In The Rising, there is no place to hide, there is no escape, and you will not be rescued. The only hope available for mankind will come from your determination and resilience. The time of avoidance and submission are over. The only option is to resist.

Media RSS Feed Report media Beta Gameplay - Part 2
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Gradius Dec 4 2010, 7:33pm says:

Hmm, playing a video that's still processing bursts static and death into my ears. I guess I'll have to remember that in the future.

+1 vote     reply to comment
jackar Dec 4 2010, 7:37pm says:

improve the mapping, and it would be really fking scary

+12 votes     reply to comment
Firesprayer Dec 4 2010, 7:39pm says:

Flares could use a bit of work, but the gameplay itself is pretty neat.

+5 votes     reply to comment
MatthewD Author
MatthewD Dec 4 2010, 7:41pm replied:

They are still a work in progress.

+2 votes   reply to comment
DarkPivot Dec 4 2010, 7:53pm says:

Oh god, I'm gonna be scared to play this. O_O (Of course I'll still play it though :P)

+3 votes     reply to comment
Hitelf Dec 4 2010, 8:15pm says:

The map has a really interesting look and the weapon mechanics.
The flares look really awesome but needs some work (I bet its still work in progress) and overall just AWESOME :D
How many flares can you hold btw? :P

oh and 1 more thing...BEST MOD EVER :D

+1 vote     reply to comment
HounderKnight Dec 4 2010, 8:16pm says:

Looks brilliant, and you've hit a great note when it comes to atmosphere; eerie and tense. It seems to have the quality and ambiance of a polished single-player mod, and that's definitely a compliment. Aside from the flares needing a bit of adjusting (I understand they're WIP of course), things are looking great so far. :)

0 votes     reply to comment
pfannkuchen_gesicht Dec 4 2010, 8:22pm says:

the shadows fail, either turn the default shadows off or set a proper shadow direction

+5 votes     reply to comment
Death_7149 Dec 4 2010, 8:26pm says:

It will definitely be interesting to play a multiplayer game which can still scare you, instead of becoming competitive.

0 votes     reply to comment
VerbNoun Dec 4 2010, 9:20pm says:

I kind of was hoping eventually you'd show team play.

Off that, this is splendid but the design of the building, other then the rooms as you go up the stairs seem empty and like they were missing something.

other then that its a great step forward and im excited to see part 3. :D

+2 votes     reply to comment
MatthewD Author
MatthewD Dec 4 2010, 9:31pm replied:

I removed a lot of the props because it gets really annoying when you are trying to move around and you keep bumping into stuff.

+1 vote   reply to comment
Gradius Dec 4 2010, 9:22pm says:

Looks nice but after playing Zombie Panic for so long I'm anticipating a mad agressive rush towards that shotgun's spawn point everytime the players reach that point.

+1 vote     reply to comment
MatthewD Author
MatthewD Dec 4 2010, 9:31pm replied:

There's tons of shotguns already in the subway.

+1 vote   reply to comment
dafatcat Dec 4 2010, 9:35pm says:

So was that dead guy Dr. Carpenter with his diary?

+1 vote     reply to comment
TaylorMoe Dec 4 2010, 9:35pm says:

Looks amazing! just 1 small suggestion that I've heard a bit is that the flares should be a bit more realistically bright. Im not sure if you have already addressed this and I know they are WIP.

+1 vote     reply to comment
MatthewD Author
MatthewD Dec 4 2010, 10:59pm replied:

Pause at 1:25, it already has a huge light radius.

-2 votes   reply to comment
Mkilbride Dec 4 2010, 11:02pm replied:

If by huge, you mean 3 actual in-game inches, then yes.

0 votes     reply to comment
Deremix Dec 4 2010, 10:21pm says:

Awesome! Can't wait for more!

Oh, and, just a side note... you know... it kinda reminds me just a little bit of I Am Legend. Which is a great thing. =D

+1 vote     reply to comment
Craka_J Dec 4 2010, 10:26pm says:

Intense. I like the flares idea. Does the flashlight still exist?

0 votes     reply to comment
Mkilbride Dec 4 2010, 10:37pm says:

Uh, you saw him use the Flashlight in the video, didn't you?

Agreed, most flares provide up to 10FT of illumination in real life. If you could please do that, most games in recent mind only illuminate like 2-3 feet, very unrealistic, and sometimes a game, even a horror game, can be TOO dark.

Also, don't be ghey, I hate that about HL2 and some other games, Flashlights burnout within 30 seconds? They have ones that can last days, ON now, it just gets lame.

+2 votes     reply to comment
MatthewD Author
MatthewD Dec 4 2010, 10:41pm replied:

I was able to light up an entire room at 1:28 in a matter of seconds.

-1 votes   reply to comment
SaintPapaJesus Dec 5 2010, 12:38am replied:

lol, I wouldn't say a whole room. Like a few tiny spots, maybe.

Seriously, at least just test it with the flares lighting up 8-10 feet and post a video. Doesn't hurt to try, right?

+1 vote     reply to comment
MatthewD Author
MatthewD Dec 5 2010, 12:52am replied:

We did and it looked ugly and destroyed the atmosphere.

-2 votes   reply to comment
EricFong Dec 4 2010, 10:55pm says:

This is ******* awesome!

+1 vote     reply to comment
FishMan:E Dec 4 2010, 11:44pm says:

Why you are'nt using shotgun? O_o

+1 vote     reply to comment
Foxtrop Dec 5 2010, 12:59am says:

Hud for picking up looks good but a litle big( to me) I gues that the map is for the outside places cause doesnt look useful, I dont know if the flares doesnt light enought or theres is to much light in the room so the bright looks smaller, the I.A reacts to light in someway? cause the first creature attacks when the flashlight is turn off. I love the movement of the second creature, it zigzag before attack
The first floor looks like to empty or too open.
Anyway is an awesome mod

+1 vote     reply to comment
Mkilbride Dec 5 2010, 5:39am replied:

He said he removed props from it to not be as cluttered.

Also, there is no AI, it's MP, so that's a person, I assume, probably Willkill, being a bitch.

+1 vote     reply to comment
JohnnyMaverik Dec 5 2010, 2:41am says:

I was ******** myself just watching it...

+1 vote     reply to comment
Spenzerr Dec 5 2010, 3:54am says:

Looks so awesome i can't wait to annoy people on the mic with my girly screams of terror!

and btw the flares are perfect they light up enough to see the shapes of the necro but isn't enough to make it easy enough to immediately recognize them which serves the purpose of atmosphere and tension. This isn't about realism its about doing a objective, fighting crazy monsters and doing it while scared as all hell.

+2 votes     reply to comment
MatthewD Author
MatthewD Dec 5 2010, 11:45am replied:


+2 votes   reply to comment
IGotzNoSkittles78 Dec 5 2010, 4:54am says:

God damn it, that first . . god, that scared the **** out of me. I can't wait until you guys release the mod, it would seem really scary to play it solo.

+1 vote     reply to comment
KEEP_IT_UP! Dec 5 2010, 6:01am says:

great atmosphere and awesome animations (maybe i would change the animation played often after throwing a flare), but proportions of the handrails are a bit wrong, i also would add way more details (not simply props), positioned with intent (like the effect you got there at the windows). the mapping of the interior-parts need more work.

+1 vote     reply to comment
.#BlackouT Dec 5 2010, 9:19am says:

that will be a better horror mod then all horror games on the market if i could play this mod i would test it to myself and see how fear it is

0 votes     reply to comment
Sklarlight Dec 6 2010, 12:04pm says:

Reminds me of I Am Legend so much for some reason. Looking great.

+1 vote     reply to comment
Emil_4444 Dec 7 2010, 1:12pm says:

I like it! :D

+1 vote     reply to comment
Quansword Dec 8 2010, 5:14pm says:

holy crap i almost skipped a heart beat the first time i saw that shadow outside the doorway.


o! and you might want to make the flare animation faster and start earlier.

+1 vote     reply to comment
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Dec 4th, 2010
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