The Dawn of the Tiberium Age is a stand-alone Tiberian Sun to Tiberian Dawn (C&C 95) and Red Alert total conversion for which we tried to capture TD's feeling as well as possible (both concerning graphics and gameplay) in classic mode, while giving the player a lot of fun new stuff and access to the RA factions when playing in enhanced mode.

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bartpp7
bartpp7 Jan 13 2014, 6:24pm says:

look great guys keep up the great work :)

+2 votes     reply to comment
jfpoliveira12
jfpoliveira12 Jan 14 2014, 2:12am replied:

Its more than "under siege", you already broke into the defensive line, the AI is counter-attacking with Mammoths now, it is not even defending at this point. ;)

+1 vote     reply to comment
23-down
23-down Jan 14 2014, 12:02pm says:

Will you make it possible that the ai also builds heli pads instead of only runways ? I noticed that few times it's odd seeing orcas on runways.

As for the screen nice work. :D

+2 votes     reply to comment
Bittah_Commander Author
Bittah_Commander Jan 14 2014, 1:33pm replied:

I can make the AI build both, but then you'll also be seeing A10-Warthogs on helipads, which would be even more odd...
I already had to do a work-around to prevent A10s from automatically landing (or spawning) on helipads and ORCAs on runways for human players, but unfortunately there's no way to prevent this from happening for the AI as well.

+2 votes   reply to comment
Nuttah
Nuttah Jan 14 2014, 3:18pm replied:

Or just go all "Fornicate that!" and make some sort of hybrid structure for both?
Sure, it might look funny but I'm sure an A-10 could handle some dirt runway...right?
By the way, I can't repair aircraft on a service pad anymore. Resulting bug or feature?

+1 vote     reply to comment
Bittah_Commander Author
Bittah_Commander Jan 14 2014, 3:43pm replied:

This is a limitation of the TS engine. This will be fixed for the TD service depot in an upcoming update, but unfortunately this can't be fixed for the RA service depot as well (TS only allows one single service depot in the game to repair aircraft).

+1 vote   reply to comment
Nuttah
Nuttah Jan 15 2014, 12:07pm replied:

Interesting. I thought it was the same structure for all the factions.
Different stats?

+2 votes     reply to comment
ChronoSeth
ChronoSeth Jan 15 2014, 1:51pm replied:

The TD and RA service depots have very different appearances.

+2 votes     reply to comment
KeithAlvarado
KeithAlvarado Jan 18 2014, 10:43pm replied:

Could it be possible to give the A-10 a primary and secondary attack. The Primary attack would be the 7 barrel GAU gattling gun( with the sound effect). The secondary attack would be the bombing run. The Primary attack would be good against vehicles and other aircraft. The secondary would be good against infantry and structures.

+2 votes     reply to comment
Bittah_Commander Author
Bittah_Commander Jan 19 2014, 12:05am replied:

I'm afraid that's not supported by the TS engine.

+1 vote   reply to comment
Lin_Kuei_Ominae
Lin_Kuei_Ominae Jan 19 2014, 12:39pm replied:

AircraftTypes in TS can't have any Secondary weapon, unfortunately.
Aircraft vs aircraft dogfights are also impossible in TS.

But your idea would be indeed nice to have.

+1 vote     reply to comment
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Description

A purple (hard) AI base under siege by me (grey) and my ally (blue) in a Comp Stomp match.

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Date
Jan 13th, 2014
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