A futuristic, fast paced, first person grappling adventure!

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GIJames Jun 9 2011 says:

I think you should try to reduce the number of times the player has to crawl through vents or stop to push a button because things like this break the flow of gameplay. Ideally, the player should be able to finish the map without stopping. Other than that it looks good.

Regarding UDK, I think the main thing you should consider is how much extra work it would mean to switch engines. I've seen several projects fall apart because the team decided to switch to a different engine without realizing the amount of time and effort that takes.

+9 votes     reply to comment
AnotherOne1 Author
AnotherOne1 Jun 9 2011 replied:

Hey, the vent reduction i may agree on, but little buttons etc. actually break up the flow and to be honest it can be kinda nice. We'll definitely keep this in mind in play testing, but unbroken looooong grappling sections get repetitive.

As far as UDK wait for the new news post :)

+1 vote   reply to comment
Dense_Electric Creator
Dense_Electric Jun 9 2011 replied:

Reducing the number of vents a bit might help gameflow, but I've also got to agree with what Alex said - nothing but grappling gets old pretty quickly.

Our current ideas for more finalized maps includes a lot of multiple paths, though, hopefully you'll have a choice more often than not ;)

+2 votes   reply to comment
ZPower Jun 9 2011 says:

I am really liking the feel of the gameplay.

Keep making it awesome.

+2 votes     reply to comment
KEEP_IT_UP! Jun 9 2011 says:


awesome update. :)

+1 vote     reply to comment
kazumo Jun 9 2011 says:

If you switch the engine, please, relase a demo for the source engine, because I love this mod, and I don't want it on UDK :(

+1 vote     reply to comment
Mr.Walrus Jun 9 2011 says:

Brilliant work, this looks like it's really going to enhance the flow of gameplay.

On the Engine issues, I think I have to agree with GIJames. There is a lot of work that would simply be lost; not only that, but I believe it would destroy a large chunk of the fanbase.

+3 votes     reply to comment
Reeze17 Jun 9 2011 replied:

Perfectly worded, my friend.

+1 vote     reply to comment
AnotherOne1 Author
AnotherOne1 Jun 9 2011 says:

Hey guys, if you could hold off engine discussion here I'd appreciate it. The new news post which is awaiting auth talks ALOT about it. Hopefully you'll like what we've come up with better.

+1 vote   reply to comment
JohnnyMaverik Jun 9 2011 says:

Looks really good. Not too bothered about which engine you go with, which ever is best for allowing you to achieve your goals really.

+2 votes     reply to comment
Quansword Jun 9 2011 says:

I like the crawling in vents and stuff, when the thing is done it will be harder to tell where to go and how to get there because all the textures and extras will be added in, so it will fit in better than it does now, regarding the engine switch, why dont you release two demos, one on source and the other on udk, then you could get feedback on which is better.

+1 vote     reply to comment
Dense_Electric Creator
Dense_Electric Jun 9 2011 replied:

Ha, don't worry too much about that. If anything it will be easier, I'm going to use a combination of spraypainted arrow textures, more finalized lighting, and more careful map design in order to ensure that the player will never have to stop and figure out where to go. ;)

Keep in mind that these are merely demo maps, intended to show off features like the HUD and to give me a chance to figure out what works and what doesn't work for Tension gameplay. The final maps will be even better to play.

+1 vote   reply to comment
Quansword Jun 10 2011 replied:

I actualy thought of the maps being harder being a good thing, and now that I think of it you should have multiple routes in some places so the speed demons could find the best ones

+2 votes     reply to comment
ScicoPax Jun 9 2011 says:

I don't know what game is better, this or inMomentum. :|

+1 vote     reply to comment
KarimIO Jun 9 2011 says:

Great job, guys! Can't wait to give it a go, when you release it.

+2 votes     reply to comment
rocketmanj2 Jun 10 2011 says:

release a demo for it for source engine NOW!!!! PLZ

+1 vote     reply to comment
Gorgoth Jun 11 2011 says:

That was awesome. Keep it up guys.

+1 vote     reply to comment
AkiraTea Jun 27 2012 says:

If you're switching, could you release your .vmf files so other can learn from what you've done?

+1 vote     reply to comment
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Gameplay featuring the new goal navigation system built into the HUD, also showing the new map Zach has been working on.

Video Details
Jun 9th, 2011
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