The Great War mod is a total conversion modification for Napoleon: Total War. It aims to create an authentic representation of World War I-era tactics, strategies and general warfare within the game. Watch as waves of battalions advance under the cover of massed artillery barrages and deadly poison gas, or stay play it safe hidden behind their defenses. Machineguns will brutally mow down uncareful attackers and defenses are manned by thousands of troops, armed with rapid breech-loaded rifles. SMG Infantry, flamethrowers, snipers and elite Stormtroopers are a few among the many units that attempt to break the stalemate, while the sheer industrial output of all combatting nations - and the density of forces along most fronts - ensure that advances are measured in metres, not in the grand distances of earlier days. Commanders must learn to control massive battles, where audacity and wit must overcome seemingly impossible odds.
Dreadnoughts rule the waves in the grand collisions between the world's mightiest navies, while cruisers and destroyers launch raids on ports and merchant shipping, gradually forcing nations into starvation and resource shortages. Battles are carried out at long ranges, with the biggest metal titans bolstering an impressive and unprecedented firepower.
The artillery barrages, huge explosions, clouds of dense poisonous gas and the sheer scale of battles help create a feeling of awe and truly exposes the capabilities and wonders of the Warscape engine. Watch battalions evaporate under withering shelling, melt away in poison gas or be turned into piles of corpses in front of enemy positions in the enthralling 3D land battles.
Rule at the head of any of the many countries that watched Europe become engulfed in war, lead your nation however you want in a free sandbox campaign, or follow the path of history in our new heavily scripted campaign.
The Greatest war the world has ever seen is about to begin, it's time to take your place in it.

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Blog RSS Feed Report abuse Latest News: Patch 5.1.4 released!

15 comments by KingSama on Feb 12th, 2014

Patch 5.1.4 released!


We're happy to announce the release of our 5.1.4 hotfix. While the changes were originally intended for 5.2, we felt that some of these improvements were too significant for us to needlessly hold on to it. It doesn't fix every bug reported, but it should improve your mod experience nonetheless.

A few notes:

  1. If you're having trouble unzipping the download folder, try this mirror.
  2. If you have B-DizL's mini-mod installed, uninstall it. It may conflict with some of our new changes.
  3. While a campaign restart probably isn't required to see most improvements, the patch will not take full effect unless you start a new game.

Major changes:

The key change in this update is that autoresolve imbalances are fixed: artillery and machineguns no longer have ridiculous autoresolve advantages. This bug has plagued TGW since some of its earliest updates, and long-time fans will surely be pleased to say "good riddance" - myself included.

This change appears to have some significant propagative effects on the mod in general. In battles, we see an AI which now targets all of your units, rather than just artillery, and possibly better AI tactics overall. We also expect that the issue of spontaneous routing has been fixed.


In the campaign, several campaigns have shown a much stronger Germany (
see teaser), which typically holds its own against France and Russia. Austria-Hungary has seen similar improvements, and, along with Russia, appears to be more active than before. This effect may transfer to other nations that may have been hampered by unfair AI vs AI battle resolution.

Finally, we've tried to locate and address some of the campaign crash bugs. One of these has been definitively fixed, and campaign play-throughs by the team have not resulted in any crashes. However, some of the areas where users have identified problems, such as the improved field gun technology, don't appear to have any problems associated with them. We're therefore not sure to what extent campaign crashes have been reduced, but please let us know if you used to have problems and no longer do.

Full changelog:

  • autoresolve imbalance fixed
  • unit voice bug fixed
  • greater AI emphasis on artillery
  • trench warfare doctrine research time reduced
  • tachanka machinegun unit disabled
  • autonomy building disabled
  • airports now buildable in fort slots
  • farms and airports separated
  • fixed tactical mode building distortions
  • highlanders and new zealanders made recruitable
  • Ottoman campaign map models no longer vanilla
  • tactical and classic scales brought up to date

We hope you enjoy, and let us know if you see any improvements!

~The Great War Dev Team

PS. Picture courtesy of ZeEmperor from TWC.

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[PATCH] The Great War 5.1.4

[PATCH] The Great War 5.1.4

Feb 13, 2014 Patch 79 comments

Re-upload of the 5.1.4 patch, last patch was uploaded when I was drunk and so there were... problems. Many apologies. NOTICE: This includes all patches...

[OUTDATED] [PATCH] The Great War 5.1.3

[OUTDATED] [PATCH] The Great War 5.1.3

Sep 1, 2013 Patch 100 comments

Patch 5.1.3, [SAVEGAME COMPATIBLE] fixes campaign crash due to industrial buildings, fixes campaign problems with certain unit scales, fixes certain campaign...

[OUTDATED] [PATCH] The Great War 5.1.2

[OUTDATED] [PATCH] The Great War 5.1.2

Aug 24, 2013 Patch 63 comments

Patch 5.1.2, enabling multiplayer and fixing a host of bugs and crashes. Re-uploaded in a zip with a different compression so it can be opened by all...

The Great War 5.1

The Great War 5.1

Aug 17, 2013 Full Version 166 comments

A full version, if upgrading from 5.0, delete all old 5.0 files and install this.

[OUTDATED] The Great War 5.0

[OUTDATED] The Great War 5.0

Aug 11, 2013 Full Version 150 comments

Version 5.0 of The Great War mod, original release version

Post comment Comments  (40 - 50 of 3,765)
Vancer2
Vancer2 Jul 8 2014, 9:21pm says:

How do you get rid of "cultural differences" its really messing with the lower classes. Also I played a game with the enemy having MG's and they were invisible while firing. I could see the muzzle flash coming from where the MG'S were at

+1 vote     reply to comment
Blindsquirrely
Blindsquirrely Jul 7 2014, 9:01am says:

Has anyone else had their Anti-virus software pick up this download as a Zip/Decompression bomb? I am sure the contents of the folder are large which can cause false errors in the software/Anti-virus but the repercussions of taking a chance on a Zip bomb freak me out a little.

+1 vote     reply to comment
Fatman1017
Fatman1017 Jul 7 2014, 1:27am says:

just wanted to let you know i really enjoy this mod, but one thing i noticed was that my English armies speak Spanish on the grand campaign map, not a game breaker by far but just wanted to let you know. also will you be adding actual warship models in game foe navel battles? keep up the great work.

+1 vote     reply to comment
k1d2j3
k1d2j3 Jul 5 2014, 11:44pm says:

i am having major problems with the installing of the mod, is there anyway anyone can explain the process for me so i can see what i did wrong

+1 vote     reply to comment
TheDerpyBeagle
TheDerpyBeagle Jul 5 2014, 10:46pm says:

Please help. All the unit textures seem to be gone, and every unit is plain pink, which really ruins the mod for me. Anyone know how to fix this?

+1 vote     reply to comment
EITY10
EITY10 Jul 5 2014, 8:19am says: Online

Add bulgaria

-2 votes     reply to comment
JohnSmirnov
JohnSmirnov Jul 27 2014, 7:10pm replied:

I though, they already have it, no?

+1 vote     reply to comment
Bohme70
Bohme70 Jul 9 2014, 12:46am replied:

I'm sure they don't mind being demanded.

+2 votes     reply to comment
Kriegtooth
Kriegtooth Jul 4 2014, 5:42am says:

Ive hit a glitch. I have the mod installed with mod manager since I couldnt get the launcher to work. Im on dial up so just went with the manager thing.

Anyway, Its February 1919 in my game, no win, even though I have achieved the win conditions. Playing as the German Empire

Also, may I suggest for future versions, different tanks such as the Renault FT17(I think thats the name...) and the St Charmond?

Not that it matters much, I couldnt get tanks to work well for me. Whatever, the horde of Imperial German humanity shall crush the enemies! Great mod

+1 vote     reply to comment
Kriegtooth
Kriegtooth Jul 2 2014, 11:31pm says:

Ive almost finished a campaign as the German Empire :D Love this mod, truly glorious. Glad something epic can be made with the hard to mod newer TW games

May I ask, whats the plan for future versions? :D

+1 vote     reply to comment
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Twcenter.net
Release Date
Released Aug 10, 2013
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8.9

398 votes submitted.

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Highest Rated (32 agree) 10/10

I am giving this mod a 10, not just because I know it will be amazing. But because of the hard work and determination that the developers have put into this mod. 3 Years of incredible work.

Not just that. But also with the troubles on release day they have worked all day and night trying to get it working. For this they have my utter most thanks and gratitude.

Thank you. For all your hard work.

Aug 11 2013, 12:29am by Eliminator96

Lowest Rated (7 agree) 3/10

I can't find out how to install it and I read the read me file and I did what it said and it still doesn't work it looks really cool but I just can't play it because it won't' install. :/

Aug 25 2013, 5:17pm by mw2mw3rhett

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