Welcome to the Salamanders mod for Soulstorm, which adds a new race, the Salamanders chapter of the Space Marines to your game of Soulstorm.

To install, put the Salamanders folder and the .module file into your Soulstorm root directory, then from the title screen go to Game Manager and select the Salamanders Mod. You will also need Jones' fantastic Objective Points mod to enable the custom Salamanders LP, and you can get this from the first post of this thread:

The Salamanders are a chapter who come from the planet Nocturne, which has very high gravity and because of this the Salamanders are bigger and stronger than other marines, albeit a bit slower to react to things. Also, they have difficulty with using aerial equipment owing to the difficulties of training in such an environment. Further, owing to the radiation then they have mutated to have black skin and burning red eyes.

Followers of the Promethean Cult they believe in self dependence, so have trained in the art of manufacture and tend to field higher numbers of custom weapons, armour and as skilled blacksmiths, they have a lot of hammers. The cult values fire and so too do the Salamanders, who favour flamer and melta weaponery.

This mod is not strictly codex, what with them not having one, but is my interpretation of the chapter so I know there are fluff deviations in place.

A bit of background on this mod, if I may indulge you. This mod is my project, started by me on my own and with limited alpha testing to some of my DoW friends and buddies. I had to learn how to do a hell of a lot of new stuff and all the new textures, 2d Art and AE code is mine and the Salamander AI is heavily mine and at one point I was even audio editing! Basically, it started and ends with me. That said, the aforementioned DoW friends have been great with new LP's and unit donations to really make this mod something special. In terms of content completion, this is pretty much 100% done, all that is really outstanding are the custom voices which Thud is working on and then my friends, we are gold.

So, if all that is outstanding are the voices, then why release without? Essentially the voices will not be done for some time, and real life issues are going to stop me modding for quite some time (if not permanently) so as I have no idea when it will be completely finished, I thought I'd let you play!

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0 comments by fuggles2k on Jun 12th, 2013

The Salamanders have arrived in Soulstorm! The Salamanders are a chapter of Space Marines devoted to giant lizards, hammers and fire. Coming from a high gravity, high radiation homeworld they do not have much in the way of air support, but their marines are bigger than the other chapters and have black skin and red eyes, alongside a librarian dedicated to the Promethean Cult and is just as likely to set himself on fire as the enemy!

Salamanders Mod for Soulstorm Salamanders Mod for Soulstorm
Salamanders Mod for Soulstorm

Burn the alien, the mutant and the psyker in this modification for Soulstorm which adds the Salamander Space Marine chapter as a playable faction in Skirmish mode.

Salamanders Mod for Soulstorm

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Salamanders Mod for Soulstorm - Full Release

Salamanders Mod for Soulstorm - Full Release

Dec 12, 2013 Full Version 9 comments

Full version of the Salamanders race mod for Soulstorm

Salamanders Mod for Soulstorm - Beta Release

Salamanders Mod for Soulstorm - Beta Release

Jun 12, 2013 Full Version 2 comments

Beta release of the Salamanders modification for Soulstorm

Post comment Comments  (0 - 10 of 48)
Oaks Aug 17 2014, 8:22am says:

The only thing I mind about this fantastic mod is that the units are pretty often shouting over each other.
If it would be possible to tone down them little bit and decrease the rate and priority of unit quotes.
But othwerwise hearing the "Fire the fire!" is the greatest and most baddass thing I ever heard. xd
Amazing Chapter and mod.

+3 votes     reply to comment
cybrswami6 May 30 2014, 4:47am says:

awesome mod. very impressive. would you be against someone changing it slightly so it so it can work with ultimate apocalypse?

+2 votes     reply to comment
mikeloeven Jun 16 2014, 8:08pm replied:

+1 I think all race mods should be AE compatible XD

+1 vote     reply to comment
cybrswami6 Jun 25 2014, 7:42am replied:

Fuggles2k would you be willing to give permission for me to muck around and see if I can get it UA compatible?

+1 vote     reply to comment
jONES1979 Aug 21 2014, 1:17pm replied:

You can do the new (own) mod, which will require both this mod and UA mod as references.

In this case, you even no need to have any permission (because in this case you are not copying/cloning/stealing/modifying anything from original mods).

That is a generic concept of making DOW mods, given to us be the Relics themselves.

+1 vote     reply to comment
jONES1979 Apr 18 2014, 3:23pm says:

Salamander's Mod army painter units preview! The mod footage made by BoyarTactics.

+4 votes     reply to comment
Lord_Syrius Dec 12 2013, 2:23pm says:

Nice mod, thx fuggles2k :)

+3 votes     reply to comment
Guest Dec 12 2013, 10:05am says:

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malanthor Dec 2 2013, 10:13am says:

Yeah by the way, something that always struck me as odd. Maybe im mistaken though. I thought that the only terminators the salamanders had were the fire drakes?

+3 votes     reply to comment
brymruano Dec 13 2013, 10:10am replied:

Fire Drakes is just the general term used for the Salamanders First Company, where terminators are usually placed in the standard Codex Organization.

+3 votes     reply to comment
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Released Jun 13, 2013
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Highest Rated (5 agree) 10/10

Now that is what I wanna see!

Jun 15 2013, 11:09am by Solaire

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