to install it correctly?

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fuggles2k Creator
fuggles2k

You need to unzip both the Admech mod and the Objective Points mod into your soulstorm directory. You should end up with two folders and two module files in your soulstorm directory - then launch from the game manager.

Reply Good karma+2 votes
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Highest Rated (3 agree) 9/10

nice effects and animation.Reaaly good work i hope you guys ll find a way ta add this race in THB mod.It would be really nice to see tier 5 units and titans-like.Great job,tracking!

Mar 26 2016 by MrKindCat

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