The Core is a total conversion single-player mod for Half-Life. Survive the disaster as Maurice Andrews, a low level engineer stationed in Black Mesa during the events of the resonance cascade. Seemingly trapped, Andrews must fight his way to the surface to survive.

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RSS feed Report content "You'll never believe who just reappeared.." [WIP] (view original)
"You'll never believe who just reappeared.." [WIP]
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Crypt

Aaand, I continue to be impressed with how often you can utilize various drastically differently colored light sources in the same area and it never look like it's too much.

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crimson86knight
crimson86knight

The ambiance in the room looks really good. I'm actually a fan of dark areas with subtle light.

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Aro
Aro

I have been following your mod for a while and I am a big fan of your work. Keep on going, guys. I'm looking forward to this.

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Darkamo
Darkamo

A-M-A-Z-I-N-G

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Aublak
Aublak

Wonderful lighting. I really like that red light silhouetting that shape in the bottom corner.

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Dreamer_E
Dreamer_E

A term "atmosphere" should be illustrated by this screenshot. It's just amazing, guys!

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MrGnang
MrGnang

Brilliant work, I need to take a few tips from your lighting techniques :p

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Joebama
Joebama

Looks suspiciously like a remake of a certain area where a certain train ride happens in a certain game.

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Urby Author
Urby

Certainly does.

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GNU/Hurt
GNU/Hurt

it's too dark

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Archie_SnC CreatorOnline
Archie_SnC

Tell it to maintenance. Oh wait.

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Urby Author
Urby

Thanks for the feedback. :)

It is a little dark to be sure, but this is at least a day after the disaster takes place. Not to mention that you wouldn't realistically spend much money on lighting the tunnels for the transit system, the same way subway tunnels aren't flooded with light.

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carloscarlin
carloscarlin

yes but even inside that other room the light is too weak

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Urby Author
Urby

Most of the lights in the hallway are broken / flickering. Again, this is post disaster. It's not really any darker than the Sector C labs in "Unforeseen Consequences"

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GNU/Hurt
GNU/Hurt

yes, but there is no even broken light on the tram station. that's odd, the soda machine -- is the only light source.

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Urby Author
Urby

There are also lights running along the railing facing the windows, you can't see them from this angle. :)

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.Gumi
.Gumi

Dat Textures.

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Hezus
Hezus

I'm just going to take a guess:
"Hello soldier-sir! mmm.. candy. Stupid machine! Why don't these things ever seem to work?"

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Alberto309
Alberto309

My god... What have you done here guys? Textures are placed maniacally (in a good way, of course)! And the lighting... oh boy...

I particularly like the projected shadows on the wall near the red light, and the handrail texture details are just great! VHLT FTW! :D

Great job once again mates! ;)

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ciba43
ciba43

looks just AWESOME !!!11!!11

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TheUnbeholden
TheUnbeholden

Great skill taken in the simplest of tools, techniques makes all the difference in the world. Time to awaken the core, guys.

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ElizaCassan
ElizaCassan

Wow, that lighting is incredible, your mod seems to come straight from the previous generation of consoles, which is great for this very old game engine. :o

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"In the event of an emergency, passengers are to remain seated and await further instruction."

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