A futuristic, fast paced, first person grappling adventure!

Tension takes place in a futuristic facility where you are training to join a prominent, high-tech group that opposes a totalitarian government. You use a full body suit, imbued with a grappling hook, air-brakes, and jump jets to navigate obstacles and prove yourself worthy.

This fast paced urban race/puzzle game is sure to keep you interested and excited for more.

Features: (click any links for the related news post)

  • High tech suit employing new game mechanics like the grappling hook, air-brakes and jump jets.
  • Voice acting to accompany on-screen tips to aid the learning process.
  • Simple control scheme, minimal buttons with the same level of control.
  • Large and complex levels to combine skill and use of the suit.
  • Time trial mode to test your metal and compare with the rest of the community.
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Hey all! Alex here, I know it's been a while since I've posted but this next feature I've been working on has taken quite a bit of time to get the proper infrastructure in place so here goes.

I've been working on implementing an online highscore system in for Tension to be used in time trial maps. This system would allow users to compare themselves to other players around the world and try and achieve recognition as top of the food chain.

Without further adieu here is an early screenshot of the post-game screen:

Time trial post-game 1

Name submission:

Time trial post-game 2

As you can see it will automatically retrieve the global times for the map you've completed, and clicking on any name in the list will show more detailed stats (steps, hooks and max speed).

If you've placed you can then submit the name of your choosing to the server and have it the envy of players everywhere, we are also actively looking into the option of allowing players to load “ghosts” of top players in game to view their route, or perhaps try a footprint/hook scheme similar to mirrors edge.

Or just let the player fend for themselves, since we've found that the most shall we say.. Creative (read: borderline cheating) solutions are found without prompting.

As always, comments and feedback are awesome!

Cheers,
-Alex

Still... Not... Dead...

Still... Not... Dead...

News 6 comments

Just a quick update today, where we've been, where we're going, and how we're going to get there.

The Show Must Go On...

The Show Must Go On...

News 5 comments

Finally, something for you besides new map concepts!

The Bad News First

The Bad News First

News 10 comments

We've got some good news and some bad news for you all today...

Training Room Mockups + Happy Holidays!

Training Room Mockups + Happy Holidays!

News 4 comments

A few screen shots showing some of the work in progress trainign rooms focussed mainly on playable geometry and soft lighting.

Post comment Comments  (0 - 10 of 212)
ferdyfist
ferdyfist

oh hello..?

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Шill
Шill

If this dies or you move engine, will you release the source code?

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Guest
Guest

Were definitely in a decline unfortunately.. Source code not sure yet but we would at least release a playable build/demo what have you.

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AnotherOne1 Creator
AnotherOne1

Sorry, verifying that this was me.. Apparently i wasn't logged in. lol

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Шill
Шill

A playable demo sounds great :)

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krayzehniss
krayzehniss

Wow! Looking great! When do I get some sort of download, or are you planning to sell it? Because I would DEFINITELY buy it!

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Шill
Шill

This mod better not die. It looks so good, I've been following it's progress long before I registered here.
EDIT: 751st tracker!

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Helmerdrake
Helmerdrake

PLEASE DONT DIE, I BEG YOU

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AnotherOne1 Creator
AnotherOne1

Wahhhh, we are trying..

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Helmerdrake
Helmerdrake

If you guys need help, i can allways help with testing/animating/mapping.

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