In The Rising, there is no place to hide, there is no escape, and you will not be rescued. The only hope available for mankind will come from your determination and resilience. The time of avoidance and submission are over. The only option is to resist.

Post comment Comments  (50 - 79 of 79)
Hannibal0 Nov 7 2010, 2:01pm says:

The graphic is so epic, I just can't believe it... the effects are awesome too, like the little flash on the hand when u fire the gun. Keep up the great work!

+1 vote     reply to comment
HellsHigh Nov 7 2010, 3:10pm says:

I like, but I see the counterstrike springy slides are evident here.

There should be 2 different reloads, one for a fully empty firearm (slide locks back on last shot) and one where there is still a round in the chamber (in this one, the slide doesn't come back and you simply remove the magazine and insert a new one without having to release the slide or **** the weapon.)

Otherwise, you get what I like to call "CSS Springy Slide Syndrome" and the slide shoots back magically before you reload.

Other than that I really like everything. The fire animation is nice and powerful, but fitting for a 9mm. The walking animation is also wonderful, not enough people do that.

+1 vote     reply to comment
MatthewD Author
MatthewD Nov 7 2010, 10:59pm replied:

All of that is planned, it's just not implemented yet.

+1 vote   reply to comment
Heroman117 Nov 7 2010, 3:27pm says:

I see the radar on the top right. Looks good but i'm sure its a placeholder for something else. I don't think it looks bad but it would probably be confusing for someone new to the game to have to use a radar that has weird shapes and lines and words all over instead of a more strait forward and simple Radar. The Beretta is amazing and you guys stun me every time you do a media release, keep up the good work!

+1 vote     reply to comment
.illogical Nov 7 2010, 6:05pm says:

I like the idea of no firing from the hip. the movements and animation looks fab.

+1 vote     reply to comment
Garfusa2 Nov 7 2010, 6:46pm says:

Absolutely fantastic.

Great work, actually looks like your firing a gun, not just going pop and the appearance that the firearm has no power.

Look forward to the mod.

+1 vote     reply to comment
Afason Nov 7 2010, 7:02pm says:

If you're going to make it so you have to be in ironsights to fire the gun, then at least make it so that you can still move at a decent speed when aiming. In games, I find that it would make more sense if the benefit of using a pistol would be mobility, instead of accuracy.
Though I really like the way it works so far. Can't wait to see the mechanics for the other guns!

+1 vote     reply to comment
KEVLAR60442 Nov 7 2010, 7:02pm says:

I just hope you won't be forced to aim down the sights with shotguns. Usually, unless you're doing long distance exhibition shooting, you can get away with just shooting a shotgun off of the shoulder.

+2 votes     reply to comment
Mkilbride Nov 7 2010, 9:33pm replied:

Kevlar...nope. I've never hip fired a shotgun, or fired a shotgun without looking down the sites. That's stupid.

0 votes     reply to comment
KEVLAR60442 Nov 8 2010, 5:54pm replied:

I never said anything about hip firing. Hip firing with a shotgun is suicide.

Most civillian shotguns don't even come with sights outside the small bead screwed onto the barrel for a refrence point. I don't mean not to aim with a shotgun, but ironsight aiming with a shotgun is no more precise than simply tracking the target.

+1 vote     reply to comment
RACC00N Nov 7 2010, 9:04pm says:


+1 vote     reply to comment
wilsonC Nov 8 2010, 12:36am says:

This is really really good! The models and animations are on-par with or better than any AAA game out there. The reload animation is a bit stylized but it's fitting for a random survivor.

I think it'll take a bit getting used to having to aim before firing but I can imagine it working well.

+1 vote     reply to comment
ThatOGDon Nov 8 2010, 1:20am says:

LOL at the people complaining about the Beretta firing sound.
I read teh comments first thinking the beretta sounded like a cap gun.
These guy's don't know what they're talking about.
The Beretta sounds spot on.
And the animations are the sex especially the recoil animations. Those look absolutely realistic.

+1 vote     reply to comment
MattB1023 Nov 8 2010, 7:04am says:

whoa Whoa WHoa WHOa WHOA....
THIS is the Source engine?
It's too... perfect.
And sexy. And just plain awesome.
Great work, MatthewD. :D

+1 vote     reply to comment
Garrador Nov 8 2010, 8:39am says:

Gotta say that looks great. The animations are well done, both on the weapon and hands, and both looks sharp and excellent as well.
There isnt a HD version is it? Would be easier to look at.

Great stuff though!

+1 vote     reply to comment
dave_5430 Nov 8 2010, 11:49am says:

Wow, the sounds are pretty dead on, if you think out the hollywood esque vibe from the recoil of the slide (?) I keep hearing.

Though I think the reload animation is kind of awkward, they just told us to pull the slide release instead of cocking backward if the slide is stuck in it's backward position... can prevent a couple of injuries due to haste and stuff...
Besides, it looks too ' pimp '

I mean, you -are- survivors of this... apocalypse, and what not, you'll probably be thinking more about functionallity and speed rather than style, wouldn't you agree?

Concidering that, I know very few people that wield their handgun that way when they sprint, not only is it clumsy but... well... just try it out and see if you'll reconcider the sprint bobbing animation...

+1 vote     reply to comment
MatthewD Author
MatthewD Nov 8 2010, 2:13pm replied:

Those are not the sprint animations.

+2 votes   reply to comment
HounderKnight Nov 8 2010, 2:39pm says:

Weapon reload speed is just fine. In a real life scenario, it wouldn't take much longer or faster than how it is now...though once he releases the slide forward, it would make more sense for him to quickly go back to raising it again instead of waiting that short moment.

The sound? Spot on. Anyone thinking it's too weak is a big silly-willy.

As an avid fan of ironsights, I like the idea of only being able to fire while aiming down the sights; however, to fill the gap between "moving at a normal speed or sprinting & not being able to fire" vs. "moving slowly and being able to fire," you could maybe add something similar to Resistance and Liberation, where they have two ironsights settings - one sort of 'free-hand', where the player could still move a decent amount faster than his speed when aiming, and the other more defined, where you move slowest (like what was shown in the video).
Maybe my two suggestions above aren't your favorite; and don't get me wrong, I realize these are supposed to be a ragtag group of everyday-people turned survivors (I love these types of scenarios after all), but these are still human beings, and at least semi-battle-hardened ones- their minds would still have a pretty good idea of what kind of danger they're in and what the best course of reaction would be.

And, since the necro's are mainly going to be close-combat and ambush kind of play-style (I'm assuming), their reactions to situations are largely going to be based on speed and being able to defend themselves while keeping mobile (since I doubt staying still and camping is something they'd want to do for very long).

Overall point: as far as moving, aiming, and firing goes, perhaps there should be a middle ground without making things ridiculous/ unrealistic.

+2 votes     reply to comment
MatthewD Author
MatthewD Nov 8 2010, 3:15pm says:

The ironsights walking speed is only like 30% slower than the default walking speed. So it's not like you are "stuck" in place when shooting. You can back peddle, it's just not very fast. Which, in my opinion, adds to the tension. Do you sacrifice movement speed to shoot? Or run away and not fight back?

+1 vote   reply to comment
HounderKnight Nov 8 2010, 3:35pm replied:

I realize that. But, while I'm a fan of realism, absolutes aren't all that fun. They might make more sense in tactical-realism FPS's (you know...the ones where your enemy has guns too?), but not as much in a situation where your opponent is trying to chase after you and claw your eyeballs out. In all fairness though, he's not moving and aiming at the same time too much in the video, so it's hard to gauge how slow you'll really be while using ironsights.

+3 votes     reply to comment
k21234 Nov 8 2010, 8:03pm says:

Wow... this is truly amazing! Keep up the good work! :D oh and I also love how realistic the reloading animation is. One thing many new gun handlers forget is to make sure your fingers don't get caught in the slide, and the animation is perfect for that. Once again, great job guys!

+1 vote     reply to comment
goirdin Nov 10 2010, 10:45pm says:

Wow, the fact that there are so many comments already makes me happy. This mod won't be one of those mods that gets released and dies a week later :D excellent beretta though.

+1 vote     reply to comment
Green-Pepper Nov 11 2010, 6:37pm says:

You spend lots of time on each thing, but they come out amazing! Outstanding work 10/10. This mod will be perfection when done!

+1 vote     reply to comment
.#BlackouT Nov 12 2010, 9:40am says:

this game will be so ******* epic cant wait for it so good work

+1 vote     reply to comment
Spjoortian Nov 13 2010, 5:41am says:

wow really nice :D

+1 vote     reply to comment
Stifas Nov 13 2010, 9:40am says:

Looks good :)

+1 vote     reply to comment
|KILroy| Nov 16 2010, 8:32am says:

That Beretta model is definitely an improvement.
So are the sounds.

But the reload animation speed doesn't seem to show any sense of urgency. In my opinion, I think it should be a tad more faster than that.

It shouldn't take that long to pull out a magazine, especially if you're fighting those scary mother *******.

The speed just feels too casual.

Great ironsight shooting animation though. You can feel every punch.

I also love the small details, such as the breathing-in entering ironsight.

+1 vote     reply to comment
Jubbert Nov 21 2010, 2:58pm says:

This looks really solid, but why would the slide on the pistol go back if the whole magazine isn't spent? If he didn't use all his bullets, he should only have to replace the magazine, not rack the slide at all.

+1 vote     reply to comment
Otter. Nov 23 2010, 1:51pm says:

Man, the animation is pretty realistic, but the sharp sound of the gun that made me really shiver. It sounded so realistic that I was actually scared a bit when it was shot :) It felt like it was me holding that gun.

+1 vote     reply to comment
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Nov 7th, 2010
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