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LULZferBAKON Nov 28 2010, 4:38am says:

"Currently Processing"
Dang nabbit! Well I assume that the Combat reload is faster/better chance of jamming and what not while the relaxed is slower and yields less mishaps?

0 votes     reply to comment
LULZferBAKON Nov 28 2010, 4:50am replied:

Well it turns out I was wrong, still a nifty feature none the less, next time you do a video like this I'd suggest you turn the ingame sounds down because since the volume was high enough to hear you it also made the gunshots REALLY loud.

+1 vote     reply to comment
Eron12r Nov 28 2010, 4:38am says:

Combat n relaxed? wow, i always wanted a game/mod to do this, you guys are the first in the world i think. You have my absolute support. Great job.

+2 votes     reply to comment
JuQu Nov 28 2010, 5:04am replied:

For example Alien Swarm had also fast and slow reload, so perhaps not that unique feature. Even so... I like this and cant wait to try it.

-2 votes     reply to comment
MatthewD Nov 28 2010, 5:16am replied:

That's not an FPS and in Alien Swarm there was no con to reloading fast, that was something they wanted you to do. Their implementation was just a copy of Gears of War and is more of a mini-game than a strategic decision.

+8 votes     reply to comment
JuQu Nov 29 2010, 9:59am replied:

Ye, you're right. My bad. :)

+1 vote     reply to comment
IGotzNoSkittles78 Nov 28 2010, 4:46am says:

The relaxed and combat reloads were one of the first things i noticed in your recent gameplay video. Great work as always

+1 vote     reply to comment
MatthewD Nov 28 2010, 5:23am replied:

The beta gameplay video only shows the combat reload.

+2 votes     reply to comment
IGotzNoSkittles78 Nov 28 2010, 9:52pm replied:

Really? Because i noticed the player reloading slowly at the start, by looking at the clip, then inserting it in the gun.

+1 vote     reply to comment
Fur-Man Nov 28 2010, 5:07am says:

Love it. But a quick question, is jamming the only reason to do a relaxed reload on an empty mag? And on that subject, can you give a definite % chance of a jam happening on the fast reload, or will that just be changed based on play testing?

+1 vote     reply to comment
MormonJesus Nov 28 2010, 5:13am replied:

Did you even listen to what he was saying...

+1 vote     reply to comment
Fur-Man Nov 28 2010, 5:24am replied:

Sorry, it's 4 a.m. and I've been up all night. Not quite in my right mind atm.

+2 votes     reply to comment
MatthewD Nov 28 2010, 5:16am replied:

yes and yes

+2 votes     reply to comment
Zeltrax Nov 28 2010, 5:16am says: Online

Awesome man keep up the good work!

+1 vote     reply to comment
EricFong Nov 28 2010, 7:02am says:

Cool feature.

+1 vote     reply to comment
feltorn Nov 28 2010, 8:06am says:

Great feature! but dude your voice is so damn quiet...

+2 votes     reply to comment
SolidFake Nov 28 2010, 8:07am says:

why did noone this before?

+2 votes     reply to comment
.#BlackouT Nov 28 2010, 8:22am says:

n1 to see that ur team take so much time to make a good mod with realistic things to make it best as well i think this mod will break all mods for hl2 but mortewood plaza is still my favourite keep on work good job and make it right !

-1 votes     reply to comment
Quansword Nov 28 2010, 8:37am says:

again, i love you

+1 vote     reply to comment
herox7 Nov 28 2010, 9:26am says:

i got a question is this for half life 2 or ep 2?

+1 vote     reply to comment
JustBarney Nov 28 2010, 11:26am says: Online

I see no difference between the combat and relaxed reload.

-1 votes     reply to comment
dafatcat Nov 28 2010, 1:17pm replied:

Combat reload is faster but you don't keep the leftover ammo in the mag

+1 vote     reply to comment
Reeze17 Nov 28 2010, 12:46pm says:

This is a really nice feature.

+1 vote     reply to comment
KEEP_IT_UP! Nov 28 2010, 6:45pm says:

great concept behind the feature / idea. love it :)

edit: also amazing animations! great work!!!

+1 vote     reply to comment
MacMonkey Nov 29 2010, 12:52am says:

I'm sorry, I don't know this yet. Can you pick up the dropped mag after you combat reload? If not this is pretty dumb you guys, relaxed reload is superior for almost any situation. Saving your limited bullets > Speed. That's just me. Hopefully you can pick up the dropped mag since I've seen you guys have magazine models on the floor.

+1 vote     reply to comment
Fur-Man Nov 29 2010, 12:59am replied:

That would be pretty cool. Seeing an actual magazine drop out, and being able to pick it up. But it's probably more work than it's worth.

+1 vote     reply to comment
MatthewD Nov 29 2010, 6:55pm replied:


+1 vote     reply to comment
YotsubatoSupra Nov 30 2010, 2:08am replied:

The Hidden Source had the magazines drop and be permanent, so I assume it wouldn't be all that difficult.

+1 vote     reply to comment
Mkilbride Nov 29 2010, 4:00am says:

Maybe make relaxed reload take another 2s more than fast reload...make it worthwhile.

Was literally 0.5s, not worth it.

+1 vote     reply to comment
MatthewD Nov 29 2010, 1:13pm replied:

The relaxed reload is 209 frames, the combat is 112. You are are looking at about 2x speed increase.

+1 vote     reply to comment
Foxtrop Nov 29 2010, 7:11pm says:

I love the fast shoting, relax and combat reload are cool, maybe someone ask this before but, the bullet in the chamber of the weapon is removed when reload or you can have 16 rounds in the beretta?

+1 vote     reply to comment
MatthewD Nov 29 2010, 9:19pm replied:

No but we should do that though.

+1 vote     reply to comment
HounderKnight Nov 29 2010, 8:20pm says:

Beautiful animations and a great feature to boot. A thousand times thank you for adding this. :)

+1 vote     reply to comment
Mr.John Jan 10 2011, 10:00am says:

most cases of Jams are after fire, failure to fire. The reload jamming or round jams are rare.

+1 vote     reply to comment
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Nov 28th, 2010
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