A futuristic, fast paced, first person grappling adventure!

Tension takes place in a futuristic city where you are part of a prominent high tech terrorist group. You use a full body suit, imbued with a grappling hook, air-brakes, and jump jets to navigate the city and complete your mission.

This fast paced urban race/puzzle game is sure to keep you interested and excited for more.

Features: (click any links for the related news post)

  • High tech suit employing new game mechanics like the grappling hook, air-brakes and jump jets.
  • Voice acting to accompany on-screen tips to aid the learning process.
  • Simple control scheme, minimal buttons with the same level of control.
  • Large and complex levels to combine skill and use of the suit.
  • Time trial mode to test your metal and compare with the rest of the community.
Nominate for Mod of the Year 2009

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Image RSS Feed Latest Screens
Initial Crosshair - Basically a joke Example of side view of a map idea. Example of NoHook Texture
Blog RSS Feed Report abuse Latest News: Air-brakes, New Super Jump & Start Of HUD

12 comments by AnotherOne1 on Nov 14th, 2009 digg this super bookmark


Hey guys!

I know you have all been craving updates, and they have stopped being posted as frequently so I'd like to address that first.

Cooper and I have started school now, so our lives have gotten insanely busy. This summer when we began, we had the ability to update every week. Now, getting substantial content in a week isn't as easy and lame filler updates don't seem fair to our community. This isn't saying development has slowed down, we are still really hammering away (no pun intended) at it, we just have less to show for it.

We thought of doing little Bio's or maybe go more in depth about the design of the game and how we went about doing certain things. If there is anything specific you guys would like to see or hear more about let us know! Comment, Private Message or E-Mail are all checked frequently.

On to the meat of this update, the Air-brakes, New Jump Jets and beginning of the HUD!

(If you aren't a fan of lengthy text descriptions, as always, there is video and still images below)

Crosshair:
Fairly simple, the only difference being the color of the outer ring alternates between Green and Red depending on whether or not the surface you're looking at is hookable. Of course you can turn off the color changing or the outer ring all together in the options menu.

I just had to post this image of the first crosshair we made this weekend, it makes Cooper and I laugh every time we see how ridiculous it looks. Definitely a “special” crosshair.
Initial Crosshair - Basically a joke
The new one doesn't look like it was drawn with a crayon....

New Jump Jets:
The old jump jets functioned exactly how they should have but not quite how we wanted. We were always looking for more of a high jump than a long jump. So now with some revised movement code we got the higher arc when the player jumps that we've wanted.

Air-brakes:
The air-brakes were a long time in design because we couldn't get them working quite the way we had originally imagined.We started by simply slowing the player overall but it ended up looking odd, because after he was slowed going forward, he started to fall but was still slowing. So we came up with the solution, while you hold the key the player slows in the direction he was moving when you started holding it.


As you can see it's really coming together and we are excited to say we are very close to starting our closed alpha. The fact that we are starting the HUD is also exciting, because it means that we are very satisfied with our game mechanics. The game will soon be receiving a slow but well deserved face lift.

Thanks for all of your support! 

As I said earlier, if you have any ideas for an update you'd like to see let us know.

- Alex

Media RSS Feed Latest Video
Comments  (0 - 10 of 56)
SweatbackSTEEN
SweatbackSTEEN Dec 21 2009, 6:59pm says:

there hasn't been anything in over a month...*sniffle*

+1 vote     reply to comment
AnotherOne1
AnotherOne1 Dec 23 2009, 1:08am replied: New Comment

We know, sorry guys! Trying sooo hard to get an update figured out. But let's just say hammer has been "difficult" to work with lately...

+1 vote     reply to comment
amankino
amankino Dec 21 2009, 7:19am says:

goooodddd mod =)
awesome

+1 vote     reply to comment
Rookie718
Rookie718 Dec 9 2009, 8:04pm says:

this mod looks amazing, tracking.

+2 votes     reply to comment
RedTiki
RedTiki Dec 3 2009, 4:36am says:

oh god, why am i so weak when it comes to this kind of mod T_T

+1 vote     reply to comment
kaelinkato123
kaelinkato123 Nov 26 2009, 10:58am says:

this is teh most awsomest S*@T ever!!!!!!!

+1 vote     reply to comment
Gosthy
Gosthy Nov 19 2009, 2:08pm says:

Lol I had a dream last night, that you relased the demo/beta of tension. I had a lot of fun! xD I wanted to test my maps when I woke up. :(

+1 vote     reply to comment
bogt
bogt Nov 15 2009, 7:49am says:

nice nice i would try to offer my maping skills but i know ill get ture down like all mods do now adays. but i just want to see the how this mods going to look are u going to make it like a city or some thing plz tell

-3 votes     reply to comment
WatchMaker
WatchMaker Nov 15 2009, 6:53am says:

Hey guys, just found this mod, and I've got to say I'm pretty impressed with both the idea and the execution so far! It's definately got a lot of potential. (Which looks to be well recognized so far.)

I'd like to offer my help. If there are any positions or particular aspects of development you need help with, send me a personal message. I've worked with some of the top source mods, and I've got a "jack of all trades" skill set when it comes to source development!

+1 vote     reply to comment
Icedecknight
Icedecknight Nov 15 2009, 12:25am says:

This mod is turning out extremely cool and well made gj.

+3 votes     reply to comment
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