A futuristic, fast paced, first person grappling adventure!

Tension takes place in a futuristic facility where you are training to join a prominent, high-tech group that opposes a totalitarian government. You use a full body suit, imbued with a grappling hook, air-brakes, and jump jets to navigate obstacles and prove yourself worthy.

This fast paced urban race/puzzle game is sure to keep you interested and excited for more.

Features: (click any links for the related news post)

  • High tech suit employing new game mechanics like the grappling hook, air-brakes and jump jets.
  • Voice acting to accompany on-screen tips to aid the learning process.
  • Simple control scheme, minimal buttons with the same level of control.
  • Large and complex levels to combine skill and use of the suit.
  • Time trial mode to test your metal and compare with the rest of the community.
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Time trial post-game 2 Time trial post-game 1 Training Room Prototype
Blog RSS Feed Report abuse Latest News: Time Trial Highscores

2 comments by AnotherOne1 on Aug 7th, 2012

Hey all! Alex here, I know it's been a while since I've posted but this next feature I've been working on has taken quite a bit of time to get the proper infrastructure in place so here goes.

I've been working on implementing an online highscore system in for Tension to be used in time trial maps. This system would allow users to compare themselves to other players around the world and try and achieve recognition as top of the food chain.

Without further adieu here is an early screenshot of the post-game screen:

Time trial post-game 1

Name submission:

Time trial post-game 2

As you can see it will automatically retrieve the global times for the map you've completed, and clicking on any name in the list will show more detailed stats (steps, hooks and max speed).

If you've placed you can then submit the name of your choosing to the server and have it the envy of players everywhere, we are also actively looking into the option of allowing players to load “ghosts” of top players in game to view their route, or perhaps try a footprint/hook scheme similar to mirrors edge.

Or just let the player fend for themselves, since we've found that the most shall we say.. Creative (read: borderline cheating) solutions are found without prompting.

As always, comments and feedback are awesome!

Cheers,
-Alex

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Post comment Comments  (0 - 10 of 211)
~WILLAM~
~WILLAM~ Dec 31 2013, 4:23pm says:

If this dies or you move engine, will you release the source code?

+1 vote     reply to comment
Guest
Guest Jan 7 2014, 2:44pm replied:

Were definitely in a decline unfortunately.. Source code not sure yet but we would at least release a playable build/demo what have you.

+2 votes     reply to comment
AnotherOne1
AnotherOne1 Jan 7 2014, 2:45pm replied:

Sorry, verifying that this was me.. Apparently i wasn't logged in. lol

+1 vote     reply to comment
~WILLAM~
~WILLAM~ Feb 10 2014, 1:35pm replied:

A playable demo sounds great :)

+1 vote     reply to comment
krayzehniss
krayzehniss Jul 10 2013, 1:31pm says:

Wow! Looking great! When do I get some sort of download, or are you planning to sell it? Because I would DEFINITELY buy it!

+1 vote     reply to comment
~WILLAM~
~WILLAM~ Apr 25 2013, 2:01pm says:

This mod better not die. It looks so good, I've been following it's progress long before I registered here.
EDIT: 751st tracker!

+2 votes     reply to comment
Helmerdrake
Helmerdrake Feb 12 2013, 4:26pm says:

PLEASE DONT DIE, I BEG YOU

+1 vote     reply to comment
AnotherOne1
AnotherOne1 Feb 19 2013, 11:53am replied:

Wahhhh, we are trying..

+1 vote     reply to comment
Helmerdrake
Helmerdrake Mar 15 2013, 8:53am replied:

If you guys need help, i can allways help with testing/animating/mapping.

+2 votes     reply to comment
Helmerdrake
Helmerdrake Feb 7 2013, 9:44am replied:

well. AFF just updated their site after about 2 years.

+1 vote     reply to comment
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