Mod Overview

The Great War mod is a total conversion modification for Napoleon: Total War. It aims to create an authentic representation of World War 1-era tactics, strategies and general warfare within the game. Watch as waves of battalions advance under the cover of massed artillery barrages and deadly poison gas, or stay and play it safe hidden behind their defenses. Machineguns will brutally mow down uncareful attackers and defenses are manned by thousands of troops, armed with rapid breech-loaded rifles. SMG Infantry, Flamethrowers, Snipers and Elite Stormtroopers are a few among the many units that attempt to break the stalemate, while the sheer industrial output of all nations in the conflict - and the density of forces along most fronts - ensure that advances are measured in metres, not in the grand distances of earlier days. Commanders must learn to control massive battles, where audacity and wit must overcome seemingly impossible odds.
Dreadnoughts rule the waves in the grand collisions between the world's mightiest navies, while cruisers and destroyers launch raids on ports and merchant shipping, gradually forcing nations into starvation and resource shortages. Battles are carried out at long ranges, with the biggest metal titans bolstering an impressive and unprecedented firepower.
The artillery barrages, huge explosions, clouds of dense poisonous gas and the sheer scale of battles help create a feeling of awe and truly exposes the capabilities and wonders of the 'Total War 3' engine. Watch battalions evaporate under withering shelling, melt away in poison gas or be turned into piles of corpses in front of enemy positions in the mods enthralling land battles.
Rule at the head of any of the many countries that watched Europe become engulfed in war, lead your nation however you want in a free sandbox campaign that set you off at the start of the war.
The Greatest war the world has ever seen is about to begin, it's time for you to take your place in it.

Modding Awards

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RSS Articles

New Unit Cards





New Uniforms and Info Cards














Custom Battles



We have added Soviet Russia as its own faction on the custom battle screen.




Revolutions


We have added 2 revolutions to Russia via scripts. The first one is the February Revolution which causes 2 turns of extremely high unrest then stops. On its own this wont lead to a full revolution unless you already have some unrest in any of your regions. The next revolution is the October Revolution, this time the unrest doesnt turn off which results in a full blown revolution and collapse of the Russian Empire. The main reason this second revolution has no off switch is once the revolution happens one of the emergent factions is White Russia so if we allowed the player to remain as the Russian Empire they would be battling against White Russia which would be very odd to say the least.

The Great War VI - The Russian Empire

The Great War VI - The Russian Empire

News 41 comments

Here is a look at the new uniforms and content for the Russian Empire.

The Great War VI - Tanks Preview

The Great War VI - Tanks Preview

News 10 comments

Here is a look at the new French tanks and new textures for the British tanks and Beutepanzer tanks.

The Great War VI - Bad News and Good News

The Great War VI - Bad News and Good News

News 25 comments

Hopefully this answers everyones questions about the current state of the mod.

The Great War VI - The British Empire

The Great War VI - The British Empire

News 29 comments

The sun never sets on the British Empire. This is the biggest preview yet.

RSS Files
[HOTFIX] [PATCH] The Great War 5.1.5

[HOTFIX] [PATCH] The Great War 5.1.5

Patch 98 comments

We have added installation instructions to the description.

[OUTDATED] [PATCH] The Great War 5.1.4

[OUTDATED] [PATCH] The Great War 5.1.4

Patch 299 comments

Re-upload of the 5.1.4 patch, last patch was uploaded when I was drunk and so there were... problems. Many apologies. NOTICE: This includes all patches...

[OUTDATED] [PATCH] The Great War 5.1.3

[OUTDATED] [PATCH] The Great War 5.1.3

Patch 101 comments

Patch 5.1.3, [SAVEGAME COMPATIBLE] fixes campaign crash due to industrial buildings, fixes campaign problems with certain unit scales, fixes certain campaign...

[OUTDATED] [PATCH] The Great War 5.1.2

[OUTDATED] [PATCH] The Great War 5.1.2

Patch 63 comments

Patch 5.1.2, enabling multiplayer and fixing a host of bugs and crashes. Re-uploaded in a zip with a different compression so it can be opened by all...

The Great War 5.1

The Great War 5.1

Full Version 296 comments

A full version, if upgrading from 5.0, delete all old 5.0 files and install this.

[OUTDATED] The Great War 5.0

[OUTDATED] The Great War 5.0

Full Version 163 comments

Version 5.0 of The Great War mod, original release version

Comments  (0 - 10 of 6,331)
Guest
Guest

Have you made bayonet varieties or are each faction's bayonet type the same? For example, will the thin spikes bayonet of the Russians be available in this 6.0 version? Thanks!

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BDIZZLE356 Creator
BDIZZLE356

They are all unique and historically accurate.

Reply Good karma+1 vote
magistar14
magistar14

when will this mod be available

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BDIZZLE356 Creator
BDIZZLE356

We have given Lord John access to TGW6 and he is doing a campaign with Austria-Hungary. Give it a watch and make sure to subscribe for future updates.

Reply Good karma+5 votes
Fnnsnsnszmzmzmzmmzm
Fnnsnsnszmzmzmzmmzm

thanks to keep the mod alive

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Guest
Guest

Yo B, what about my channel? Don't wanna be annoying, I just really want to support this :)

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Guest
Guest

Will the Russian Republic and White Russia have the same units as Imperial Russia, or will there be some variant units? :) It's a shame that the switch to Soviet Russia is inevitable, as it'd be lovely to play as the Russian Republic after the February Revolution for the alternative history.

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moddbman23
moddbman23

Why is the Netherlands not a constitutional monarchy? Also could you make France a republic?

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don_durandal
don_durandal

They are the wrong government because you are playing version 5 of the mod. Back then the mod team did not know how to change the faction governments without the campaign crashing.

That has since been fixed in version VI; all factions now start with their historically accurate government. That's just one of the many changes that have been made to the mod since its last public release.

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Guest
Guest

Its posible add historical ships names of Ottoman empire, Greece, Portugal, Spain, Belgium, Soviet Union, Sweeden, Norwein and Denmark?please

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BDIZZLE356 Creator
BDIZZLE356

We have added ship names for the Ottomans and the Spanish fleet but not the others you listed.

All together we added 469 new ship names to the mod.

Reply Good karma+3 votes
FFerdinand1914
FFerdinand1914

Those countries' navies were not remarkable nor famous, so that is why they don't get historical ship names. Obviously.

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Rigolethal
Rigolethal

Are you a member of the mod team ?

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Highest Rated (47 agree) 10/10

I am giving this mod a 10, not just because I know it will be amazing. But because of the hard work and determination that the developers have put into this mod. 3 Years of incredible work.

Not just that. But also with the troubles on release day they have worked all day and night trying to get it working. For this they have my utter most thanks and gratitude.

Thank you. For all your hard work.

Aug 11 2013 by Eliminator96

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