A futuristic, fast paced, first person grappling adventure!

Media RSS Feed Report media HUD - Goal Navigation System
Post comment Comments
GIJames
GIJames Jun 9 2011, 3:57am says:

I think you should try to reduce the number of times the player has to crawl through vents or stop to push a button because things like this break the flow of gameplay. Ideally, the player should be able to finish the map without stopping. Other than that it looks good.

Regarding UDK, I think the main thing you should consider is how much extra work it would mean to switch engines. I've seen several projects fall apart because the team decided to switch to a different engine without realizing the amount of time and effort that takes.

+9 votes     reply to comment
AnotherOne1 Author
AnotherOne1 Jun 9 2011, 9:51am replied:

Hey, the vent reduction i may agree on, but little buttons etc. actually break up the flow and to be honest it can be kinda nice. We'll definitely keep this in mind in play testing, but unbroken looooong grappling sections get repetitive.

As far as UDK wait for the new news post :)

+1 vote   reply to comment
Dense_Electric Creator
Dense_Electric Jun 9 2011, 6:46pm replied:

Reducing the number of vents a bit might help gameflow, but I've also got to agree with what Alex said - nothing but grappling gets old pretty quickly.

Our current ideas for more finalized maps includes a lot of multiple paths, though, hopefully you'll have a choice more often than not ;)

+2 votes   reply to comment
ZPower
ZPower Jun 9 2011, 7:30am says:

I am really liking the feel of the gameplay.

Keep making it awesome.

+2 votes     reply to comment
KEEP_IT_UP!
KEEP_IT_UP! Jun 9 2011, 7:30am says:

guys! PLEASE MAKE A SPIDERMAN MOD OUT OF THAT CODE! :D PLEAAAAAAAAAAZE.

awesome update. :)

+1 vote     reply to comment
kazumo
kazumo Jun 9 2011, 9:00am says:

If you switch the engine, please, relase a demo for the source engine, because I love this mod, and I don't want it on UDK :(

+1 vote     reply to comment
Mr.Walrus
Mr.Walrus Jun 9 2011, 9:32am says:

Brilliant work, this looks like it's really going to enhance the flow of gameplay.

On the Engine issues, I think I have to agree with GIJames. There is a lot of work that would simply be lost; not only that, but I believe it would destroy a large chunk of the fanbase.

+3 votes     reply to comment
Reeze17
Reeze17 Jun 9 2011, 11:36am replied:

Perfectly worded, my friend.

+1 vote     reply to comment
AnotherOne1 Author
AnotherOne1 Jun 9 2011, 9:50am says:

Hey guys, if you could hold off engine discussion here I'd appreciate it. The new news post which is awaiting auth talks ALOT about it. Hopefully you'll like what we've come up with better.

+1 vote   reply to comment
JohnnyMaverik
JohnnyMaverik Jun 9 2011, 2:17pm says:

Looks really good. Not too bothered about which engine you go with, which ever is best for allowing you to achieve your goals really.

+2 votes     reply to comment
Quansword
Quansword Jun 9 2011, 3:28pm says:

I like the crawling in vents and stuff, when the thing is done it will be harder to tell where to go and how to get there because all the textures and extras will be added in, so it will fit in better than it does now, regarding the engine switch, why dont you release two demos, one on source and the other on udk, then you could get feedback on which is better.

+1 vote     reply to comment
Dense_Electric Creator
Dense_Electric Jun 9 2011, 6:37pm replied:

Ha, don't worry too much about that. If anything it will be easier, I'm going to use a combination of spraypainted arrow textures, more finalized lighting, and more careful map design in order to ensure that the player will never have to stop and figure out where to go. ;)

Keep in mind that these are merely demo maps, intended to show off features like the HUD and to give me a chance to figure out what works and what doesn't work for Tension gameplay. The final maps will be even better to play.

+1 vote   reply to comment
Quansword
Quansword Jun 10 2011, 5:48pm replied:

I actualy thought of the maps being harder being a good thing, and now that I think of it you should have multiple routes in some places so the speed demons could find the best ones

+2 votes     reply to comment
ScicoPax
ScicoPax Jun 9 2011, 4:23pm says:

I don't know what game is better, this or inMomentum. :|

+1 vote     reply to comment
KarimIO
KarimIO Jun 9 2011, 7:30pm says:

Great job, guys! Can't wait to give it a go, when you release it.

+2 votes     reply to comment
rocketmanj2
rocketmanj2 Jun 10 2011, 12:32am says:

release a demo for it for source engine NOW!!!! PLZ

+1 vote     reply to comment
Gorgoth
Gorgoth Jun 11 2011, 7:48am says:

That was awesome. Keep it up guys.

+1 vote     reply to comment
AkiraTea
AkiraTea Jun 27 2012, 2:23pm says:

If you're switching, could you release your .vmf files so other can learn from what you've done?

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Description

Gameplay featuring the new goal navigation system built into the HUD, also showing the new map Zach has been working on.

Video Details
Type
Demonstration
Date
Jun 9th, 2011
Length
03:53
Filename
New_Final.mov
Options
URL
Embed
Share
Report Abuse
Report media
Add Media
Members only