The Core is a total conversion single-player mod for Half-Life. Survive the disaster as Maurice Andrews, a low level engineer stationed in Black Mesa during the events of the resonance cascade. Seemingly trapped, Andrews must fight his way to the surface to survive.

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tetsu0sh0
tetsu0sh0 Mar 4 2015, 9:48pm says:

Urby, Why are you slowing the release down? Surely you're a more accomplished mapper than Archie. What gives?

+11 votes     reply to comment
Archie_SnC Author
Archie_SnC Mar 5 2015, 10:03am replied:

I love that you backhanded both of us with this one :D

+11 votes   reply to comment
flippedoutkyrii
flippedoutkyrii Mar 4 2015, 10:28pm says:

Did you have any plans for new enemies or characters that had to be cut from the mod? If so, were there any cuts (whether they be levels or npcs) that saddened you?

+7 votes     reply to comment
Archie_SnC Author
Archie_SnC Mar 5 2015, 10:03am replied:

Fantastic question!

+5 votes   reply to comment
Guest
Guest Mar 4 2015, 10:41pm says:

Are potato chips/crisps good?

+7 votes     reply to comment
Archie_SnC Author
Archie_SnC Mar 5 2015, 10:04am replied:

Log in and try again! Guest questions won't be answered. (Sorry!)

+6 votes   reply to comment
JeffMOD
JeffMOD Mar 4 2015, 10:41pm says:

After all the years of development, all the restarts and new iterations of various maps, and all the new ideas and methods you've tried out, what is the absolute most important thing or technique you've learned from working on The Core?

+4 votes     reply to comment
Archie_SnC Author
Archie_SnC Mar 5 2015, 10:05am replied:

This is a really good talking point, I know Urby and myself have both learned LOADS working on this, so I'm looking forward to hearing his answer.

+3 votes   reply to comment
Mop24
Mop24 Mar 4 2015, 11:30pm says:

Why has twhl slowed down on the posts so much?

+3 votes     reply to comment
Crypt Mar 5 2015, 12:02am says:

Of all of your work on the project, is there a specific bit you're particularly proud of, above all else?

+4 votes     reply to comment
Archie_SnC Author
Archie_SnC Mar 5 2015, 10:05am replied:

This was answered in a previous video. I wonder if our answers will have changed now that we've made so much more :)

+2 votes   reply to comment
Crypt Mar 5 2015, 10:14am replied:

Oops, I'd forgotten about that!
It *was* quite a while ago.

+1 vote     reply to comment
Guest
Guest Mar 5 2015, 12:11am says:

What is your strategy for these dates?
2 months prior to release.
1 month prior to release.
2 weeks priors to release.
Day of release.
2 weeks after release.
1 month after release.
1 year after release.

+4 votes     reply to comment
Rimrook
Rimrook Mar 5 2015, 12:15am replied:

I wasn't signed in? I wasn't signed in. :(

+4 votes     reply to comment
Urby Creator
Urby Mar 5 2015, 10:07am replied:

You're lucky we love you Rimmeh

+3 votes   reply to comment
luckytriplesmile
luckytriplesmile Mar 5 2015, 1:36am says:

How many headcrabs will there be?

+3 votes     reply to comment
Archie_SnC Author
Archie_SnC Mar 5 2015, 10:06am replied:

How many would you like to see? :)

+2 votes   reply to comment
luckytriplesmile
luckytriplesmile Mar 6 2015, 2:01am replied:

Well at least one, but in the right unexpected situations. Though there will be more I'm pretty sure. (would be fun to know the exact number, so you can have a nice day off counting the particular entities ;) )
I have another question:
What do you think of letting some CHOSEN ONES to test "The Core" before its final release?

+2 votes     reply to comment
TheJones
TheJones Mar 5 2015, 1:47am says:

Are you going to allow people to use your mods content with their mod? With proper credit of course.

+3 votes     reply to comment
GamerDude27
GamerDude27 Mar 5 2015, 2:09am says:

Hello.

What will you do when it comes to digital distribution?
Will we ever see 'The Core' on platforms such as Steam?

+4 votes     reply to comment
usbpetrock
usbpetrock Mar 5 2015, 2:31am says:

How many pixels are there in The Core? I am expecting at least 3 and a half.

+3 votes     reply to comment
MrGnang
MrGnang Mar 5 2015, 2:33am says:

When I get to the core, I tend to throw it in the bin. What will you do with the core?

+9 votes     reply to comment
Urby Creator
Urby Mar 6 2015, 9:56am replied:

It amuses me that not only has the non-serious of your two questions got more upvotes, but also it is THE MOST upvoted question so far...

+2 votes   reply to comment
RedSlug
RedSlug Mar 5 2015, 3:45am says:

Scrolling through the screenshots mainly shows the - amazing - leveldesign. I'm kinda curious about the weapon arsenal: The soldiers are carrying the M4, known from the HD pack. Can we expect a weapons overhaul (models, textures sound-wise) for the player, or maybe even completely new types?

+3 votes     reply to comment
MrGnang
MrGnang Mar 5 2015, 5:13am says:

Genuine question this time! :)

Where do you draw your inspiration from? Especially in terms of location and aesthetics?

Are you looking to real life locations or is the level design influenced by game play?

+3 votes     reply to comment
Archie_SnC Author
Archie_SnC Mar 5 2015, 10:10am replied:

Me and Urby differ on this quite a lot :) How about you?

+2 votes   reply to comment
MrGnang
MrGnang Mar 9 2015, 6:01am replied:

I found initially that I was basing a lot of my architecture on the building I work in - very 70's, monolithic and concrete'd to all hell. But real life locations never really lend well to game play, so I found myself making adjustments that pushed to design to slightly more unrealistic with regards to space. Corridors are much more fun to play within when they are much wider than real life!

I feel I can get away with it anyway, as I imagine Black Mesa never really did things in a sensible way and cut ever corner they could :p

+1 vote     reply to comment
seniorcitizen
seniorcitizen Mar 5 2015, 6:37am says:

1. what is a gymnosperm?
2. what happened in the past?

+2 votes     reply to comment
Meraqel
Meraqel Mar 5 2015, 8:27am says:

"YOOOOooooou!!!!" xD i LOL'd

+4 votes     reply to comment
Archie_SnC Author
Archie_SnC Mar 5 2015, 10:10am replied:

to be honest with my track record for usernames, I may end up using "YOOOOooooou" for all of those as well!

+3 votes   reply to comment
OffensiveMouse
OffensiveMouse Mar 5 2015, 10:31am says:

I don’t really know how to word this question other than:

What are your ‘plans’ for this mod and where are you ‘planning’ to go with it?

+4 votes     reply to comment
Archie_SnC Author
Archie_SnC Mar 5 2015, 10:34am replied:

What do you 'plan' to do with our answer?

+3 votes   reply to comment
OffensiveMouse
OffensiveMouse Mar 5 2015, 10:50am replied:

Read it, and feel satisfied.

+4 votes     reply to comment
Dimbark
Dimbark Mar 5 2015, 10:41am says:

Can we expect Oculus supp--I mean,

Does the mod have any boss fights, and if so, how do they deviate from your normal, standard Half-Life boss fight?

+2 votes     reply to comment
seniorcitizen
seniorcitizen Mar 5 2015, 3:06pm replied:

no, we can not. goldsrc is not or-compatible.

+2 votes     reply to comment
Slartybarty
Slartybarty Mar 5 2015, 11:30am says:

What inspired you to create and release a Half-Life mod?

+4 votes     reply to comment
Archie_SnC Author
Archie_SnC Mar 5 2015, 11:45am replied:

I don't know what I like more - your avatar or the Hitchhiker's reference in your username!

+3 votes   reply to comment
seniorcitizen
seniorcitizen Mar 5 2015, 2:39pm says:

will the future involve plastic?

+4 votes     reply to comment
DrHammer
DrHammer Mar 6 2015, 12:10am says:

Are you planning on giving your youtube channel some more love? Any plans at all on that front?

+3 votes     reply to comment
Urby Creator
Urby Mar 6 2015, 9:53am replied:

We never stop loving the YouTube channel... except when we do... shhh

+2 votes   reply to comment
MotherFvcker
MotherFvcker Mar 6 2015, 12:37am says:

Previously you have stated that the recommended video setting for this Mod is OpenGL.
What exacly does that mean in terms of how the mod will look and are the same effects present in OpenGL (like those sexy lens flares we saw) going to transfer over to Direct3D? Keep up the work! love your mapping!

+4 votes     reply to comment
Jessie!
Jessie! Mar 6 2015, 2:45pm says:

I had to create an account just to win a shirt. Ugh. Anywho.

I'm curious about the cohesion of your team. What's the biggest dispute or disagreement you've had during development, and how did you resolve it?

+4 votes     reply to comment
DarkShift
DarkShift Mar 6 2015, 4:19pm says:

"Barney, what the scouter says about his power level??

It's over half a nine thousaaaaaand!!!"

Sorry ^^

+4 votes     reply to comment
EXU_SKULLY
EXU_SKULLY Mar 7 2015, 8:33am says:

i really want to just know if The Core after the full release will receive a official expansion or mappack??? (i know how hard is to make a mod like this) because everytime i see these barneys with these digital scouters i imagine a expansion like this with a awesome cyber hud which displays enemy info or recognizes friendly faces it would be awesome

+2 votes     reply to comment
Aublak
Aublak Mar 7 2015, 10:42am says:

Can you put this on Steam? This mod deserves a larger audience.

+3 votes     reply to comment
skully172
skully172 Mar 7 2015, 1:29pm says:

when is it going to be released?

+2 votes     reply to comment
Joebama
Joebama May 30 2015, 12:49pm says:

I have to wonder what the radiation symbol in the logo symbolizes. What does it symbolize? Anything or just something that makes it look cool?

+1 vote     reply to comment
poshgaloo
poshgaloo Jun 20 2015, 10:56pm says:

Will the mod be just as long or longer than the original Half-Life?

+1 vote     reply to comment
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Description

It's the third and final pre-release Q&A from The Core devs! Ask any question about the development of the mod and we'll answer it in an upcoming video!

The best question wins a Core T-shirt!

Video Details
Date
Mar 4th, 2015
Length
01:00
Filename
QA3_Promo.mp4
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