A futuristic, fast paced, first person grappling adventure!

Tension takes place in a futuristic facility where you are training to join a prominent, high-tech group that opposes a totalitarian government. You use a full body suit, imbued with a grappling hook, air-brakes, and jump jets to navigate obstacles and prove yourself worthy.

This fast paced urban race/puzzle game is sure to keep you interested and excited for more.

Features: (click any links for the related news post)

  • High tech suit employing new game mechanics like the grappling hook, air-brakes and jump jets.
  • Voice acting to accompany on-screen tips to aid the learning process.
  • Simple control scheme, minimal buttons with the same level of control.
  • Large and complex levels to combine skill and use of the suit.
  • Time trial mode to test your metal and compare with the rest of the community.
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Time trial post-game 2 Time trial post-game 1 Training Room Prototype
Blog RSS Feed Report abuse Latest News: Time Trial Highscores

2 comments by AnotherOne1 on Aug 7th, 2012

Hey all! Alex here, I know it's been a while since I've posted but this next feature I've been working on has taken quite a bit of time to get the proper infrastructure in place so here goes.

I've been working on implementing an online highscore system in for Tension to be used in time trial maps. This system would allow users to compare themselves to other players around the world and try and achieve recognition as top of the food chain.

Without further adieu here is an early screenshot of the post-game screen:

Time trial post-game 1

Name submission:

Time trial post-game 2

As you can see it will automatically retrieve the global times for the map you've completed, and clicking on any name in the list will show more detailed stats (steps, hooks and max speed).

If you've placed you can then submit the name of your choosing to the server and have it the envy of players everywhere, we are also actively looking into the option of allowing players to load “ghosts” of top players in game to view their route, or perhaps try a footprint/hook scheme similar to mirrors edge.

Or just let the player fend for themselves, since we've found that the most shall we say.. Creative (read: borderline cheating) solutions are found without prompting.

As always, comments and feedback are awesome!


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Post comment Comments  (40 - 50 of 212)
Mr.Tomatoe Jan 10 2012 says:

omg havent been on moddb for a long time how do i track

+2 votes     reply to comment
Shadowbyte Jan 8 2012 says:

I hope it gets finished i want to play this alot, btw will there be multiplayer/singleplayer or is it only multiplayer, both is fine

+2 votes     reply to comment
Dr.Goupyl Dec 27 2011 says:

Wow, that's really impressive ! I really like that style.

+2 votes     reply to comment
Zeltrax Dec 27 2011 says:

Will any multiplayer features be implemented? Like a coop or mess around level?

+3 votes     reply to comment
amkdude Aug 21 2011 says:

i really think you should make a source version and a unreal but definitly source if it is unreal what game will i need to play it

+2 votes     reply to comment
AnotherOne1 Creator
AnotherOne1 Aug 27 2011 replied:

There will be a source game forsure.

+2 votes   reply to comment
amkdude Aug 27 2011 replied:

cool thanks

+2 votes     reply to comment
AnotherOne1 Creator
AnotherOne1 Aug 29 2011 replied:

No problem, also if on Unreal you wont need any game. It'll be a standalone download :)

+3 votes   reply to comment
ClassyGamer Aug 19 2011 says:

Wait. By swapping to UDK will you be moding content from another UDK game, or will you make an entirely new game?

Also is this question a little ... noobish?

+2 votes     reply to comment
AnotherOne1 Creator
AnotherOne1 Aug 19 2011 replied:

Well we will probably start with the unreal tournament base. But it will be at the level of modification where you probably couldn't tell if it was from UT3 or scratch.

No question is too noobish!

+2 votes   reply to comment
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3 years ago
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