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LULZferBAKON
LULZferBAKON Nov 28 2010 says:

"Currently Processing"
Dang nabbit! Well I assume that the Combat reload is faster/better chance of jamming and what not while the relaxed is slower and yields less mishaps?

0 votes     reply to comment
LULZferBAKON
LULZferBAKON Nov 28 2010 replied:

Well it turns out I was wrong, still a nifty feature none the less, next time you do a video like this I'd suggest you turn the ingame sounds down because since the volume was high enough to hear you it also made the gunshots REALLY loud.

+1 vote     reply to comment
Eron12r
Eron12r Nov 28 2010 says:

Combat n relaxed? wow, i always wanted a game/mod to do this, you guys are the first in the world i think. You have my absolute support. Great job.

+2 votes     reply to comment
JuQu
JuQu Nov 28 2010 replied:

For example Alien Swarm had also fast and slow reload, so perhaps not that unique feature. Even so... I like this and cant wait to try it.

-2 votes     reply to comment
MatthewD Author
MatthewD Nov 28 2010 replied:

That's not an FPS and in Alien Swarm there was no con to reloading fast, that was something they wanted you to do. Their implementation was just a copy of Gears of War and is more of a mini-game than a strategic decision.

+8 votes   reply to comment
JuQu
JuQu Nov 29 2010 replied:

Ye, you're right. My bad. :)

+1 vote     reply to comment
IGotzNoSkittles78
IGotzNoSkittles78 Nov 28 2010 says:

The relaxed and combat reloads were one of the first things i noticed in your recent gameplay video. Great work as always

+1 vote     reply to comment
MatthewD Author
MatthewD Nov 28 2010 replied:

The beta gameplay video only shows the combat reload.

+2 votes   reply to comment
IGotzNoSkittles78
IGotzNoSkittles78 Nov 28 2010 replied:

Really? Because i noticed the player reloading slowly at the start, by looking at the clip, then inserting it in the gun.

+1 vote     reply to comment
Fur-Man
Fur-Man Nov 28 2010 says:

Love it. But a quick question, is jamming the only reason to do a relaxed reload on an empty mag? And on that subject, can you give a definite % chance of a jam happening on the fast reload, or will that just be changed based on play testing?

+1 vote     reply to comment
MormonJesus
MormonJesus Nov 28 2010 replied:

Did you even listen to what he was saying...

+1 vote     reply to comment
Fur-Man
Fur-Man Nov 28 2010 replied:

Sorry, it's 4 a.m. and I've been up all night. Not quite in my right mind atm.

+2 votes     reply to comment
MatthewD Author
MatthewD Nov 28 2010 replied:

yes and yes

+2 votes   reply to comment
Zeltrax Online
Zeltrax Nov 28 2010 says:

Awesome man keep up the good work!

+1 vote     reply to comment
EricFong
EricFong Nov 28 2010 says:

Cool feature.

+1 vote     reply to comment
feltorn
feltorn Nov 28 2010 says:

Great feature! but dude your voice is so damn quiet...

+2 votes     reply to comment
SolidFake
SolidFake Nov 28 2010 says:

why did noone this before?

+2 votes     reply to comment
.#BlackouT
.#BlackouT Nov 28 2010 says:

n1 to see that ur team take so much time to make a good mod with realistic things to make it best as well i think this mod will break all mods for hl2 but mortewood plaza is still my favourite keep on work good job and make it right !

-1 votes     reply to comment
Quansword
Quansword Nov 28 2010 says:

again, i love you

+1 vote     reply to comment
herox7
herox7 Nov 28 2010 says:

i got a question is this for half life 2 or ep 2?

+1 vote     reply to comment
JustBarney
JustBarney Nov 28 2010 says:

I see no difference between the combat and relaxed reload.

-1 votes     reply to comment
dafatcat
dafatcat Nov 28 2010 replied:

Combat reload is faster but you don't keep the leftover ammo in the mag

+1 vote     reply to comment
Reeze17
Reeze17 Nov 28 2010 says:

This is a really nice feature.

+1 vote     reply to comment
KEEP_IT_UP!
KEEP_IT_UP! Nov 28 2010 says:

great concept behind the feature / idea. love it :)

edit: also amazing animations! great work!!!

+1 vote     reply to comment
MacMonkey
MacMonkey Nov 29 2010 says:

I'm sorry, I don't know this yet. Can you pick up the dropped mag after you combat reload? If not this is pretty dumb you guys, relaxed reload is superior for almost any situation. Saving your limited bullets > Speed. That's just me. Hopefully you can pick up the dropped mag since I've seen you guys have magazine models on the floor.

+1 vote     reply to comment
Fur-Man
Fur-Man Nov 29 2010 replied:

That would be pretty cool. Seeing an actual magazine drop out, and being able to pick it up. But it's probably more work than it's worth.

+1 vote     reply to comment
MatthewD Author
MatthewD Nov 29 2010 replied:

exactly

+1 vote   reply to comment
YotsubatoSupra
YotsubatoSupra Nov 30 2010 replied:

The Hidden Source had the magazines drop and be permanent, so I assume it wouldn't be all that difficult.

+1 vote     reply to comment
Mkilbride
Mkilbride Nov 29 2010 says:

Maybe make relaxed reload take another 2s more than fast reload...make it worthwhile.

Was literally 0.5s, not worth it.

+1 vote     reply to comment
MatthewD Author
MatthewD Nov 29 2010 replied:

The relaxed reload is 209 frames, the combat is 112. You are are looking at about 2x speed increase.

+1 vote   reply to comment
Foxtrop
Foxtrop Nov 29 2010 says:

I love the fast shoting, relax and combat reload are cool, maybe someone ask this before but, the bullet in the chamber of the weapon is removed when reload or you can have 16 rounds in the beretta?

+1 vote     reply to comment
MatthewD Author
MatthewD Nov 29 2010 replied:

No but we should do that though.

+1 vote   reply to comment
HounderKnight
HounderKnight Nov 29 2010 says:

Beautiful animations and a great feature to boot. A thousand times thank you for adding this. :)

+1 vote     reply to comment
Mr.John
Mr.John Jan 10 2011 says:

most cases of Jams are after fire, failure to fire. The reload jamming or round jams are rare.

+1 vote     reply to comment
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Video Details
Date
Nov 28th, 2010
Length
01:48
Filename
Reloads_System.wmv
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