Glad to introduce a new project with new playable race - Adeptus Mechanicus Explorators.

Mod Team:

Karandras - Project Leader, 3D-content, OE-code, FX, textures, AE-code.
Warboss_Rus - lead AE-coder.
Archon - 2D (menu design, old taskbar design)
Skinnie - FX, 2D-content (new taskbar, icons, etc.)
MonkeyXXL - textures (teamcolors and reflection maps).
Dante Inferno - textures (teamcolors and reflection maps).

Thanks to:

Thudo for support and coordinating of voice recording.
GoldenHorde for soundscript writing and valuable suggestions.
Andrei354 for his awesome Knight model.
FoK team for their content, modified parts of which we use.
Elysian Legends Mod team for their content.

The mod is for Soulstorm.

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RSS Articles

All hail the Omnissiah!

The public Beta of the Adeptus Mechanicus Mod is available now for download containing a fully playable new race for Dawn of War Soulstorm with a very unique playstyle!


admechss


The priests of Mars, followers of the Cult Mechanicus have arrived on the battlefields. Driven by their quest for knowledge rather than for conquest, the Explorators are here to recover lost technology, but will fight to the death in this cause. Their love of the machine means that the Tech-priests utilise advanced technology in their weapons and automatons and revel in upgrading the weak flesh with mechanical augmentations.

Arriving in a mobile base, which is both production plant and fortress they use powerful automatons to assist them, however these must have their databanks refreshed by coming into contact with a listening point, or being rebooted by a leader else they will grind to a halt and need to be recovered.

admechss 1


Explorators are highly mobile, moving from site to site and do not use more than the minimum of buildings, so their listening posts are unique in that they can be used for research or defence. Further, they can convert incoming requisition into power with their matter converters.

Truly, the Adeptus Mechanicus have arrived!

Download now

Hail the Omnissiah!

Hail the Omnissiah!

News 9 comments

Important news regarding the Adeptus Mechanicus Modification for Dawn of War : Soulstorm.

RSS Files
Adeptus Mechanicus Exporators. Public Beta 0.99

Adeptus Mechanicus Exporators. Public Beta 0.99

Full Version 56 comments

This mod brings Adeptus Mechanicus Explorators faction into Soulstorm. The 1st Public Beta.

DoW Community Map Pack 1-4

DoW Community Map Pack 1-4

Multiplayer Map 1 comment

The most known community map pack of the past decade, age of glory of DoW modding. Uploaded 17-11-2006 on DownOfWar.FileFront.com. Now saved on Moddb.

Streets of Magerion DOW:SS map

Streets of Magerion DOW:SS map

Multiplayer Map 3 comments

Here is one of my(Skinne) old maps that was kinda popular. I(Skinne) decided to put it on Moddb, since most of the old links are no longer available...

Objective_Points mod v2016.03.19 for DC and SS

Objective_Points mod v2016.03.19 for DC and SS

Patch 33 comments

The supplementary Objective_Points mod version 2016.03.19 for DoW:Dark Crusade and DoW:Soulstorm. This mod is vital for running any other mod(s) with...

Comments  (0 - 10 of 291)
Mikeler
Mikeler

Is this mod compatible with Ultimate Apocalypse?

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jONES1979 Creator
jONES1979

No.
The first priority is to make it compatible with Titanium Wars.
The second - with Galaxy in Fire Reloaded.
At the third - with the Codex mod.

See it here! Youtube.com
Subscribe for more! Donate Russian talents!

Reply Good karma+3 votes
Oaks
Oaks

Voted for MotY of course.
Interesting. Whats that Warhound Titan doing there?
Nice map on that Grumpy ork's video.
Once again, I have no idea if Jones is sarcastic or not xD
Neverminding Cylarne's/Tenshi's UA as "brother" mod and close friends to Gambit as he mentioned;
Codex,Titanium and Galaxy already has the permission for 3D/audio assets from leaders as Thudo,Karandras,Warboss,FoK team too? Fascinating.
Well, brothers and captain-brothers, Jones and Gambit, smell ya and have a nice winter..assault xD
Ommnissiah knows everything.

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dkpisme
dkpisme

So is this why this mods AI is inactive in Codex?

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jONES1979 Creator
jONES1979

I don't think so. It is possible the incompatibility bug.

Reply Good karma+1 vote
dkpisme
dkpisme

Hmmm, it's weird. At first i figured it was Codex's AM conflicting with the AM mod. I messed around and combined the AM mod folder to the Codex folder to see what would happen, and it ended up working and fixing the inactive AI. Just a quick fix for the time being.

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Dirlewanger
Dirlewanger

How can I deploy Tarantula Turret? When I click on the ground with it, nothing happens.\
And also - how can I increase armor cap?

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Gambit_1 Creator
Gambit_1

The Tarantula Turret uses SCaR, brother Dirlewanger.
In other words, if you combine mods, MANY things will not be working :(

Have a look here:
Forums.relicnews.com

This is the best way to combine race mods.
You will have to make some adjustments yourself, but you will have a SEAMLESS operation, eventually!

Reply Good karma+1 vote
Dirlewanger
Dirlewanger

Aha, I did it! With Unification mod by the link you gave me - just added there all races, now testing, but it seems ok for now.
Thank you!
However, I still have one question - how to increase cap of units for Mechanicus? Both infantry and armor.

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Gambit_1 Creator
Gambit_1

When you build LPs, there are TWO types of addons.
Each type allows access to different abilities and researches.

To increase the caps you have to upgrade one of your LPs into the Gun addon, and then perform the appropriate research.

Reply Good karma+1 vote
Dirlewanger
Dirlewanger

I'm using most recent Combiner Mod, where Mechanicus are said to be supported, and I beleive I instaleld all submode for it - form races to bugfixes and objective points.
Sorry if it sounds as silly question, but maybe you can advice what I should adjust or add there?

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Highest Rated (3 agree) 9/10

nice effects and animation.Reaaly good work i hope you guys ll find a way ta add this race in THB mod.It would be really nice to see tier 5 units and titans-like.Great job,tracking!

Mar 26 2016 by MrKindCat

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