A world without developers, scary and bland...
I got pretty lucky being able to chat with Joel himself, and thought that I'd save this here because he provides some insight to indy development :
TymaxBeta : I develop on mods and indy projects, and its pretty damn awesome to be talking to someone in your position, would you mind if I asked a little about the Dev proccess at FB?
Joel: well sure
Joel: I may be slow in reply atm though
TymaxBeta : no problem, I was wondering, what is the first step of development after creating the concept for you guys?
TymaxBeta : I mean, after design doc
Joel: ah
Joel: well
Joel: we don't do design docs anymore anyhow
Joel: it's a concept idea, then some prototyping or full development depending on what the idea needs
TymaxBeta : so is it art assets, levels? what comes first on the table
Joel: well for Trine 2 it's levels
Joel: levels -> programming and art in conjunction
Joel: I mean level design, e.g. gameplay blocks and such
TymaxBeta : so its gameplay before visuals?
Joel: yes
Joel: but our processes vary between projects
Joel: we don't follow any strict process guidelines or anything :)
TymaxBeta : yeah, one more thing
TymaxBeta : what would be your number one tip to someone starting out in indy development and release?
Joel: not stop working on a game until it's finished :)
Joel: don't drop projects just because you lose interest
Joel: that's my #1 tip
Joel: because finishing projects, the last 10% or so... is very educational
Joel: especially for commercial stuff, but I'd say for non-commercial too
Joel: just wrapping everything up
Joel: because it can be tough
TymaxBeta : Alright, thanks a lot for the insight. So long
Joel: have a good one :)
TymaxBeta : you too!
Joel: :)
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Hi,
As you are watching our game Chesster, I'd like to invite you to check it on Steam Greenlight. Every vote is important and welcome so if you feel like voting for us thank you very much!
Steamcommunity.com
Thank you for tracking "somewhere".
We really appreciate your interest in the project.
ok you cant be 1st gen gamer, you'd be like 40 or 50 by now lol.
I was literally playing Pitfall for the Atari Video Game System on the CRT yesterday mate...
Hey there, just wanted to say thank you very much for tracking Surreal System. It means alot to us and we appreciate your interest. (:
Thanks for watching Chesster! We are very close to our demo now!
Thanks for watching City of Steam!
You have excellent taste.
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Good bye for now, but I doubt this is over.
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Shut it, Spam-Bot.