Welcome to the Salamanders mod for Soulstorm, which adds a new race, the Salamanders chapter of the Space Marines to your game of Soulstorm.

To install, put the Salamanders folder and the .module file into your Soulstorm root directory, then from the title screen go to Game Manager and select the Salamanders Mod. You will also need Jones' fantastic Objective Points mod to enable the custom Salamanders LP, and you can get this from the first post of this thread:

The Salamanders are a chapter who come from the planet Nocturne, which has very high gravity and because of this the Salamanders are bigger and stronger than other marines, albeit a bit slower to react to things. Also, they have difficulty with using aerial equipment owing to the difficulties of training in such an environment. Further, owing to the radiation then they have mutated to have black skin and burning red eyes.

Followers of the Promethean Cult they believe in self dependence, so have trained in the art of manufacture and tend to field higher numbers of custom weapons, armour and as skilled blacksmiths, they have a lot of hammers. The cult values fire and so too do the Salamanders, who favour flamer and melta weaponery.

This mod is not strictly codex, what with them not having one, but is my interpretation of the chapter so I know there are fluff deviations in place.

A bit of background on this mod, if I may indulge you. This mod is my project, started by me on my own and with limited alpha testing to some of my DoW friends and buddies. I had to learn how to do a hell of a lot of new stuff and all the new textures, 2d Art and AE code is mine and the Salamander AI is heavily mine and at one point I was even audio editing! Basically, it started and ends with me. That said, the aforementioned DoW friends have been great with new LP's and unit donations to really make this mod something special. In terms of content completion, this is pretty much 100% done, all that is really outstanding are the custom voices which Thud is working on and then my friends, we are gold.

So, if all that is outstanding are the voices, then why release without? Essentially the voices will not be done for some time, and real life issues are going to stop me modding for quite some time (if not permanently) so as I have no idea when it will be completely finished, I thought I'd let you play!

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0 comments by fuggles2k on Jun 12th, 2013

The Salamanders have arrived in Soulstorm! The Salamanders are a chapter of Space Marines devoted to giant lizards, hammers and fire. Coming from a high gravity, high radiation homeworld they do not have much in the way of air support, but their marines are bigger than the other chapters and have black skin and red eyes, alongside a librarian dedicated to the Promethean Cult and is just as likely to set himself on fire as the enemy!

Salamanders Mod for Soulstorm Salamanders Mod for Soulstorm
Salamanders Mod for Soulstorm

Burn the alien, the mutant and the psyker in this modification for Soulstorm which adds the Salamander Space Marine chapter as a playable faction in Skirmish mode.

Salamanders Mod for Soulstorm

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Salamanders Mod for Soulstorm - Full Release

Salamanders Mod for Soulstorm - Full Release

Dec 12, 2013 Full Version 10 comments

Full version of the Salamanders race mod for Soulstorm

Salamanders Mod for Soulstorm - Beta Release

Salamanders Mod for Soulstorm - Beta Release

Jun 12, 2013 Full Version 2 comments

Beta release of the Salamanders modification for Soulstorm

Post comment Comments  (0 - 10 of 60)
malanthor Jun 10 2015, 9:06am says:

What song is it you used on the installer? =)

+2 votes     reply to comment
Conker_The_King Jun 4 2015, 11:26pm says:

Here be. Can i use your mod in my own mod?

+1 vote     reply to comment
Felours May 12 2015, 3:41am says:

If that was easy to install it, i would play it

+1 vote     reply to comment
fuggles2k Creator
fuggles2k Jun 4 2015, 10:08am replied:

Which bit are you struggling with?

+1 vote   reply to comment
raidose Feb 16 2015, 12:58pm says:

Anyone got any useful tips for countering the Tau with this mod? Fire Warriors seem to eat my very-very-slow Tacs alive before they can even fire back, and Assault Marines got shot out of the air.

+2 votes     reply to comment
jONES1979 Feb 24 2015, 3:04am replied:

Do you mean fighting vs AI or vs Human?

+1 vote     reply to comment
raidose Jan 18 2015, 3:50pm says:

Hey, I gotta ask something about the Salamander mod. Can, uhh, can anyone actually confirm that Sal Tacs are indeed Heavy Infantry? I know they have more hp than normal tacs, but they really seem to lose it much faster. Example, had a squad of Sluggerboyz range attack at me (kinda weird, but I'm new to SS so idk if that AI behavior is normal) in two separate games. One was Normy marines, other was Sals. The Bland Marines did what you'd expect and kinda just laughed at the dmg for like a good 6 seconds, one model went to yellow health. So, yeah, not a threat really. The Sals actually lost two models in the span of what I counted to be like 8 seconds. Not exactly a valid test, I know, but I swear to God-Emperor they die like 10x faster than Blood Ravens. Each shot they take cuts out a huge chunk of hp. Entire squads drop left and right where normal marines would just lose a few members, making them mostly unplayable due to the cost and squad cap of Marines, with the survival rate of Guardsmen. So, does anyone know for sure if they count as Heavy Inf? The info tab doesn't say. Is there a file I can look at in the mod to check for sure? Please help, Salamanders are my favorite chapter and this mod looks so good.

+1 vote     reply to comment
jONES1979 Jan 19 2015, 4:57am replied:

I will investigate if not forget.

+1 vote     reply to comment
raidose Jan 19 2015, 10:55pm replied:

I really appreciate it. Cause ya, I've lost 2 whole squads in the span of like 3 seconds to a single squad of Chaos Marines with Heavy Bolters. I know HB can murder you, but DAMN. I'm terrified to see what Tau would do <:(

+1 vote     reply to comment
jONES1979 Jan 20 2015, 10:45am replied:

I've checked it:
Everything looks good. They are the same tp_infantry_heavy_med and also have increased basic HP (450 vs 390 of vanilla SM tactical)

Both health research's bonuses are absolutely the same: x1.12 multiplier each

+1 vote     reply to comment
raidose Jan 21 2015, 5:57pm replied:

Wow. Then I really don't understand. Does this mod increase the damage done globally? I know it does more than just adding a faction, the AI acts completely different between this mod and vanilla SS. :/ I keep trying new strats, but I just keep getting absolutely slaughtered by the AI with orks no less. Anyway, thanks for looking into that.

+2 votes     reply to comment
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Released Jun 13, 2013
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Highest Rated (5 agree) 10/10

Now that is what I wanna see!

Jun 15 2013, 11:09am by Solaire

Real Time Strategy
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