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Blog RSS Feed Report abuse Latest Blog: My conversation with Joel from Frozenbyte

0 comments by tymaxbeta on Apr 22nd, 2011

I got pretty lucky being able to chat with Joel himself, and thought that I'd save this here because he provides some insight to indy development :

TymaxBeta : I develop on mods and indy projects, and its pretty damn awesome to be talking to someone in your position, would you mind if I asked a little about the Dev proccess at FB?

Joel: well sure

Joel: I may be slow in reply atm though

TymaxBeta : no problem, I was wondering, what is the first step of development after creating the concept for you guys?

TymaxBeta : I mean, after design doc

Joel: ah

Joel: well

Joel: we don't do design docs anymore anyhow

Joel: it's a concept idea, then some prototyping or full development depending on what the idea needs

TymaxBeta : so is it art assets, levels? what comes first on the table

Joel: well for Trine 2 it's levels

Joel: levels -> programming and art in conjunction

Joel: I mean level design, e.g. gameplay blocks and such

TymaxBeta : so its gameplay before visuals?

Joel: yes

Joel: but our processes vary between projects

Joel: we don't follow any strict process guidelines or anything :)

TymaxBeta : yeah, one more thing

TymaxBeta : what would be your number one tip to someone starting out in indy development and release?

Joel: not stop working on a game until it's finished :)

Joel: don't drop projects just because you lose interest

Joel: that's my #1 tip

Joel: because finishing projects, the last 10% or so... is very educational

Joel: especially for commercial stuff, but I'd say for non-commercial too

Joel: just wrapping everything up

Joel: because it can be tough

TymaxBeta : Alright, thanks a lot for the insight. So long

Joel: have a good one :)

TymaxBeta : you too!

Joel: :)

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Post comment Comments  (0 - 10 of 45)
CJ_COIMBRA Jan 16 2014, 8:58am says:


As you are watching our game Chesster, I'd like to invite you to check it on Steam Greenlight. Every vote is important and welcome so if you feel like voting for us thank you very much!


+1 vote     reply to comment
oleomingus Aug 10 2012, 10:45am says:

Thank you for tracking "somewhere".
We really appreciate your interest in the project.

+3 votes     reply to comment
RaptorXL May 30 2012, 9:35pm says:

ok you cant be 1st gen gamer, you'd be like 40 or 50 by now lol.

+2 votes     reply to comment
Surrealness Apr 30 2012, 8:07pm says:

Hey there, just wanted to say thank you very much for tracking Surreal System. It means alot to us and we appreciate your interest. (:

+2 votes     reply to comment
CJ_COIMBRA Apr 21 2012, 7:33pm says:

Thanks for watching Chesster! We are very close to our demo now!

+2 votes     reply to comment
CoS_Ethan Jan 20 2012, 12:48am says:

Thanks for watching City of Steam!

+2 votes     reply to comment
UnclGhost Jan 3 2012, 1:22am says:

You have excellent taste.

+2 votes     reply to comment
FEED_ADMIN_038 May 4 2011, 11:47pm says:


Good bye for now, but I doubt this is over.


+3 votes     reply to comment
AmaroqDricaldari May 5 2011, 8:41pm replied:

Shut it, Spam-Bot.

0 votes     reply to comment
RaptorXL Mar 14 2011, 2:30pm says:

Hey dude whats up, I am making a source mod, I have a dev team (1 dev other than me)

Imperalist Games

The mod is called, ''Poachers''

+3 votes     reply to comment
RaptorXL Apr 3 2011, 12:23pm replied:

I dropped it. Work on another mod has begun thou.

+2 votes     reply to comment
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