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Report RSS Running & Jumping Mechanics

A brief overview of the run and super-jump. Also answers to two common questions. (Gameplay Video)

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Hey again guys, Cooper and I have been pretty hard pressed for time lately, but we got together this weekend, and after some pizza and Oreos we got to work on Tension. I managed to implement two new features: the run and jump game play mechanics.

(If you aren't a fan of lengthy text descriptions, there is a video underneath)

Run:
We saw a comment from a user (yes, we actually read those) about how the player should keep speed when moving, and gain it while running, like Mirror's Edge. So we started with a simple run, which gained speed over time. It was almost final, and after adding the requisite code for keeping the speed from swings and pulls, it now is complete.

Jump:
Jumping posed some interesting issues. We wanted a variable (charge) jump, but soon realized this made levels far too difficult and hard to design. So then we decided to add onto our momentum concept with the double-jump. It functions as a normal jump, but when the player jumps onto a ledge, he can perform a two-jump combo. In this combo the second jump launches you high into the air.


This integrated so nicely with the swing and pull because you really built up speed throughout the level. It really keeps the pace of the game up. I also thought I'd take a second to answer two popular questions/comments I've noticed in the comments.

Sounds
We have NONE of our own sound effects as of now. Anything you hear is a placeholder, for example the grapple is all RPG sounds.

Multi-Player
While it was in the original design plans (and still is) we are focusing on getting solid game play first. This means if we get this single player version of the game working how we want, and it's well received by the community, we will be moving on to a multi-player version.

Thanks for reading! Don't forget to comment; we love the feedback. Be sure to check out the grappling gameplay if you missed it!

Also, Cooper will most likely chime in later with a mid-week update of what he is working on.

- Alex

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Feared
Feared - - 647 comments

Great job!
Hope to see some more update's! +1

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awesomepossum
awesomepossum - - 997 comments

Wow, you guys are iterating through movement code really fast. And it all looks like it flows together so smoothly already. Great work!

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Gosthy
Gosthy - - 736 comments

"We saw a comment from a user..."
Cool, I requested it! :D

Anyway, really nice job. I can't wait to play it. Keep it up.

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DuckSauce
DuckSauce - - 969 comments

This is looking sweet, tracking!

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BRKNnode
BRKNnode - - 92 comments

thats lush... tracking..

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eXeC64
eXeC64 - - 225 comments

Loving the movement improvements.

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PierreOfTheFrench
PierreOfTheFrench - - 320 comments

Wow that looks great, very fluid and realistic. Great work

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Vizitas
Vizitas - - 66 comments

spider man much? :D

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SweatbackSTEEN
SweatbackSTEEN - - 118 comments

awesome stuff you got there

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nipzor
nipzor - - 60 comments

any chance to get early acces on this alpha? wish I could play it right now!

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Gosthy
Gosthy - - 736 comments

Sadly, no. Even their close friends can't play/test it.

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Armageddon104
Armageddon104 - - 3,128 comments

This mod is amazing! I want to play it right now! It looks so addicting! :D

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|KILroy|
|KILroy| - - 346 comments

Damn, this mod looks brilliant.

Loving the concept dudez. Keep up the fantastic work....time to track this babeh >8D

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