Engine: Xash3D with mod XashXT by Unkle Mike

Plot:

You are in the shoes of David Isaac, a 35 years old worker sent from his laboratory in the USA to the Groot Kelder Research Institute in Africa to check the functionality of a particle accelerator. The scientists in Groot Kelder also study the creatures from Xen that survived the nuclear blast from Black Mesa. Of course the experiment goes wrong, all the Xen creatures escape and new aliens will soon come...(to be continued)

Official Site : Pyro-zone.com

Team & Contributions


Creators :
Burner
abdullahsaleh15
sToP!


Mappers :
Burner - Architecture, Entities, Scripts
sToP! - Entities, Scripts
Kira - Terrain architecture


Designers : -
Burner - Textures
Burner - Wallpapers


Sounds :
Burner - FX Sounds
Burner - Ambiances
Burner - Soundtracks


Modelers (wanted) :
-


Coders :
abdullahsaleh15
Karim AbdelHamid
Kira (a bit)
Burner (a bit)


Testers :
sToP!
Kira
Tun3TT


Helpers :
Tun3TT (With some entityes and tips)
fr33pr0d (With tips)
Samurai Jack (With tips)
Apocalips (With some models)
Alphadios (With story)
Sys0p (With engine)
b3c (With little architecture)

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About beta version

News 4 comments

Firstly, thanks for all the kind words said about The Volcano MOD. I appreciate that you played and liked this and this makes me to continue with this game. :D


Things we've done so far from alpha version:

  • The big change is the engine. Alpha version (for those who have played it) was made in engine of AM:Rebirth, coded by SysOp and Foxtrop. Now we work on XashXT.
  • First introductive map from the alpha (hlgk00.bsp) was cuted and replaced with another 2 cutscene maps, where is presented a small part of the storyline;
  • Major changes in all maps from the alpha version, improved arhitecture and functionality;
  • Major changes at "Test chamber" too: architecture, functionality and FX improved;
  • Beta version is "Part I" from the game (Groot-Kelder) wich will contain appx. 18 maps on 5 chapters.
  • So far I managed to implement portable Medkit from Alpha version, and a few minor changes in source codes;
  • Another sounds and models for weapons;
  • Another specific NPCs, the Paranoia and CSCZ were removed.

Things that we propose to make them further:

  • Firstly to finish structure of the rest of maps;
  • Realistic explosions effects like in Alpha version: screen shake + frag gibs + particle smoke and fire;
  • Realistic player movement and fighting, like in alpha version (without that slow crunch);
  • Weapon drop system;
  • To have a flashlight just when you pick up them, isn't incorporated in suit, because here you'll have a work jacket not a HEV suit;
  • Use display hud button. When you approach a button will display on the player's screen a HUD which will indicate to the player that is near to a button;
  • func_collision and realistic collision sounds when you shooting in metals, in woods or in another materials like that, like in engine from alpha version (rebirth).

Some improvment screenshoots:


"There's always room for improvement" - this is one of my favorite quotes.

Pyro-Zone.com - Our official website

Engine changed

Engine changed

News 8 comments

After a considerable amount of time working with the AM : Rebirth engine, we decided to move on XashXT.

New Improvements

New Improvements

News 6 comments

After releasing the Alpha version of The Volano, I promised to make some major changes regarding the maps in that version.

Chapters

Chapters

News 2 comments

Chapters from Half-Life The Volcano ...................................

Plot

Plot

News 3 comments

Half-Life The Volcano Storyline Authors : Burner and sToP !

RSS feed Downloads
TheVolcano-Alpha (ZIP Version)

TheVolcano-Alpha (ZIP Version)

Demo 6 comments

This is ZIP Archive of The Volcano Alpha Version. -------------------------------------------------

TheVolcano-Alpha (Install Version)

TheVolcano-Alpha (Install Version)

Demo 8 comments

This is Half-Life The Volcano (Alpha Version) Made by Burner and sToP! (2012-2013)

Post comment Comments  (0 - 10 of 98)
DarkShift
DarkShift

Part 1 still coming this year?? Time's short (but I understand, tempus fugit for all of us)

Reply Good karma Bad karma+2 votes
BurnerMan Creator
BurnerMan

Sorry guys, the plans has changed, relase of part 1 will be next year.

Reply Good karma+3 votes
ScoutBine
ScoutBine

And where is the release?

Reply Good karma Bad karma+1 vote
rasteron
rasteron

Congrats Abe and the guys, this mod is really steppin up! :)

Reply Good karma Bad karma+3 votes
TheSnake34
TheSnake34

I played the game and why are there some characters from paranoia ? Anyways the game is really cool but short .... Is this the game or just a demo for the game ?

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BurnerMan Creator
BurnerMan

That Paranoia and CSCZ models was one of my novice mistakes, its just in Alpha version (the old one) wich a lot of things have changed since then. Please read the news and articles from my MOD page to find out more.

Reply Good karma+2 votes
Trempler
Trempler

good luck :) waiting for it !

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Khorps
Khorps

Nice. I like dat alpha

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abdullahsaleh16
abdullahsaleh16

Just uploaded a new video showcasing our new damage system !

Reply Good karma Bad karma+3 votes
DJ_GaMeR_123
DJ_GaMeR_123

any news? :)

Reply Good karma Bad karma+4 votes
abdullahsaleh16
abdullahsaleh16

Yep. Update comming soon (2months max)

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DJ_GaMeR_123
DJ_GaMeR_123

full version? :/

Reply Good karma Bad karma+4 votes
BurnerMan Creator
BurnerMan

The team its too small, Im just me with mapping and all stuffs and abdullahsaleh16 with coding, so the work goes too hard..., anyway, Part 1 is coming this year.

Reply Good karma+3 votes
DJ_GaMeR_123
DJ_GaMeR_123

ok cool ty :D

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