Dawn of the Tiberium Age (DTA) is a stand-alone mod that combines Tiberian Dawn (C&C 95) and Red Alert. While classic mode gets as close to the original game-play and balance as possible, Enhanced mode provides improved game balance and a lot of fun new stuff. DTA features many customization options for Skirmish and multiplayer (where you can play as GDI, Nod, Allies and Soviet on over 200 maps), challenging original singleplayer missions, as well as co-op missions. Since this is a stand-alone mod, you don't require anything but the mod itself to be able to play: the original game is not required.
A purple (hard) AI base under siege by me (grey) and my ally (blue) in a Comp Stomp match.
look great guys keep up the great work :)
Its more than "under siege", you already broke into the defensive line, the AI is counter-attacking with Mammoths now, it is not even defending at this point. ;)
Will you make it possible that the ai also builds heli pads instead of only runways ? I noticed that few times it's odd seeing orcas on runways.
As for the screen nice work. :D
I can make the AI build both, but then you'll also be seeing A10-Warthogs on helipads, which would be even more odd...
I already had to do a work-around to prevent A10s from automatically landing (or spawning) on helipads and ORCAs on runways for human players, but unfortunately there's no way to prevent this from happening for the AI as well.
Or just go all "Fornicate that!" and make some sort of hybrid structure for both?
Sure, it might look funny but I'm sure an A-10 could handle some dirt runway...right?
By the way, I can't repair aircraft on a service pad anymore. Resulting bug or feature?
This is a limitation of the TS engine. This will be fixed for the TD service depot in an upcoming update, but unfortunately this can't be fixed for the RA service depot as well (TS only allows one single service depot in the game to repair aircraft).
Interesting. I thought it was the same structure for all the factions.
Different stats?
The TD and RA service depots have very different appearances.
Could it be possible to give the A-10 a primary and secondary attack. The Primary attack would be the 7 barrel GAU gattling gun( with the sound effect). The secondary attack would be the bombing run. The Primary attack would be good against vehicles and other aircraft. The secondary would be good against infantry and structures.
I'm afraid that's not supported by the TS engine.
AircraftTypes in TS can't have any Secondary weapon, unfortunately.
Aircraft vs aircraft dogfights are also impossible in TS.
But your idea would be indeed nice to have.