In The Rising, there is no place to hide, there is no escape, and you will not be rescued. The only hope available for mankind will come from your determination and resilience. The time of avoidance and submission are over. The only option is to resist.

RSS Report San Francisco - Market Street Recreation Teaser1
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tymaxbeta
tymaxbeta

This is all going to be amazing, two cities full of atmospheric horror multiplayer, this is truly going to be a fantastic release, so take your time...

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ALIENwoods
ALIENwoods

It's not that amazing. At now, these are just big, tall brushes with windows textures. The complete map looks like a very early draft, not a fantastic map.

And sur, this are will need a lot of detail :).

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goirdin
goirdin

He said it's going to be amazing, i don't think he was commenting on the buildings or the video itself.

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Octopuss
Octopuss

simply wow... and ehm.. when are you going to release beta?

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grant892
grant892

Maybe you should be more like the above comment and be patient. Also, the mod looks great!

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Dragon-Guard
Dragon-Guard

hey matthewD, on what engine version does the project run? Ep2?
Cuz else im kinda interesting to know you can make source run such big open areas, i tried it on the OB engine for a map once but it runs like **** and after reading found that they improved open area handling in Ep2.

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ExecutorTassadar
ExecutorTassadar

Uhm....isn't EP2 the OB version?

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Vcc2cc
Vcc2cc

Yep there is no "ep2 engine" it's simply "orange box engine"

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MatthewD Author
MatthewD

EP1

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Centaur1um
Centaur1um

Everything is the OB engine now, not to worry.

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SneakySoft
SneakySoft

omg, that gonna take a ******* long time to give detail. good luck!

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Xylemon
Xylemon

It's cool to see some of the early dev work. This will take quite a while though.

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Klammy
Klammy

Hasn't this video been on YouTube for a while now?

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Kosai106
Kosai106

It sure has.

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zombieslayer23
zombieslayer23

whatsoever it named as

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Cameron:D
Cameron:D

That is impressive for the Source engine.

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SPY-maps
SPY-maps

i do like the looks of this video, although it's clearly still in development because the windows go in to the ground and are not well lined up at the corners, and all streets are still not to be seen.
one problem with maps like this is the fp second. for now this map runs fine, but you will soon notice frame rate loss ones you start to add detail to it. and a large wide open city like this clearly needs a lot of detail to make it realistic. optimization will be quit hard to have it well placed here, and detail brushwork will not help either when they are as large as these buildings. so success with that, especially because it is mp as far as i have understand it.

but, all in all i do like it and am interested to see if you can handle the fps loss ones the map is done,
success,

leon

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SolidFake
SolidFake

you guys are rewriting I am Legend? :D

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Mr.John
Mr.John

(Listen to their podcast, it has sth about dat.)

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RACC00N
RACC00N

will we be able to go on top of these buildings?

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Death_7149
Death_7149

hectic backround music

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RustySpannerz
RustySpannerz

The music was nice, but there was an anti-climax at the end and nothing happened.

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andyfuji
andyfuji

Are the finalized building gonna be brushes or props?

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taiiat
taiiat

atm, even though these are just textured brushes, they don't look half bad. they are cut and textured in such a way where they look good, for something so simple. granted they look good at this distance, i imagine that those are still the base source textures, and haven't been optimized or replaced yet.
from this video the question that arises in me is, if this is going to be multiplayer, are there going to be vehicles? we all know the vehicles in source work fine in singleplayer but in multiplayer because of ping work terribly.

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