The Core is a total conversion single-player mod for Half-Life. Survive the disaster as Maurice Andrews, a low level engineer stationed in Black Mesa during the events of the resonance cascade. Seemingly trapped, Andrews must fight his way to the surface to survive.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Progress
embed
share
view next
 
Post comment Comments
Archie_SnC Author
Archie_SnC Jan 12 2015, 3:02pm says:

Whilst work is underway to finesse gameplay, audio and code - all of which are quite difficult to show via screenshots - we're also still diligently tuning areas already shown. Here's some progress on one of my later maps.

+11 votes   reply to comment
Urby Creator
Urby Jan 12 2015, 3:18pm replied:

Nonsense. I reckon we'd get a big reaction by posting screenshots of our sound and text files!

...Maybe not a GOOD reaction, but a big one. :)

+8 votes   reply to comment
Trempler
Trempler Jan 12 2015, 4:10pm says:

Youtube.com
Pink Light :P My only Bad Feedback to the Area. The rest is sweet :)

0 votes     reply to comment
Archie_SnC Author
Archie_SnC Jan 12 2015, 9:23pm replied:

"Black Mesa is an equal opportunities employer. Staff will not be discriminated against for gender, race, sexual orientation or lightbulb colour preference."
It's written in the employee contract, dude. My hands are tied.

+7 votes   reply to comment
adelina1985a
adelina1985a Jan 13 2015, 8:56am replied:

Purple, for Pete's sake... I think Nike once had purple logo and still sells purple apparel. Consult a color chart and get over your phobias :D

+3 votes     reply to comment
Archie_SnC Author
Archie_SnC Jan 13 2015, 9:56am replied:

wisdom.

+3 votes   reply to comment
Trempler
Trempler Jan 13 2015, 6:08pm replied:

It is just about Purple light looks totally out of place.
No military base would use that. Maybe for a House of Fun.
I think it would look better with a grey/orange warm light or light blue. Just what I think. Dont get me wrong, I´m not homophobic or something like that.

+2 votes     reply to comment
Archie_SnC Author
Archie_SnC Jan 13 2015, 7:03pm replied:

Black Mesa is a civilian facility, not military.

The real reasoning behind the lighting here, though, is that as a huge fan of theming, colour theory and creating atmosphere, I wanted this whole area to represent the shift in time of day from the previous chapter. The tones are much less harsh, and mirror those used in the skybox. This is a technique I use to various degrees throughout the mod.

+4 votes   reply to comment
Crypt
Crypt Jan 16 2015, 3:55am replied:

Personally I'd take a nice atmosphere and design before over-analyzing what's realistic any day.

+2 votes     reply to comment
BurnerMan Online
BurnerMan Jan 12 2015, 4:24pm says:

Looks awesome Archie! To be honest, I like both versions, but this is much better because you added more stuffs, lighting looks very good I don't have reproaches about that.

I would like to focus a bit more on the decals, your maps need some more destroyed stuffs, for example in this map, you added, it's ok...but I don't saw in others screens.
btw...why you do not use custom skybox?

+1 vote     reply to comment
Urby Creator
Urby Jan 12 2015, 4:34pm replied:

Not all of Black Mesa was reduced to ruin you know? There are plenty of areas in the original Half-Life that were undamaged and running as normal, albeit with a few corpses lying around

+7 votes   reply to comment
MrGnang
MrGnang Jan 13 2015, 7:37am says:

Looks fantastic as always - my favourite thing about the design here is how the area looks much larger and open than it actually is! Goldsrc doesn't really allow too big an area, but using tricks like this makes the place seem much bigger :)

+3 votes     reply to comment
D3ads
D3ads Jan 13 2015, 9:19am says:

That's some really original design there, I love how you've put it all together, great stuff!

+2 votes     reply to comment
iAmaNewb
iAmaNewb Jan 13 2015, 9:30am says:

Looks great!

+2 votes     reply to comment
ReflexF.N.
ReflexF.N. Jan 13 2015, 9:36am says:

This looks absolutely wonderful; I love the detail, the lighting and everything else!! :D

+2 votes     reply to comment
LastLifeOfficial
LastLifeOfficial Jan 13 2015, 1:10pm says:

Looks a lot better, the atmosphere is really great, but i liked the train that was on the top, of the previous wip of this map :P

+1 vote     reply to comment
Thanoshld
Thanoshld Jan 13 2015, 1:14pm says:

As I said in the other version of this area, I really, really love this part of the mod! It's complex design and architecture, it's lighting and atmosphere are all very well done. Congrats! Also, I like the fact that it's dawn time in this one :) Not much to change here, it's perfect as it is! Keep going!

I also don't get what's all this fuzz about the purple light. It kinda fits here, it makes that area a bit eerie.

+1 vote     reply to comment
Alberto309
Alberto309 Jan 13 2015, 2:21pm says:

Nice improvement, guys. :3

I've also noticed that Archie made a new render of the logo. I like this new one more than the old one indeed. :)

And please, stop complaining about that light color. It fits good in my opinion.

P.S.: nice smoke sprites and architecture. ;)

+2 votes     reply to comment
TheEdvinazard Online
TheEdvinazard Jan 14 2015, 11:34am says:

I think that SoHL gonna explode after adding even more detail to this map. Don't forget to func_detail and func_wall everything!

+1 vote     reply to comment
DrHammer
DrHammer Jan 16 2015, 10:40am says:

Looking good! I especially like the slightly slanted beams crossing overhead. Very nice bit of detail there.

+2 votes     reply to comment
4Simp@ElectroShock
4Simp@ElectroShock Jan 25 2015, 2:14am says:

Nice and cool, however the skybox is a turnoff. Create a new HD skybox, or port the ones from HL2/HL:S or BM:S.

+1 vote     reply to comment
Urby Creator
Urby Jan 25 2015, 5:03am replied:

We will be looking into adding more high quality sky boxes, but it's not a simple case of porting from Source. BMS levels of detail wouldn't even be possible.

+2 votes   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Description

Whilst work is underway to finesse gameplay, audio and code - all of which are quite difficult to show via screenshots - we're also still diligently tuning areas already shown. Here's some progress on one of my later maps.

Image Details
Type
Promotional
Date
Jan 12th, 2015
Size
1920×1080
Options
URL
Embed (big)
Embed
Share
Report Abuse
Report media
Add Media
Members only