Dawn of the Tiberium Age (DTA) is a stand-alone mod that combines Tiberian Dawn (C&C 95) and Red Alert. While classic mode gets as close to the original game-play and balance as possible, Enhanced mode provides improved game balance and a lot of fun new stuff. DTA features many customization options for Skirmish and multiplayer (where you can play as GDI, Nod, Allies and Soviet on over 200 maps), challenging original singleplayer missions, as well as co-op missions. Since this is a stand-alone mod, you don't require anything but the mod itself to be able to play: the original game is not required.
A minimap demonstration of harvesters sticking to their closest refineries with a patch written by me. There are 4 outposts, one on each side of the map. Each outpost has 3 harvesters, but only 1 refinery. In original TS the harvesters move all over the map to any free refinery and the economy plummets, but with the patch, the harvesters use the refinery in their own outpost. You can clearly see the improvement in the movement of the harvesters (pink pixels on the minimaps) as well as on the rates that the resources are harvested at.
******* finally, this is truly a godsend. Thanks for your hard work :D
Can the code also be used by Ares for RA2YR mods?
It has the same problem too, in extreme cases.
Can someone explain?
As far as players are concerned, miners now pick the closest refinery to the fields they're harvesting from and unload there (and wait close-by if need be) instead of just searching for the closest unoccupied refinery (which may or may not be on the other side of the battlefield).
To put it simply without detail, if you have multiple bases on different sides of the map and more harvesters than refineries in vanilla TS, your harvesters will act very stupidly and move all over the map instead of using their nearest refineries. This is now fixed.
Ah getcha, neat!
Wonderful
I wouldn't exactly call this a "fix", it's more like a change in philosophy, but I wouldn't say I disagree with it or don't want it. I think there is a fun aspect to occasionally having to babysit your harvesters, but I understand that is not the general consensus of the playerbase. :D
I get it, but you know, after some time you get tired of appreciating the old school quirks of the old games, like units AI you have to babysit from time to time. This is a welcome change. Maybe, as with many things, it can be togglable option in the launcher.
Very nice, i never understood why such a weird logic was present in the first place. Shoulda been dealt with in first official patch. :D