Bugfixed release of Xash Mod v0.65. Use with properly preinstalled Xash3D Engine, build 2664 or later (including other required HL base files).
XashXT version 0.65 revision 1 changelog:
Render: fixed a bug with a missed underwater fog
Other: a bit updated XashXT Demo map (fixed some errors in English text)
Other: few minor bugfixes
XashXT version 0.65 changelog:
Client: all exports are merged into a single export that called 'F'
Client: RenderAPI was updated to version 35
Client: background track is rewritten. Now it's using internal engine player instead of fmod.dll
Client: added MusicFade like in Paranoia modification
Render: added overbrights from XashXT: Custom Build 0.7 (thx to SovietCoder)
Render: added a fog code from XashXT: Custom Build 0.7 (thx to SovietCoder)
Render: fixed a beam code (solid beams were drawn in translucent pass)
Render: added grass code (a bit modified) from XashXT: Custom Build 0.7 (thx to SovietCoder)
Render: got support for a new system of lightstyle local times (a way to save too long light sequences)
Render: fixed a bug with disappearing of dynamic shadows
Render: fixed frustum bug with far plane
Render: fixed some bugs of func_monitor
Render: fixed some bugs in Aurora code
Render: restored mode kRenderWorldGlow for sprites
Render: finalized studio cache code
Render: studiomodels event code was rewritten (to get more predictable results)
Render: optimized rain and snow code, limits are increased
Server: env_spark now supports prefixes +\-
Server: momentary_rot_button immediately stops on prefix >
Server: func_rotating toggles directon on prefix > (only when stopped)
Server: func_rotating ignores direction toggles from momentary entities
Server: entities which are attached to a player use his yaw angle now
Server: momentary_door immediately stops on prefix >
Server: fixed some bugs in env_laser code
Server: got to work an air shake for env_shake
Server: created cvar sv_allow_PhysX for user control
Server: func_pushable can be walk on stairs now (testing option)
Server: func_tracktrain can reverse direction on prefix > (only when stopped)
Server: added "parent" field for multi_manager and multi_watcher (useful in some cases)
Server: now all the triggers supports prefixes +\-
Server: angle-based trigger now gets an angle transform from parent
Server: rewritten the ichthyosaur's code (Stupid Quake Bug fix)
that proyector effect :v