Dawn of the Tiberium Age (DTA) is a stand-alone mod that combines Tiberian Dawn (C&C 95) and Red Alert. While classic mode gets as close to the original game-play and balance as possible, Enhanced mode provides improved game balance and a lot of fun new stuff. DTA features many customization options for Skirmish and multiplayer (where you can play as GDI, Nod, Allies and Soviet on over 200 maps), challenging original singleplayer missions, as well as co-op missions. Since this is a stand-alone mod, you don't require anything but the mod itself to be able to play: the original game is not required.

Report RSS Version 1.09 progress

It's been a while since I've released a new version of DTA, so I figured I'd just give some information about what I'm working on. The upcoming version of DTA will mainly be about replacing the "building" (SHP) terrain to real (TMP) terrain. So far mainly the temperate terrain has been converted...

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It's been a while since I've released a new version of DTA, so I figured I'd just give some information about what I'm working on. The upcoming version of DTA will mainly be about replacing the "building" (SHP) terrain to real (TMP) terrain and this is unfortunately far from a quick and easy job.

So far mainly the temperate terrain has been converted; here's a small preview:

(click to view larger version)

In case you're not familiar with the way the terrain in the older versions of DTA works; in versions 1.08 and older of DTA all terrain (except for the roads, which were replaced by real terrain in version 1.08) exists out of invisible buildings with a bib which looks like terrain andt his really doesn't make mapping any easier. Other problems are that SHPs slightly overlap SHP units that stand on top of it (if you pay close attention you'll notice that even in regular TS the service depot will for instance slightly overlap the feet of a Titan or Wolverine) and that that when a stealth crate is picked up next to any "terrain building" (be it a cliff or whatever), it'll be cloaked.

Since version 1.09 replaces all "building terrain" with real terrain, all these problems will be solved and mapping will no longer be as big a pain in ass (unless you simply don't like to make maps of course :P).

As you can see in the image (which was made by aligning the tiles in an image editor, rather than in a map editor because I haven't converted the tiles to TMP yet; this gives a perfect representation of what the terrain would look like ingame nevertheless however), the rivers, shores and cliffs now exist in all angles (horizontal, vertical and diagonal).

I'm working as fast as I can on getting the rest of the terrain finished, but it might still take a while to get everything done, so I hope this preview made the waiting a little more pleasant.

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