Mod Overview

The Great War mod is a total conversion modification for Napoleon: Total War. It aims to create an authentic representation of World War 1-era tactics, strategies and general warfare within the game. Watch as waves of battalions advance under the cover of massed artillery barrages and deadly poison gas, or stay and play it safe hidden behind their defenses. Machineguns will brutally mow down uncareful attackers and defenses are manned by thousands of troops, armed with rapid breech-loaded rifles. SMG Infantry, Flamethrowers, Snipers and Elite Stormtroopers are a few among the many units that attempt to break the stalemate, while the sheer industrial output of all nations in the conflict - and the density of forces along most fronts - ensure that advances are measured in metres, not in the grand distances of earlier days. Commanders must learn to control massive battles, where audacity and wit must overcome seemingly impossible odds.
Dreadnoughts rule the waves in the grand collisions between the world's mightiest navies, while cruisers and destroyers launch raids on ports and merchant shipping, gradually forcing nations into starvation and resource shortages. Battles are carried out at long ranges, with the biggest metal titans bolstering an impressive and unprecedented firepower.
The artillery barrages, huge explosions, clouds of dense poisonous gas and the sheer scale of battles help create a feeling of awe and truly exposes the capabilities and wonders of the 'Total War 3' engine. Watch battalions evaporate under withering shelling, melt away in poison gas or be turned into piles of corpses in front of enemy positions in the mods enthralling land battles.
Rule at the head of any of the many countries that watched Europe become engulfed in war, lead your nation however you want in a free sandbox campaign that set you off at the start of the war.
The Greatest war the world has ever seen is about to begin, it's time for you to take your place in it.

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New Uniforms and Equipment


We have completely revamped the equipment and uniforms for every factions units. The major powers have historically accurate uniforms and equipment while the minors have received generic WW1 style versions.

Here is the old style infantry


Here is the late war era infantry


Here is the flame thrower unit


New Unit and Info Cards


The new uniform and equipment models are such a massive change from the original versions we decided it was time to create new unit and info cards for every unit. This is by far the most time consuming part of the update, a large amount of work goes into just a single unit and we have many many units. In fact by the time we are finished we will have one of the largest collections of historical WW1 uniforms in the world.

Here are the new units cards for France


Here is a collection of info cards for these units










Screenshots






The Great War VI - Campaign Map Overhaul

The Great War VI - Campaign Map Overhaul

News 44 comments

Here is a breakdown of all of the new updates for the campaign map itself. These changes include starting buildings, emergent factions, starting armies...

Small Update - The Great War VI

Small Update - The Great War VI

News 44 comments

We have reached a tipping point in the new update where it has gotten so big and has so many changes and new content that we felt calling it 5.2 doesnt...

French Hotchkiss Machinegun & Lebel Rifle

French Hotchkiss Machinegun & Lebel Rifle

News 9 comments

Continuing from my previous article, here are new Hotchkiss heavy MG and Lebel rifle posted in sketchfab. Ive also added some relevant videos about the...

A New Way to View Models - 5.2 Models

A New Way to View Models - 5.2 Models

News 37 comments

I havent posted here in a while but i wanted to show you guys that theres still work being done on the update and show off some new models.

RSS Files
[PATCH] The Great War 5.1.4

[PATCH] The Great War 5.1.4

Patch 275 comments

Re-upload of the 5.1.4 patch, last patch was uploaded when I was drunk and so there were... problems. Many apologies. NOTICE: This includes all patches...

[OUTDATED] [PATCH] The Great War 5.1.3

[OUTDATED] [PATCH] The Great War 5.1.3

Patch 103 comments

Patch 5.1.3, [SAVEGAME COMPATIBLE] fixes campaign crash due to industrial buildings, fixes campaign problems with certain unit scales, fixes certain campaign...

[OUTDATED] [PATCH] The Great War 5.1.2

[OUTDATED] [PATCH] The Great War 5.1.2

Patch 63 comments

Patch 5.1.2, enabling multiplayer and fixing a host of bugs and crashes. Re-uploaded in a zip with a different compression so it can be opened by all...

The Great War 5.1

The Great War 5.1

Full Version 279 comments

A full version, if upgrading from 5.0, delete all old 5.0 files and install this.

[OUTDATED] The Great War 5.0

[OUTDATED] The Great War 5.0

Full Version 161 comments

Version 5.0 of The Great War mod, original release version

Comments  (0 - 10 of 4,799)
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Hello, it would be possible that in the future update of this mod the shifts of recruitment of land units, naval, technologies and the construction of railways would be reduced, because I have observed that these options take too many shifts to be built and this does not allow to have available units, routes and technologies during the time of the great war in the mod, it would also be useful that in 1917 and 1919 signed peace between Russia and Germany, and in 1919 the peace between Germany, France, Great Britain and Italy and austrohungria

Many thanks and much encouragement with modifying the mod

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Gimly-der-Zwerg
Gimly-der-Zwerg

Are there going to be changes to the trenches? The old napoleon textures look kinda boring. Adding some sandbags for example would make it look more like ww1 and giving the top grass textures would make it look like an actual trench.

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Guest
Guest

Hello out of curiosity in future updates of this great mod it would be possible to include the following requests please:
1 that all nations can dispose of the recruitment of personal tanks in their lands of origin.
2 that the indicators of mini-flags of the land, naval and air units be reviewed so that whether the monarchical or republican faction is played with, the mini-flag of unity is historically correct.

3 the possibility of including naval models of submarines for all the playable factions of the Mod, although it would be necessary to wait more time for the development team to create submersible models armed with torpedoes, the fact of having them available and using them in the campaign, that is something that the community of players would greatly appreciate, since it would be a renewal never seen in this Mod.

Thank you very much and many encourage with the update

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Guest
Guest

this looks awesome

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Guest
Guest

Good afternoon, I have seen that this mod is updating some very good news, and I have seen in the comments the idea of ​​including naval models adapted to the historical period of that Mod, but that could not be done that the revolving gun turrets (an element of the military ships from 1914 to 1945) will shoot at the same time in both directions, I think I have a solution that I want to offer for the development team to value and try to include models of ships more similar to those of the Great War .

According to the napoleon controls Napoleon Tw on which this Mod is based, they can load and fire the cannons on either side of a warship, I believe that by modifying and making that by selecting to load the cannons from a side, the turrets automatically Swivels of one or several guns (depending on the model of the ship), point to the previously selected side temporarily blocking the option of loading and firing the guns on the opposite side until the previously loaded guns had been fired and that once fired they were unlocked. cannons on the side previously blocked, I think so with this system if you could aim and fire the torrent and helmet cannons to one side or the other, although in each broadside you could only shoot to the side but this would create new naval models of the great war (with rotating turrets) to include in the Mod, another issue to be addressed by the Mod development team would be to include models of equal ships for all playable nations or on the contrary that each nation has unique naval models (I think that this second option would be much more attractive for the players, I know this would take much longer but having the confirmation of bringing it to term and release it in the update I think the players would be willing to wait) by the way on the website twcenter in the section of the mod The great War of NTW there are naval models very successful historically that would be perfect to include in this Mod.

Thank you very much and very much encouragement with the update

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Good afternoon, I would like to ask if please in the next update of this magnificent mod could include the following historical events modifying the AI ​​so that the Mod has greater historical reality than enjoy the players regardless of which faction is chosen for play the campaign:

On land: That the German army advances more in the interior of France, because it remains stuck in Belgium.

That the Russian imperial army is more in the Austro-Hungarian territory, than in Russia if the player chooses to play with this faction has to face the Bolshevik revolutionaries in 1917, that the Austro-Hungarian army advance more through the north of Italy and that in Turkey between 1919-1923 the Turkish war of independence broke out.

In the sea and the ocean: France and Great Britain send fleets of invasion to Turkey in 1915, the British send armies to Belgium and France in 1914, which in 1916 near Jutland face the British and German fleets, which in the Adriatic sea there is more naval combats between Austrohungary and Italy, which in the Baltic Sea are facing more the German and Russian fleets between 1914-1917 and that in the Black Sea between 1916-1917 there are more combats between the Russian and Turkish fleets.

Thank you very much and much encouragement with the update

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BDIZZLE356
BDIZZLE356

Unfortunately its not really possible to force the AI to do these specific things currently. However we have made several changes that should make some of these events more likely to happen.

For example, we have added a dynamic starting army script that gives certain units to certain factions based on who the player is. Using this we have added some "first moves" to the start of the campaign. What this means is if the player is the entente, germany will get a large army near belgium which 99% of the time causes them to invade belgium and take it. We have done the same for austria hungary giving them an army to invade serbia. We have also given britain victory conditions regions on the german north coast to encourage them doing naval invasions.

There has also been an overhaul to the navies making them more affordable and faster to build which should result in alot more naval action all around, hopefully.

We also have an event script that causes the october revolution in russia although we are still working out the kinks in it.

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Highest Rated (42 agree) 10/10

I am giving this mod a 10, not just because I know it will be amazing. But because of the hard work and determination that the developers have put into this mod. 3 Years of incredible work.

Not just that. But also with the troubles on release day they have worked all day and night trying to get it working. For this they have my utter most thanks and gratitude.

Thank you. For all your hard work.

Aug 11 2013 by Eliminator96

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