The creator of Half-Life: Echoes - a tribute to my favourite game.
Thank you to all the people who created custom content over all these years that I have enjoyed.
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I just finished Half-Life: Echoes. I enjoyed the entire thing thoroughly from start to finish. Extremely well made. I especially liked some of the easter eggs you added such as the black ops soldiers fumbling with the crystal sample and getting teleported away. Thank you for making this game MrGnang!
I need to give a special shout out to nekonomicon for putting together the unofficial cross-platform patch which allowed me to play on Linux.
Hello. I just wanted to say that I love Half-Life: Echoes and was wondering if it could receive some of valves fixes, maybe if they release the SDK or something?
Like the HUD-scaling, the NPC-turn-rate and the push-able entities not being framerate dependant, and the new menu, etc?
I'd really love support for my all time favorite favorite HL1 mod :)
Hey James, I just finished playing your mod for the first time. Thank you SO MUCH for such an amazing and intergral Half Life experience! There was so many unexpectedly brilliant moments. I can't express my gratitude enough. Please keep making great stuff!
Hi, i want to make a mod for Half-life but i don´t know how... cpuld somebody help me ? i don´t know how to do it but it´s like a dream for me
so, if anybody could help me, or you MrGang could help me, i would be happy.
I love your mod :D
Since your mod Echoes was pretty good and you seem to be a talented indie developer, will you make another mods or maybe even full games in the future?
thanks! :D
Hi James,
I'm Draven Fleming, the person currently working on Mind of Ryan, the Echoes mind series. I could use your help with something.
I'm planning to create 3D head models of my friends and paste them onto some of the in-game models so that they can have a cameo. This process is easy enough for scientists, but I ran into an issue when compiling HEV Barney. Apparently I am missing some crucial files for the compile to work, and since you compiled the model yourself (from the reference to an Echoes_Barney bodygroup in the .qc file), I'm hoping you can help me out with this. This goal is definitely achievable, but not without this model.
I'll appreciate any response.
Thanks,
Draven
Do you planning make another mod for Half-Life 1?
Maybe Half-Life: Echoes sequel or something.
In the meantime, will you be making another new mod for Half-Life?
And 5 years have already passed since the release of Half-Life: Echoes
I just finished Half-Life: Echoes. I enjoyed the entire thing thoroughly from start to finish. Extremely well made. I especially liked some of the easter eggs you added such as the black ops soldiers fumbling with the crystal sample and getting teleported away. Thank you for making this game MrGnang!
I need to give a special shout out to nekonomicon for putting together the unofficial cross-platform patch which allowed me to play on Linux.
Cheers,
Phil
Hello. I just wanted to say that I love Half-Life: Echoes and was wondering if it could receive some of valves fixes, maybe if they release the SDK or something?
Like the HUD-scaling, the NPC-turn-rate and the push-able entities not being framerate dependant, and the new menu, etc?
I'd really love support for my all time favorite favorite HL1 mod :)
Hey James, I just finished playing your mod for the first time. Thank you SO MUCH for such an amazing and intergral Half Life experience! There was so many unexpectedly brilliant moments. I can't express my gratitude enough. Please keep making great stuff!
Hi, i want to make a mod for Half-life but i don´t know how... cpuld somebody help me ? i don´t know how to do it but it´s like a dream for me
so, if anybody could help me, or you MrGang could help me, i would be happy.
I love your mod :D
Since your mod Echoes was pretty good and you seem to be a talented indie developer, will you make another mods or maybe even full games in the future?
thanks! :D
I hope so... one day. Being a parent is hard work haha!
Hi James,
I'm Draven Fleming, the person currently working on Mind of Ryan, the Echoes mind series. I could use your help with something.
I'm planning to create 3D head models of my friends and paste them onto some of the in-game models so that they can have a cameo. This process is easy enough for scientists, but I ran into an issue when compiling HEV Barney. Apparently I am missing some crucial files for the compile to work, and since you compiled the model yourself (from the reference to an Echoes_Barney bodygroup in the .qc file), I'm hoping you can help me out with this. This goal is definitely achievable, but not without this model.
I'll appreciate any response.
Thanks,
Draven
Poot sequal here N A O