Mod Overview

The Great War mod is a total conversion modification for Napoleon: Total War. It aims to create an authentic representation of World War 1-era tactics, strategies and general warfare within the game. Watch as waves of battalions advance under the cover of massed artillery barrages and deadly poison gas, or stay and play it safe hidden behind their defenses. Machineguns will brutally mow down uncareful attackers and defenses are manned by thousands of troops, armed with rapid breech-loaded rifles. SMG Infantry, Flamethrowers, Snipers and Elite Stormtroopers are a few among the many units that attempt to break the stalemate, while the sheer industrial output of all nations in the conflict - and the density of forces along most fronts - ensure that advances are measured in metres, not in the grand distances of earlier days. Commanders must learn to control massive battles, where audacity and wit must overcome seemingly impossible odds.
Dreadnoughts rule the waves in the grand collisions between the world's mightiest navies, while cruisers and destroyers launch raids on ports and merchant shipping, gradually forcing nations into starvation and resource shortages. Battles are carried out at long ranges, with the biggest metal titans bolstering an impressive and unprecedented firepower.
The artillery barrages, huge explosions, clouds of dense poisonous gas and the sheer scale of battles help create a feeling of awe and truly exposes the capabilities and wonders of the 'Total War 3' engine. Watch battalions evaporate under withering shelling, melt away in poison gas or be turned into piles of corpses in front of enemy positions in the mods enthralling land battles.
Rule at the head of any of the many countries that watched Europe become engulfed in war, lead your nation however you want in a free sandbox campaign that set you off at the start of the war.
The Greatest war the world has ever seen is about to begin, it's time for you to take your place in it.

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Beta Testing


We have finally reached the point where we can start beta testing. Most of the rest of the work is purely cosmetic so while that is being completed we can start working on bug fixes and balancing. There are many things that need testing including the new starting armies, new battle AI, new deployment zones and formations so we need several people to help us test it out. We expect to get a decent amount of requests to play test so we will have to limit how many people we can work with, therefore there are some requirements.


Requirements:

  1. Must have experience with the current version of the mod. The main feedback we are looking for is how the new update compares to the current version. Must have played at least 1 full campaign, preferably more.
  2. Must be able to write in detail about your testing. A single sentence like, "its dope" isnt helpful.
  3. Must have time to do testing. We want to complete this phase as fast as possible so if you dont have any time to do testing it wont really help us.

If you are interested please send me a message either here or over on TWC.

Twcenter.net


The Great War VI - Campaign Map Overhaul II

The Great War VI - Campaign Map Overhaul II

News 53 comments

Here is the next preview update for the campaign map. This update features changes to trade goods, trade nodes, faction leaders, campaign map pieces...

The Great War VI - The German Empire

The Great War VI - The German Empire

News 32 comments

Here are the new uniforms, unit cards and info cards for the mighty German Empire.

The Great War VI - Uniform/UI Update

The Great War VI - Uniform/UI Update

News 26 comments

Today marks the 100th anniversary of the end of World War 1 and to commemorate the Armistice we are releasing another update. In this update we will focus...

The Great War VI - Campaign Map Overhaul

The Great War VI - Campaign Map Overhaul

News 57 comments

Here is a breakdown of all of the new updates for the campaign map itself. These changes include starting buildings, emergent factions, starting armies...

RSS Files
[PATCH] The Great War 5.1.4

[PATCH] The Great War 5.1.4

Patch 284 comments

Re-upload of the 5.1.4 patch, last patch was uploaded when I was drunk and so there were... problems. Many apologies. NOTICE: This includes all patches...

[OUTDATED] [PATCH] The Great War 5.1.3

[OUTDATED] [PATCH] The Great War 5.1.3

Patch 103 comments

Patch 5.1.3, [SAVEGAME COMPATIBLE] fixes campaign crash due to industrial buildings, fixes campaign problems with certain unit scales, fixes certain campaign...

[OUTDATED] [PATCH] The Great War 5.1.2

[OUTDATED] [PATCH] The Great War 5.1.2

Patch 63 comments

Patch 5.1.2, enabling multiplayer and fixing a host of bugs and crashes. Re-uploaded in a zip with a different compression so it can be opened by all...

The Great War 5.1

The Great War 5.1

Full Version 284 comments

A full version, if upgrading from 5.0, delete all old 5.0 files and install this.

[OUTDATED] The Great War 5.0

[OUTDATED] The Great War 5.0

Full Version 161 comments

Version 5.0 of The Great War mod, original release version

Comments  (0 - 10 of 5,034)
KarlRuprechtKroenen
KarlRuprechtKroenen

Hello, I will be interested in testing your mod.
Thank you

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efecan3000
efecan3000

When the enemy approaches to my units line, my units always rotating its *** to enemy!
This ******** problem fixed? Or still not! İf so, why?
If this problem still persists on new version; the new version has no purpose!
New uniforms, new units, new weapons. etc... that means everything will be wasted!
We'll see... Thanks!

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Valoricous
Valoricous

Beta testing hasn't started yet, they are releasing us the mod in a week. Feedback should be back in another week.

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loulou76100
loulou76100

Hi, has there been any change to the mappack? like a fix or anything? And have gas throwers been changed?
thank you for your work, unfortunately I can't beta test because I'm just not experienced enough, but I'm very excited to see how this turns out!

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BDIZZLE356
BDIZZLE356

What do you mean exactly? What is the issue with the mappack and gas throwers?

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loulou76100
loulou76100

The custom maps had huge sttability and path finding issues which made them nearly unplayable.
and gas throwers were always a little wonky in how they worked, but this is a very minor issue.

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Guest
Guest

who will be the president after the revolutions ?

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BDIZZLE356
BDIZZLE356

Sadly there doesnt seem to be a way to set the leader after a revolution so the game engine just picks a random name from a pool of names.

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markolord
markolord

Beta testers, have you start Beta testing? What are your thoughts about
Update? Can you reveal something to us mortals who cannot participate in it.

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TheBryMan
TheBryMan

Not yet

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Highest Rated (43 agree) 10/10

I am giving this mod a 10, not just because I know it will be amazing. But because of the hard work and determination that the developers have put into this mod. 3 Years of incredible work.

Not just that. But also with the troubles on release day they have worked all day and night trying to get it working. For this they have my utter most thanks and gratitude.

Thank you. For all your hard work.

Aug 11 2013 by Eliminator96

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