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RSS Report Combat/Relaxed Reloads
Comments
LULZferBAKON
LULZferBAKON

"Currently Processing"
Dang nabbit! Well I assume that the Combat reload is faster/better chance of jamming and what not while the relaxed is slower and yields less mishaps?

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LULZferBAKON
LULZferBAKON

Well it turns out I was wrong, still a nifty feature none the less, next time you do a video like this I'd suggest you turn the ingame sounds down because since the volume was high enough to hear you it also made the gunshots REALLY loud.

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Eron12r
Eron12r

Combat n relaxed? wow, i always wanted a game/mod to do this, you guys are the first in the world i think. You have my absolute support. Great job.

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JuQu
JuQu

For example Alien Swarm had also fast and slow reload, so perhaps not that unique feature. Even so... I like this and cant wait to try it.

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MatthewD Author
MatthewD

That's not an FPS and in Alien Swarm there was no con to reloading fast, that was something they wanted you to do. Their implementation was just a copy of Gears of War and is more of a mini-game than a strategic decision.

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JuQu
JuQu

Ye, you're right. My bad. :)

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IGotzNoSkittles78
IGotzNoSkittles78

The relaxed and combat reloads were one of the first things i noticed in your recent gameplay video. Great work as always

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MatthewD Author
MatthewD

The beta gameplay video only shows the combat reload.

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IGotzNoSkittles78
IGotzNoSkittles78

Really? Because i noticed the player reloading slowly at the start, by looking at the clip, then inserting it in the gun.

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Fur-Man
Fur-Man

Love it. But a quick question, is jamming the only reason to do a relaxed reload on an empty mag? And on that subject, can you give a definite % chance of a jam happening on the fast reload, or will that just be changed based on play testing?

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MormonJesus
MormonJesus

Did you even listen to what he was saying...

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Fur-Man
Fur-Man

Sorry, it's 4 a.m. and I've been up all night. Not quite in my right mind atm.

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MatthewD Author
MatthewD

yes and yes

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Zeltrax
Zeltrax

Awesome man keep up the good work!

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EricFong
EricFong

Cool feature.

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feltorn
feltorn

Great feature! but dude your voice is so damn quiet...

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SolidFake
SolidFake

why did noone this before?

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.#BlackouT
.#BlackouT

n1 to see that ur team take so much time to make a good mod with realistic things to make it best as well i think this mod will break all mods for hl2 but mortewood plaza is still my favourite keep on work good job and make it right !

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Quansword
Quansword

again, i love you

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herox7
herox7

i got a question is this for half life 2 or ep 2?

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JustBarney
JustBarney

I see no difference between the combat and relaxed reload.

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dafatcat
dafatcat

Combat reload is faster but you don't keep the leftover ammo in the mag

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ReezeTheVampire
ReezeTheVampire

This is a really nice feature.

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KEEP_IT_UP!
KEEP_IT_UP!

great concept behind the feature / idea. love it :)

edit: also amazing animations! great work!!!

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MacMonkey
MacMonkey

I'm sorry, I don't know this yet. Can you pick up the dropped mag after you combat reload? If not this is pretty dumb you guys, relaxed reload is superior for almost any situation. Saving your limited bullets > Speed. That's just me. Hopefully you can pick up the dropped mag since I've seen you guys have magazine models on the floor.

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Fur-Man
Fur-Man

That would be pretty cool. Seeing an actual magazine drop out, and being able to pick it up. But it's probably more work than it's worth.

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MatthewD Author
MatthewD

exactly

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YotsubatoSupra
YotsubatoSupra

The Hidden Source had the magazines drop and be permanent, so I assume it wouldn't be all that difficult.

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Mkilbride
Mkilbride

Maybe make relaxed reload take another 2s more than fast reload...make it worthwhile.

Was literally 0.5s, not worth it.

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MatthewD Author
MatthewD

The relaxed reload is 209 frames, the combat is 112. You are are looking at about 2x speed increase.

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Foxtrop
Foxtrop

I love the fast shoting, relax and combat reload are cool, maybe someone ask this before but, the bullet in the chamber of the weapon is removed when reload or you can have 16 rounds in the beretta?

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MatthewD Author
MatthewD

No but we should do that though.

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HounderKnight
HounderKnight

Beautiful animations and a great feature to boot. A thousand times thank you for adding this. :)

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Mr.John
Mr.John

most cases of Jams are after fire, failure to fire. The reload jamming or round jams are rare.

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