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A futuristic, fast paced, first person grappling adventure!
Tension takes place in a futuristic facility where you are training to join a prominent, high-tech group that opposes a totalitarian government. You use a full body suit, imbued with a grappling hook, air-brakes, and jump jets to navigate obstacles and prove yourself worthy.
This fast paced urban race/puzzle game is sure to keep you interested and excited for more.
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2 comments by AnotherOne1 on Aug 7th, 2012
Hey all! Alex here, I know it's been a while since I've posted but this next feature I've been working on has taken quite a bit of time to get the proper infrastructure in place so here goes.
I've been working on implementing an online highscore system in for Tension to be used in time trial maps. This system would allow users to compare themselves to other players around the world and try and achieve recognition as top of the food chain.
Without further adieu here is an early screenshot of the post-game screen:
Name submission:
As you can see it will automatically retrieve the global times for the map you've completed, and clicking on any name in the list will show more detailed stats (steps, hooks and max speed).
If you've placed you can then submit the name of your choosing to the server and have it the envy of players everywhere, we are also actively looking into the option of allowing players to load “ghosts” of top players in game to view their route, or perhaps try a footprint/hook scheme similar to mirrors edge.
Or just let the player fend for themselves, since we've found that the most shall we say.. Creative (read: borderline cheating) solutions are found without prompting.
As always, comments and feedback are awesome!
Cheers,
-Alex
i really think you should make a source version and a unreal but definitly source if it is unreal what game will i need to play it
There will be a source game forsure.
Wait. By swapping to UDK will you be moding content from another UDK game, or will you make an entirely new game?
Also is this question a little ... noobish?
Well we will probably start with the unreal tournament base. But it will be at the level of modification where you probably couldn't tell if it was from UT3 or scratch.
No question is too noobish!
This looks properly amazing!
Why move the engine? Also the grapple should be limited to objects it can hook on to.
Because Unreal is a great fit for the level size we would like to have to play with, also NO_HOOK textures as we call em are already implemented =]
With Just Cause 2 and Mirror's Edge,you get this awesome mix.Tracking!
i aggree
Hahaha working towards it, we wanna make sure you all are satisfied!