Terra Nova mod 10.82
Nov 05, 2009 Full Version 0 commentsThis version is for IN or complete version 3.2 Beta October 7th or October 9th.
1399-1899. 90%+ of vanilla is improved. Whole world changes with a dynamic, non-deterministic structure. Almost 3 years of development. Historical starts, Optional cheats,Nation creation aids/improvements, Rebellion Improvements,More Nations,Vanilla Fixes and improvements,Extensive Game Balancing,New events,New Graphics,New religions,New Trade Goods,Custom in-game settings, Improved dynamic EU3 feeling, new provinces, less PTI, Complete MP or SP compatibility, 100% vanilla events improved, new missions, new decisions, New Spy missions, Overhauled Navy, Less Annoyance, Much Better AI, More difficulty levels, Idea tech slider, Includes other mods, Vast amounts of cross referencing between events, missions, and decisions. This list could go on for a long time.
2 comments by DarkenEU3 on Nov 3rd, 2009 digg this super bookmark
I was banned from paradoxplaza.com forums and although I obviously think it was extremely unfair, I am nto going to waste my time talking about it. So, from now on, this is where you can find me, on moddb.com.
Something very important in histroy that is completely wrong in EU3 is the concept of inflation involved with Gold and Silver coinage or trading versus Fiat currencies that have no or little actual value other than what the government says its value is. There has been Fiat currencies in history and this is where the real inflation happened. Gold and SIlver rarely change in value if at all and are always desired but once a fiat currency is used, Gold and SIlver are no longer the focus and thus the value assigned to the fiat currency can vary by extremes. In Terra Nova 10.82, Gold and Silver trade goods will no longer automaticly give inflation. Instead, there will be events for natiosn to choose Gold/Silver Currencies or Fiat currencies. This is what will control the majority of inflation problems or soultions in TN mod. This choice of currencies.
This version is for IN or complete version 3.2 Beta October 7th or October 9th.
Terra Nova mod version9.58(INx 3.1 only - from filefront) is released!
This version is for 3.2 Beta October 9th or October 7th but includes instructions for using the november 27th patch with 10.81.
This version is for 3.2 Beta October 5th 2009 only but there is instructions on how to use it for the November 27th 2008 patch or the Oct 7th 2009 patch.
This version is for Napoleon's Ambition version 2.1 only.
This is the last version for EU3 v1.3. Please refer to the install instructions on the PI forum, TN thread.
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Hi i have a problem with installing this mod
wel its not a real problem but i don't really know how to install it
and i am not really new to this either
First this maybe the problem: i have only the normal version of eu3 not patched( i think) and no expansions. Should this work with this?
you mention for instal instructions to the Pi forum Th thread
wel i am not sure what this si (and yes i even try to google it)
i donwloaded the Terra Nova mod 10.81
i installed it into the right map (not the map it auto chooses for you but the actual map wher ei installed the game)
and now i find the Terrra Nova mod inside my mod map of EU3
but now what?
if i press the exe. button inside that map i don't see a lot of difference from the real game
if i copy all the files inside my EU3 map (and replace them)
the game doesnt work anymore
What should i do
thanks in advance
If you do not have the expansions then 3.21 or 3.25 are the only versions that will work for you. You will need to use patch 1.3 for EU3. check the PI forums for that patch.
Forum.paradoxplaza.com
if you cannot find it, i can upload it for you.
Hey thanks for the fast reply
so i downloaded 3.25 version and i copied the files from my mod map into my main map and replaced them (not sure this is what i was ment to do but its the only thing i could think of
but when i start the game it gives an error
:File exception
exception in c/: active projects/clauswitz/ clausewitzlib/discfile.cpp, line 421
could not open countries/rebel.txt
is this error my fault? did i do anything wrong?
or should i reinstall the game
You're welcome.
well, the mod should only be put into the EU3\mod\ folder so that the Terra Nova folder and Terra Nova.mod file are right inside the mod folder. once you do that, the game launcher will let you select the mod in the pull down menu. If you placed the mod files directly over (replacing them) the vanilla files then you might need to reinstall the EU3 gam and the mod. if there is not a mod folder in your EU3 folder then just make a new folder called 'mod' (without the ' ' ) in lower case letters.
Is there any particular reason the only start date is 1 AD...?
This is a installations error I think.
It sounds like you forgot to use the mod\Terra Nova\common\defines.txt file (if you are running 3.2 beta October 5th or October 7th patches). you should copy that file into your mod directory from the 10.80 archive. If you are using 3.2 beta November 27th, then you need to use the defines.txt file from TN 10.79.
I got it fixed. Many thanks. =D
you're welcome
thanks ya i will get the complete pack I am an fan of the Eu series
cool :D
there will also be another expansion coming out in December I guess. Heir to the Throne.