In The Rising, there is no place to hide, there is no escape, and you will not be rescued. The only hope available for mankind will come from your determination and resilience. The time of avoidance and submission are over. The only option is to resist.

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View the Mod DB The Rising mod for Half-Life 2 video San Francisco - Market Street Recreation Teaser1
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tymaxbeta Sep 26 2010 says:

This is all going to be amazing, two cities full of atmospheric horror multiplayer, this is truly going to be a fantastic release, so take your time...

+9 votes     reply to comment
ALIENwoods Oct 5 2010 replied:

It's not that amazing. At now, these are just big, tall brushes with windows textures. The complete map looks like a very early draft, not a fantastic map.

And sur, this are will need a lot of detail :).

+3 votes     reply to comment
goirdin Nov 10 2010 replied:

He said it's going to be amazing, i don't think he was commenting on the buildings or the video itself.

+2 votes     reply to comment
Octopuss Sep 27 2010 says:

simply wow... and ehm.. when are you going to release beta?

0 votes     reply to comment
grant892 Sep 27 2010 replied:

Maybe you should be more like the above comment and be patient. Also, the mod looks great!

+6 votes     reply to comment
Dragon-Guard Sep 27 2010 says:

hey matthewD, on what engine version does the project run? Ep2?
Cuz else im kinda interesting to know you can make source run such big open areas, i tried it on the OB engine for a map once but it runs like **** and after reading found that they improved open area handling in Ep2.

+2 votes     reply to comment
ExecutorTassadar Sep 27 2010 replied:

Uhm....isn't EP2 the OB version?

+3 votes     reply to comment
Vcc2cc Sep 27 2010 replied:

Yep there is no "ep2 engine" it's simply "orange box engine"

+1 vote     reply to comment
MatthewD Author
MatthewD Sep 27 2010 replied:


0 votes   reply to comment
Centaur1um Sep 27 2010 replied:

Everything is the OB engine now, not to worry.

+2 votes     reply to comment
SneakySoft Sep 27 2010 says:

omg, that gonna take a ******* long time to give detail. good luck!

+4 votes     reply to comment
Xylemon Sep 27 2010 says:

It's cool to see some of the early dev work. This will take quite a while though.

+1 vote     reply to comment
Klammy Sep 27 2010 says:

Hasn't this video been on YouTube for a while now?

+1 vote     reply to comment
Kosai106 Sep 27 2010 replied:

It sure has.

+1 vote     reply to comment
zombieslayer23 Sep 27 2010 replied:

whatsoever it named as

+1 vote     reply to comment
Cameron:D Sep 27 2010 says:

That is impressive for the Source engine.

-1 votes     reply to comment
SPY-maps Sep 27 2010 says:

i do like the looks of this video, although it's clearly still in development because the windows go in to the ground and are not well lined up at the corners, and all streets are still not to be seen.
one problem with maps like this is the fp second. for now this map runs fine, but you will soon notice frame rate loss ones you start to add detail to it. and a large wide open city like this clearly needs a lot of detail to make it realistic. optimization will be quit hard to have it well placed here, and detail brushwork will not help either when they are as large as these buildings. so success with that, especially because it is mp as far as i have understand it.

but, all in all i do like it and am interested to see if you can handle the fps loss ones the map is done,


+2 votes     reply to comment
SolidFake Sep 27 2010 says:

you guys are rewriting I am Legend? :D

+2 votes     reply to comment
Mr.John Sep 29 2010 replied:

(Listen to their podcast, it has sth about dat.)

+1 vote     reply to comment
RACC00N Sep 27 2010 says:

will we be able to go on top of these buildings?

+1 vote     reply to comment
Death_7149 Sep 28 2010 says:

hectic backround music

+2 votes     reply to comment
RustySpannerz Sep 28 2010 says:

The music was nice, but there was an anti-climax at the end and nothing happened.

+1 vote     reply to comment
andyfuji Sep 30 2010 says:

Are the finalized building gonna be brushes or props?

+1 vote     reply to comment
taiiat Nov 16 2010 says:

atm, even though these are just textured brushes, they don't look half bad. they are cut and textured in such a way where they look good, for something so simple. granted they look good at this distance, i imagine that those are still the base source textures, and haven't been optimized or replaced yet.
from this video the question that arises in me is, if this is going to be multiplayer, are there going to be vehicles? we all know the vehicles in source work fine in singleplayer but in multiplayer because of ping work terribly.

+1 vote     reply to comment
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Sep 26th, 2010
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