In The Rising, there is no place to hide, there is no escape, and you will not be rescued. The only hope available for mankind will come from your determination and resilience. The time of avoidance and submission are over. The only option is to resist.
There's no hip-firing? Only Iron-sights to fire your weapons? Whatever I like Iron-sighting anyways. Wow, looks like I'm here first that's what I get for not sleeping...
I find it pretty nice keeps teamates from scared firing and forces them to AIM desently instead of wasting caps.
Still good aims model and textures.
And I think I speak for most :
Cant wait for it to come out!
Looks incredible as always, but I think the sound feels a bit weak. That's just preference though, no idea how the actual gun sounds.
As I said, visually it's incredible. Can you fire from hip or just down the sight?
You cannot fire from the hip. I think the sounds fit really well.
As someone who has fired a berretta, the sound is nearly spot on, and is a MAJOR improvement to the common "pop" sounds of most games.
yeah. most games portray either the 9mm beretta as either a mini cannon, or a paintball gun. either some immensely exaggerated blam, or just a piffle. it's pretty proper, and the minor bit that it is off, isn't of the utmost importance.
also, kudos for remembering to have multiple recoil animations, so that the gun doesn't always move to the same place and direction when you fire. too many mods forget that.
and i like the arms quite a lot! the hands look like he's been attacked and killed something with his bare hands but otherwise.
I know this may sound weird, but those are some sexy hands. :P Seriously though; great modeling. Only problem I can see is that his sleeves are really shiny.
E: The sounds are cool too.
You are right about the sleeves.
That would be a normal-map / phong error. Too high value I believe. Nice work anyhow..
Phong or spec map.
Nice :)
nice map-radar in right-upper corner :)
Thats bad that you cant fire from the hip. You know if you are overrun by monsters and they are 1 meter infront of you or you are making your last stand you will not shoot looking trough the iron sight.
At that distance, why don't you just melee attack them?
Have you ever tried firing a pistol onehanded? Without using the sights? You'd be surprised just how hard it is to hit anything, even at point blank range.
Yeah, it's difficult as is to hit targets with ironsights. Without them, you are just a fool who's going to waste a LOT of ammo. And in a time where supplies are limited, that's not a good idea.
plus you have a tendency to aim on instinct.
The only negative/constructive thing I can muster is: the sleeves are shiny. They look wet. The rest is great though.
Thats because the player wear leather jacket.
I hope weapons are really strong because looks like it'll be difficult to shoot people like this.
Actually when hip firing and ironsights are available, people shoot in ironsights 90% of the time anyway.
Well, that may be true, but I prefer moving (running, sprinting, ect) NOT looking down the sights.
This is so awesome!!! I get ******, please release it soon!!!
I haven't seen a monster in any of these videos. Strange.
What's the point of spoiling the monsters?
We might want to give ideas for them?
Wow, that is some great work, right there! I love pistols, so I think this gun might be my fav, haha. I also think that the idea of only being able to fire in iron-sights is a really cool one; it kind of reminds me of the Resident Evil games, and those are just plain awesome.
So keep up the good work; look forward to more updates and such!
really nice ambient sounds!
it feels like you are playing I am Legend :D
just awesome animations and great models... only thing i would change is, speed up the "walk animation" when the player runs. it seems like there's no real difference between the two. :)
Yay, trigger discipline! :D
No one noticed the flying error at 0:22? Look in the sky!
Anyway, very cool, I like the way the mod is coming. Maybe hip firing could be a perk?
Are you planning a second reload-animation when one round remains in the chamber?
^ Please do this.
I like it! It looks very damn good. And I also like that it doesn't zoom in when you use iron sights, because that bothers me really much in games.
It's not coded in yet, but that is 1 of the 2 different reload styles (fast and slow). As you can see in the video, reloading slow saves the magazine (remaining rounds are saved) and reload fast (not shown here) shows him drop the mag out (animation is very fast and remaining rounds are lost).
Excellent idea. What I wonder is how you initiate either. Maybe the fast one is tapping R and the slow one is holding R for a little while?
You're getting warm.
The animations make me wanna ***, they're so damn great!!!
Just turn on AA when you record a video form now on.
Looks good otherwise.
The graphic is so epic, I just can't believe it... the effects are awesome too, like the little flash on the hand when u fire the gun. Keep up the great work!
I like, but I see the counterstrike springy slides are evident here.
There should be 2 different reloads, one for a fully empty firearm (slide locks back on last shot) and one where there is still a round in the chamber (in this one, the slide doesn't come back and you simply remove the magazine and insert a new one without having to release the slide or **** the weapon.)
Otherwise, you get what I like to call "CSS Springy Slide Syndrome" and the slide shoots back magically before you reload.
Other than that I really like everything. The fire animation is nice and powerful, but fitting for a 9mm. The walking animation is also wonderful, not enough people do that.
All of that is planned, it's just not implemented yet.
I see the radar on the top right. Looks good but i'm sure its a placeholder for something else. I don't think it looks bad but it would probably be confusing for someone new to the game to have to use a radar that has weird shapes and lines and words all over instead of a more strait forward and simple Radar. The Beretta is amazing and you guys stun me every time you do a media release, keep up the good work!
I like the idea of no firing from the hip. the movements and animation looks fab.
Absolutely fantastic.
Great work, actually looks like your firing a gun, not just going pop and the appearance that the firearm has no power.
Look forward to the mod.
If you're going to make it so you have to be in ironsights to fire the gun, then at least make it so that you can still move at a decent speed when aiming. In games, I find that it would make more sense if the benefit of using a pistol would be mobility, instead of accuracy.
Though I really like the way it works so far. Can't wait to see the mechanics for the other guns!
I just hope you won't be forced to aim down the sights with shotguns. Usually, unless you're doing long distance exhibition shooting, you can get away with just shooting a shotgun off of the shoulder.
Kevlar...nope. I've never hip fired a shotgun, or fired a shotgun without looking down the sites. That's stupid.
I never said anything about hip firing. Hip firing with a shotgun is suicide.
Most civillian shotguns don't even come with sights outside the small bead screwed onto the barrel for a refrence point. I don't mean not to aim with a shotgun, but ironsight aiming with a shotgun is no more precise than simply tracking the target.
WOW