The Core is a total conversion single-player mod for Half-Life. Survive the disaster as Maurice Andrews, a low level engineer stationed in Black Mesa during the events of the resonance cascade. Seemingly trapped, Andrews must fight his way to the surface to survive.

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Media RSS Feed Report media "You'll never believe who just reappeared.." [WIP] (view original)
"You'll never believe who just reappeared.." [WIP]
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Crypt Apr 21 2014 says:

Aaand, I continue to be impressed with how often you can utilize various drastically differently colored light sources in the same area and it never look like it's too much.

+12 votes     reply to comment
crimson86knight Apr 21 2014 says:

The ambiance in the room looks really good. I'm actually a fan of dark areas with subtle light.

+9 votes     reply to comment
Aro Apr 21 2014 says:

I have been following your mod for a while and I am a big fan of your work. Keep on going, guys. I'm looking forward to this.

+9 votes     reply to comment
Darkamo Apr 21 2014 says:


+8 votes     reply to comment
Aublak Apr 22 2014 says:

Wonderful lighting. I really like that red light silhouetting that shape in the bottom corner.

+7 votes     reply to comment
Dreamer_E Apr 22 2014 says:

A term "atmosphere" should be illustrated by this screenshot. It's just amazing, guys!

+7 votes     reply to comment
MrGnang Apr 22 2014 says:

Brilliant work, I need to take a few tips from your lighting techniques :p

+6 votes     reply to comment
Joebama Apr 22 2014 says:

Looks suspiciously like a remake of a certain area where a certain train ride happens in a certain game.

+7 votes     reply to comment
Urby Author
Urby Apr 22 2014 replied:

Certainly does.

+5 votes   reply to comment
GNU/Hurt Apr 22 2014 says:

it's too dark

-1 votes     reply to comment
Archie_SnC Creator
Archie_SnC Apr 22 2014 replied:

Tell it to maintenance. Oh wait.

+5 votes   reply to comment
Urby Author
Urby Apr 23 2014 replied:

Thanks for the feedback. :)

It is a little dark to be sure, but this is at least a day after the disaster takes place. Not to mention that you wouldn't realistically spend much money on lighting the tunnels for the transit system, the same way subway tunnels aren't flooded with light.

+3 votes   reply to comment
carloscarlin Apr 23 2014 replied:

yes but even inside that other room the light is too weak

+1 vote     reply to comment
Urby Author
Urby Apr 23 2014 replied:

Most of the lights in the hallway are broken / flickering. Again, this is post disaster. It's not really any darker than the Sector C labs in "Unforeseen Consequences"

+1 vote   reply to comment
GNU/Hurt Apr 23 2014 replied:

yes, but there is no even broken light on the tram station. that's odd, the soda machine -- is the only light source.

+1 vote     reply to comment
Urby Author
Urby Apr 23 2014 replied:

There are also lights running along the railing facing the windows, you can't see them from this angle. :)

+1 vote   reply to comment
M1KU16 Apr 22 2014 says:

Dat Textures.

+4 votes     reply to comment
Hezus Apr 23 2014 says:

I'm just going to take a guess:
"Hello soldier-sir! mmm.. candy. Stupid machine! Why don't these things ever seem to work?"

+3 votes     reply to comment
Alberto309 Apr 23 2014 says:

My god... What have you done here guys? Textures are placed maniacally (in a good way, of course)! And the lighting... oh boy...

I particularly like the projected shadows on the wall near the red light, and the handrail texture details are just great! VHLT FTW! :D

Great job once again mates! ;)

+2 votes     reply to comment
ciba43 Apr 24 2014 says:

looks just AWESOME !!!11!!11

+2 votes     reply to comment
TheUnbeholden Dec 17 2014 says:

Great skill taken in the simplest of tools, techniques makes all the difference in the world. Time to awaken the core, guys.

+1 vote     reply to comment
ElizaCassan May 3 2015 says:

Wow, that lighting is incredible, your mod seems to come straight from the previous generation of consoles, which is great for this very old game engine. :o

+1 vote     reply to comment
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"In the event of an emergency, passengers are to remain seated and await further instruction."

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Apr 21st, 2014
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