Glad to introduce a new project with new playable race - Adeptus Mechanicus Explorators.

Mod Team:

Karandras - Project Leader, 3D-content, OE-code, FX, textures, AE-code.
Warboss_Rus - lead AE-coder.
Archon - 2D (menu design, old taskbar design)
Skinnie - FX, 2D-content (new taskbar, icons, etc.)
MonkeyXXL - textures (teamcolors and reflection maps).
Dante Inferno - textures (teamcolors and reflection maps).

Thanks to:

Thudo for support and coordinating of voice recording.
GoldenHorde for soundscript writing and valuable suggestions.
Andrei354 for his awesome Knight model.
FoK team for their content, modified parts of which we use.
Elysian Legends Mod team for their content.

The mod is for Soulstorm.

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RSS Articles

All hail the Omnissiah!

The public Beta of the Adeptus Mechanicus Mod is available now for download containing a fully playable new race for Dawn of War Soulstorm with a very unique playstyle!


admechss


The priests of Mars, followers of the Cult Mechanicus have arrived on the battlefields. Driven by their quest for knowledge rather than for conquest, the Explorators are here to recover lost technology, but will fight to the death in this cause. Their love of the machine means that the Tech-priests utilise advanced technology in their weapons and automatons and revel in upgrading the weak flesh with mechanical augmentations.

Arriving in a mobile base, which is both production plant and fortress they use powerful automatons to assist them, however these must have their databanks refreshed by coming into contact with a listening point, or being rebooted by a leader else they will grind to a halt and need to be recovered.

admechss 1


Explorators are highly mobile, moving from site to site and do not use more than the minimum of buildings, so their listening posts are unique in that they can be used for research or defence. Further, they can convert incoming requisition into power with their matter converters.

Truly, the Adeptus Mechanicus have arrived!

Download now

Hail the Omnissiah!

Hail the Omnissiah!

News 9 comments

Important news regarding the Adeptus Mechanicus Modification for Dawn of War : Soulstorm.

RSS Files
Adeptus Mechanicus Exporators - RC 1.1

Adeptus Mechanicus Exporators - RC 1.1

Full Version 11 comments

This mod brings Adeptus Mechanicus Explorators faction into Soulstorm. After the 1st Public Beta, this is now the Release Candidate version.

DoW Community Map Pack 1-4

DoW Community Map Pack 1-4

Multiplayer Map 1 comment

The most known community map pack of the past decade, age of glory of DoW modding. Uploaded 17-11-2006 on DownOfWar.FileFront.com. Now saved on Moddb.

Adeptus Mechanicus Exporators. Public Beta 0.99

Adeptus Mechanicus Exporators. Public Beta 0.99

Full Version 59 comments

This mod brings Adeptus Mechanicus Explorators faction into Soulstorm. The 1st Public Beta. --- OBSOLETE VERSION --- !!!!! Download RC 1.1 instead.

Streets of Magerion DOW:SS map

Streets of Magerion DOW:SS map

Multiplayer Map 3 comments

Here is one of my(Skinne) old maps that was kinda popular. I(Skinne) decided to put it on Moddb, since most of the old links are no longer available...

Objective_Points mod v2016.03.19 for DC and SS

Objective_Points mod v2016.03.19 for DC and SS

Patch 40 comments

The supplementary Objective_Points mod version 2016.03.19 for DoW:Dark Crusade and DoW:Soulstorm. This mod is vital for running any other mod(s) with...

Comments  (0 - 10 of 323)
Guest
Guest

And, that goes without saying, I love this mod! Awesome indeed! :D

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Guest
Guest

Is there any way to get the main screen theme song and its lyrics? Kind of catchy! :D

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Gambit_1 Creator
Gambit_1

Would gladly assist, but I do not know where it is from...
Team? Anyone knows the answer?

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jONES1979 Creator
jONES1979

Triarii
supposedly: "Emperor Of The Sun"

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Guest
Guest

Considering they can't produce turrets aside from by a commander's ability I'd like to see the defense STC be a little stronger. Becomes near impossible to defend a point if it's far away from your base and twice as much if you chose the knight over the mobile base.

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Gambit_1 Creator
Gambit_1

Nice remark brother.
But still, later in game you can deploy aircraft from your LPs. Now, the Research Centre STCs are intentionally made weak.
As for the Defence Posts... They are already powerful enough! Their primary weapon damages AoE, and their secondary, doe NOT replace the primary - like in other races.

Don't you think these are enough?
We can of course increase the damage... But should we? :)

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Guest
Guest

Perhaps I'm not very good at the explorators, or maybe it's the settings I have my ai on, but the defense stc seems...helpless almost. Once I manage to get it to defense stc the enemy will start using anti vehicle squads, meaning the buildings go down very fast, faster than the stc can damage them. It will usually break morale in a few hits which is a good counterbalance for the slow rate of fire.

But when they upgrade to level two they can attack with both, only by then there are multiple squads of anti-vehicle units and sometimes even tanks on the field. The air units...well I watched one try to kill a single repentia for over ten seconds. When confronted by a squad of nine the single target damage isn't sufficient when it is equally susceptible to both av infantry and av vehicles. The build times for the aircraft means they are ineffective as a deterrent when your forces are already spread thin and the stc cannot protect itself very well against multiple infantry squads until level 2.

I'm not a master at balance, but i genuinely feel like the explorators are lacking on the defensive side when only one commander can build fragile turrets to help defend the stc. If not a stronger stc, then perhaps something else? A transport vehicle with a couple of multilasers mounted on the front?

Apologies brother, but it's just frustrating to get out into the field, struggle to build up and watch as two squads of melta guns tear down the stc while I can do nothing but deploy turrets what feels like once a minute. I love this mod, but I feel like I just cannot hold an area with nothing less than 3-4 hypapist squads surrounding a single stc.

I do agree research centres should be defensless though. Sorry again, I'm likely just not very good.

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Guest
Guest

I am sorry if I came off as ungrateful. I love the mod I just feel helpless in the field due to the popcap and the posts falling so quickly.

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Gambit_1 Creator
Gambit_1

Man, your notes are very detailed and constructive - your are not ungrateful - quite the opposite - you are involved and concerned!!!

Now, to rely to you thesis... I agree. :)
The way you pout it made me recall some games I had and YES, I would need Defence posts to be that DEFENCE.

So, consider the damage of BOTH installed weapons, increased!

Reply Good karma+1 vote
fuggles2k Creator
fuggles2k

Dangerous.... Lp1 does big damage to whole squad. You can drop Dreadnought spiders on squads. Drones are best used to sneak into bases and lps.

Turrets have no cap, plus you can aggressively turret by dropping them behind or on top of the enemy. You have to come out the hurdles as admech.

Reply Good karma+1 vote
Gambit_1 Creator
Gambit_1

This is the reason I was reluctant, but my experience was similar - defending the LPs was a bit... Difficult. EVEN with the additional weapon added - instead of replacing, as it was with the other races.

I will check the mechanics of damage (and the Addon Damage) and make slight damage adjustments.

1] For the four tesla weapons... their recharge is 3, and their range is 25... 25 is TOO close. Units with specific weapons can beat them without a scratch. I would make range 30 - no other change (perhaps a recharge of 2?)

2] The most obvious one, I think must be the penetrations of the 2nd addon weapon (am_conversion_beamer_lp, the untextured one, that sits atop of the LP). I would keep the damage unchanged, but give a good penetrations' increase for all vehicles and aircraft.

Reply Good karma+1 vote
Guest
Guest

Thank you brother! Now I'm not only excited that I didn't come off as ungrateful, I'm excited to see how these changes make the defence STC feel!

Praise the Omnissiah!

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Highest Rated (3 agree) 9/10

nice effects and animation.Reaaly good work i hope you guys ll find a way ta add this race in THB mod.It would be really nice to see tier 5 units and titans-like.Great job,tracking!

Mar 26 2016 by MrKindCat

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