The Great War mod is a total conversion modification for Napoleon: Total War. It aims to create an authentic representation of World War I-era tactics, strategies and general warfare within the game. Watch as waves of battalions advance under the cover of massed artillery barrages and deadly poison gas, or stay play it safe hidden behind their defenses. Machineguns will brutally mow down uncareful attackers and defenses are manned by thousands of troops, armed with rapid breech-loaded rifles. SMG Infantry, flamethrowers, snipers and elite Stormtroopers are a few among the many units that attempt to break the stalemate, while the sheer industrial output of all combatting nations - and the density of forces along most fronts - ensure that advances are measured in metres, not in the grand distances of earlier days. Commanders must learn to control massive battles, where audacity and wit must overcome seemingly impossible odds.
Dreadnoughts rule the waves in the grand collisions between the world's mightiest navies, while cruisers and destroyers launch raids on ports and merchant shipping, gradually forcing nations into starvation and resource shortages. Battles are carried out at long ranges, with the biggest metal titans bolstering an impressive and unprecedented firepower.
The artillery barrages, huge explosions, clouds of dense poisonous gas and the sheer scale of battles help create a feeling of awe and truly exposes the capabilities and wonders of the Warscape engine. Watch battalions evaporate under withering shelling, melt away in poison gas or be turned into piles of corpses in front of enemy positions in the enthralling 3D land battles.
Rule at the head of any of the many countries that watched Europe become engulfed in war, lead your nation however you want in a free sandbox campaign, or follow the path of history in our new heavily scripted campaign.
The Greatest war the world has ever seen is about to begin, it's time to take your place in it.

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Blog RSS Feed Report abuse Latest News: Patch 5.1.4 released!

15 comments by KingSama on Feb 12th, 2014

Patch 5.1.4 released!


We're happy to announce the release of our 5.1.4 hotfix. While the changes were originally intended for 5.2, we felt that some of these improvements were too significant for us to needlessly hold on to it. It doesn't fix every bug reported, but it should improve your mod experience nonetheless.

A few notes:

  1. If you're having trouble unzipping the download folder, try this mirror.
  2. If you have B-DizL's mini-mod installed, uninstall it. It may conflict with some of our new changes.
  3. While a campaign restart probably isn't required to see most improvements, the patch will not take full effect unless you start a new game.

Major changes:

The key change in this update is that autoresolve imbalances are fixed: artillery and machineguns no longer have ridiculous autoresolve advantages. This bug has plagued TGW since some of its earliest updates, and long-time fans will surely be pleased to say "good riddance" - myself included.

This change appears to have some significant propagative effects on the mod in general. In battles, we see an AI which now targets all of your units, rather than just artillery, and possibly better AI tactics overall. We also expect that the issue of spontaneous routing has been fixed.


In the campaign, several campaigns have shown a much stronger Germany (
see teaser), which typically holds its own against France and Russia. Austria-Hungary has seen similar improvements, and, along with Russia, appears to be more active than before. This effect may transfer to other nations that may have been hampered by unfair AI vs AI battle resolution.

Finally, we've tried to locate and address some of the campaign crash bugs. One of these has been definitively fixed, and campaign play-throughs by the team have not resulted in any crashes. However, some of the areas where users have identified problems, such as the improved field gun technology, don't appear to have any problems associated with them. We're therefore not sure to what extent campaign crashes have been reduced, but please let us know if you used to have problems and no longer do.

Full changelog:

  • autoresolve imbalance fixed
  • unit voice bug fixed
  • greater AI emphasis on artillery
  • trench warfare doctrine research time reduced
  • tachanka machinegun unit disabled
  • autonomy building disabled
  • airports now buildable in fort slots
  • farms and airports separated
  • fixed tactical mode building distortions
  • highlanders and new zealanders made recruitable
  • Ottoman campaign map models no longer vanilla
  • tactical and classic scales brought up to date

We hope you enjoy, and let us know if you see any improvements!

~The Great War Dev Team

PS. Picture courtesy of ZeEmperor from TWC.

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[PATCH] The Great War 5.1.4

[PATCH] The Great War 5.1.4

Feb 13, 2014 Patch 91 comments

Re-upload of the 5.1.4 patch, last patch was uploaded when I was drunk and so there were... problems. Many apologies. NOTICE: This includes all patches...

[OUTDATED] [PATCH] The Great War 5.1.3

[OUTDATED] [PATCH] The Great War 5.1.3

Sep 1, 2013 Patch 100 comments

Patch 5.1.3, [SAVEGAME COMPATIBLE] fixes campaign crash due to industrial buildings, fixes campaign problems with certain unit scales, fixes certain campaign...

[OUTDATED] [PATCH] The Great War 5.1.2

[OUTDATED] [PATCH] The Great War 5.1.2

Aug 24, 2013 Patch 63 comments

Patch 5.1.2, enabling multiplayer and fixing a host of bugs and crashes. Re-uploaded in a zip with a different compression so it can be opened by all...

The Great War 5.1

The Great War 5.1

Aug 17, 2013 Full Version 170 comments

A full version, if upgrading from 5.0, delete all old 5.0 files and install this.

[OUTDATED] The Great War 5.0

[OUTDATED] The Great War 5.0

Aug 11, 2013 Full Version 152 comments

Version 5.0 of The Great War mod, original release version

Post comment Comments  (70 - 80 of 3,839)
repablican04
repablican04 Jul 30 2014, 10:50am says:

sir this steps will tell you about how i manage to work the great war WITH PIRATED COPY OF NTW

1.dl and install NTW v1.0
2.dl and install patch v1.3(google will help)
3.dl and install the one i asked you to upload(put the files in NTW\data\) Bit.ly
4.dl and install the great war v5.1
5.make sure you have NAPMOD( if you do step 2 then skip this one) if you dont have NAP google will help
6.do not run the game via MOD LAUNCHER, run it using administrator only.
7.YOUR WELCOME! :D

NAPMOD IS REQUIRE BECAUSE THE UNIT CARD DOESNT HAVE A NAME AND NAPMOD WILL GIVE IT ONE BUT! BUT BUT! THE NAME WILL BE JUST SIMILAR TO ALL UNIT E.G.
LINE INFANTRY ALL UNIT WILL JUST BE CALLED LINE INFANTRY. SAME WITH ALL UNIT LIKE CAVALRY, LIGHT INFANTRY.

SORRY FOR MY BAD ENGLISH IM JUST A COLLEGE STUDENT..

0 votes     reply to comment
-heSSen-
-heSSen- Aug 2 2014, 10:26pm replied:

Thanks! I will try when i have time. On normal way the mod doesnt work.

+2 votes     reply to comment
repablican04
repablican04 Aug 2 2014, 10:43pm replied:

make sure to keep me post, tell me when it works. :)

+1 vote     reply to comment
-heSSen-
-heSSen- Aug 3 2014, 10:40am replied:

I have the all DLC 1.3 version of NTW, do i need NAP mod?

And if so is it this "aum-nap-23-vanilla-version"?

+1 vote     reply to comment
repablican04
repablican04 Aug 3 2014, 5:37pm replied:

no, if you have v1.3 then proceed to step 3 after downloading.. put the files here napoleontotalwar/data/

+1 vote     reply to comment
-heSSen-
-heSSen- Aug 4 2014, 4:25am replied:

It doesnt work. After launching the Mod with the launcher it crash and says "Napoleon Total War doesnt work anymore...".

+1 vote     reply to comment
repablican04
repablican04 Aug 4 2014, 5:37am replied:

ofcourse it doesnt! now did you try to launch using modlauncher? good now start it again without launcher!! then VIOLA! :)

+1 vote     reply to comment
Clockwork_Dan
Clockwork_Dan Jul 30 2014, 1:30am says:

ok, heres some stuff you can do about this mod. 1, the gas is completely useless. i dont even know how to explain it, but it is very bad. also, maye rework the trenches. make it look more ww1-ish, and those pikes defence into barbed wire. and sandbahgs defence for artillery. also the tanks everytime i use them and not lose them in battle, they disapear after the battle.

+1 vote     reply to comment
Eyepet2010
Eyepet2010 Jul 29 2014, 2:09pm replied:

Sadly the map from empire can't be placed in Napoleon, so you will never see that since it's just impossible to do so

+1 vote     reply to comment
modcow1995
modcow1995 Jul 29 2014, 10:42pm replied:

ok thanks for the reply

+1 vote     reply to comment
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Platform
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Twcenter.net
Release Date
Released Aug 10, 2013
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8.9

407 votes submitted.

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Highest Rated (34 agree) 10/10

I am giving this mod a 10, not just because I know it will be amazing. But because of the hard work and determination that the developers have put into this mod. 3 Years of incredible work.

Not just that. But also with the troubles on release day they have worked all day and night trying to get it working. For this they have my utter most thanks and gratitude.

Thank you. For all your hard work.

Aug 11 2013, 12:29am by Eliminator96

Lowest Rated (7 agree) 3/10

I can't find out how to install it and I read the read me file and I did what it said and it still doesn't work it looks really cool but I just can't play it because it won't' install. :/

Aug 25 2013, 5:17pm by mw2mw3rhett

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