Ppsh-41 Conversion Try out V2
May 31, 2013 Demo 1 commentConversion of Ppsh-41 by MrSalazar2005 This is what I added/changed in version 2: -New muzzleflash image (starburst_6p.iwi) -Slightly increased speed...
Hey everyone!
I wanted to let you know that I will currently be posting some stuff for the Tactical Realism mod in my Facebook page. The things I will be posting will be videos, images, and news.
Just remember that this doesn't mean that I will stop posting things on Moddb. Moddb is still the primary website in which I'll add new things that have to do with my mods.
In Facebook I'll also be posting some stuff including links that take you to Moddb or YouTube.
I'll not only be posting things that have to do with the Tactical Realism mod, but also things about my other projects that could be anything.
Keep in mind that I just created the page a few days ago.
So here's the link Facebook.com
I'll keep you guys updated.
0 comments by MrSalazar2005 on May 11th, 2013
Hey everyone!
I wanted to let you know that I will currently be posting some stuff for the Tactical Realism mod in my Facebook page. The things I will be posting will be videos, images, and news. Just remember that this doesn't mean that I will stop posting things on Moddb. Moddb is still the primary website in which I'll add new things that have to do with my mods. In Facebook I'll also be posting some of the stuff, including links that take you to Moddb or YouTube.
I'll not only be posting things that have to do with the Tactical Realism mod, but also things about my other projects that could be anything.
Keep in mind that I just created the page a few days ago.
So here's the link Facebook.com
I'll keep you guys updated.
Conversion of Ppsh-41 by MrSalazar2005 This is what I added/changed in version 2: -New muzzleflash image (starburst_6p.iwi) -Slightly increased speed...
Only for the Ppsh-41. Conversion of Ppsh-41 by MrSalazar2005 This mod (zzzz_NewPpsh-41) changes many aspects of the Ppsh-41, these are: -Sound -Weapon...
This demo is to show you what the grenade explosion will look like when it explodes on mud since the video that was intended to show you that wasn't of...
A few suggestions:
- The picture where you showed the new face textures for the sergeant (I'm sorry I don't remember his name), have all wounds on one side of his face, and or blood coming from his forehead; that's more realistic than dried up carpet burns.
- Improve the tree models and textures on Hill 400, and if you can custom-model roots for the trees to be sticking out from the craters, that'd be nice too.
Aside from that, I really like what you've done so far. Especially with the smoke.
-For the face blood textures, I will take into account what you wrote about it. It's a very good idea. Right now I will be concentrated more on the scripts and effects though. I will leave the faces for later but I will make them look very good.
-For the models though. I think that will have to wait, right now I cannot edit models but I can use the originals for projectiles, debris, etc.
I still haven't tried to see if I can edit the textures for Hill 400 and other maps. But I will do it and if I can, the first thing I'll do is change the bunker color from bluish to gray like concrete.
Thanks for the suggestions!
holy **** its awesome!!!!!!!
hahahahaha, thanks! It's titgoblingly awesome!
I'll be looking forward for this mod
Thanks! I'll be looking forward to release it.
Waowwwww!!! Your ideas are very good. Looks very interesting:)
Thanks!
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I will be uploading small files here: Moddb.com