A futuristic, fast paced, first person grappling adventure!

Tension takes place in a futuristic facility where you are training to join a prominent, high-tech group that opposes a totalitarian government. You use a full body suit, imbued with a grappling hook, air-brakes, and jump jets to navigate obstacles and prove yourself worthy.

This fast paced urban race/puzzle game is sure to keep you interested and excited for more.

Features: (click any links for the related news post)

  • High tech suit employing new game mechanics like the grappling hook, air-brakes and jump jets.
  • Voice acting to accompany on-screen tips to aid the learning process.
  • Simple control scheme, minimal buttons with the same level of control.
  • Large and complex levels to combine skill and use of the suit.
  • Time trial mode to test your metal and compare with the rest of the community.
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Time trial post-game 2 Time trial post-game 1 Training Room Prototype
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Hey all! Alex here, I know it's been a while since I've posted but this next feature I've been working on has taken quite a bit of time to get the proper infrastructure in place so here goes.

I've been working on implementing an online highscore system in for Tension to be used in time trial maps. This system would allow users to compare themselves to other players around the world and try and achieve recognition as top of the food chain.

Without further adieu here is an early screenshot of the post-game screen:

Time trial post-game 1

Name submission:

Time trial post-game 2

As you can see it will automatically retrieve the global times for the map you've completed, and clicking on any name in the list will show more detailed stats (steps, hooks and max speed).

If you've placed you can then submit the name of your choosing to the server and have it the envy of players everywhere, we are also actively looking into the option of allowing players to load “ghosts” of top players in game to view their route, or perhaps try a footprint/hook scheme similar to mirrors edge.

Or just let the player fend for themselves, since we've found that the most shall we say.. Creative (read: borderline cheating) solutions are found without prompting.

As always, comments and feedback are awesome!


Still... Not... Dead...

Still... Not... Dead...

3 years ago News 6 comments

Just a quick update today, where we've been, where we're going, and how we're going to get there.

The Show Must Go On...

The Show Must Go On...

3 years ago News 5 comments

Finally, something for you besides new map concepts!

The Bad News First

The Bad News First

3 years ago News 10 comments

We've got some good news and some bad news for you all today...

Training Room Mockups + Happy Holidays!

Training Room Mockups + Happy Holidays!

3 years ago News 4 comments

A few screen shots showing some of the work in progress trainign rooms focussed mainly on playable geometry and soft lighting.

A futuristic, fast paced, first person grappling adventure!
Post comment Comments  (10 - 20 of 212)
Sammy123100 Feb 2 2013 says:

It's been just about 6 months since we've heard anything..
I'll probably presume this mod dead in another 6 months time.
I hope you guys are still working on this!

+1 vote     reply to comment
Helmerdrake Feb 7 2013 replied:

well. AFF just updated their site after about 2 years.

+1 vote     reply to comment
Helmerdrake Dec 29 2012 says:


+2 votes     reply to comment
thedavisfamily Dec 15 2012 says:

Neat idea. I am tracking this, and looking forward to the first playable version :D

+1 vote     reply to comment
Guest Dec 3 2012 says:

Are you still working on this because this looks amazing and I've been following for my whole 2000 years I've been alive.

+2 votes     reply to comment
OMGOSH1911 Oct 17 2012 says:

This is my First post.

I was wondering if this is still using the source engine. If you guys are still considering using udk then i have a couple of thing to say.

+1 vote     reply to comment
AnotherOne1 Creator
AnotherOne1 Oct 28 2012 replied:

Still considering it, but as for now we are still on Source and plan to release our inital version on Source.

+1 vote   reply to comment
WatchMasterAgrik Sep 20 2012 says:

Is it Mouse1 for grapple hook pull and Mouse2 for swing? I couldn't tell if there was one button for it or not.

+1 vote     reply to comment
AnotherOne1 Creator
AnotherOne1 Oct 2 2012 replied:

One button, Mouse1 and hold for pull, Mouse1 and let go to swing, clicking again releases.

Right now Airbrakes is mapped to Mouse2, bringing the total needed keys to play the typical WASD, Space, Ctrl and Mouse.

+1 vote   reply to comment
marshmellow. Aug 22 2012 says:

when does it come out?

+1 vote     reply to comment
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Last Update
3 years ago
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