Great news! I have advanced the mod greatly since the last update, even though I have not been able to provide videos or screenshots. There are only a few minor things that I have to fix before the first release, and I also have to ask some people for perimission on the use of their content in my mod. I am really happy on how it is looking, even though there are some odd things that cannot be fixed as of now. I have to mention that recently I have to temporarily stop working on it since I have run into a serious family issue. I don't know how much it will take before I can continue the work, but I wanted to let you know that I am trying as hard as I can. When my personal issue is dealt with, I will be able to work on the mod much more since I now have vacations, but the computer available to me has only limited uses, so I will do what I can.

Post news Report content RSS feed Distant Gun Sounds

I added distant gun sounds for each weapon for when it is fired in the distance.

Posted by MrSalazar2005 on Dec 17th, 2012

-So in the original Call of Duty 2, a weapon has one firing sound for when the player fires it, and the exact same one for when the AI (A character or a soldier in the game) fires it. I changed that to having two sounds for each weapon some time ago, one for the player (stereo), and one for the AI (mono). Now, I have changed that too, it sounds very nice, there are 3 sounds for each weapon, a stereo one for the player, the same sound but mono for the AI at close range, and a mono one for when the AI fires it from far away. Let me explain it this way, sound A is for the AI at close range, sound B is for the AI at long range, when the AI fires a weapon, at close range, you can hear sound A and a bit of sound B, when the AI is far away and firing a weapon, you can only hear sound B, nothing of sound A. When you fire your weapon, you will hear a sound, when the AI fires the same weapon close to you, at least at a certain distance from you, you will hear the exact same sound for when you fire it, but when the AI is far, you will instead hear a distant sound. Some example of this could be Medal of Honor Airborne or Call of Duty 5 (more on medal of honor airborne), these games do this same thing I'm doing with the gun sounds. If you have any question or want to ask me how I managed to do this, just send me a message.

A demonstration:

-Another thing:
When you fire your weapon, you can hear the impact of a shell hitting the ground next to you, for this, I have not mixed the sound of the shell impact with the weapon firing, I have used the sound alias to make layers of sounds so the shell impact is a separate sound file, so we can use different shell sounds, you will not hear the same shell impact all the time, and when you fire multiple bullets with your SMG, or LMG, you can hear multiple shells falling to the ground.
The shell impact sound has been calculated exactly when to sound, so if when you fire your weapon you look at the shells falling, you will know that I had to sync the shell impact sound with the shell effect, exactly when the shell hits the ground, the sound will play. It has been calculated.

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NSF001 Mar 7 2013 says:

Wow!! That is exactly what I always want!!!
BTW, how did you do that? Just change the soundaliases or the weapon files?

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MrSalazar2005 Author
MrSalazar2005 Mar 8 2013 replied:

Thanks! I managed to do this by using the sound alias.

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NSF001 Mar 8 2013 replied:

Nice! Maybe you can do an stand-alone sound mod for COD2,that will be awesome!

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MrSalazar2005 Author
MrSalazar2005 Mar 8 2013 replied:

I am thinking about doing that, that was my original idea when I started the mod almost a year ago, then I started finding out more on how to mod Cod 2. Another thing that has crossed my mind is having different choices of sounds for the final release of my mod (Tactical Realism Mod). For example having an optional pack that contains Band of Brothers sounds, or Call of Duty 5 sounds, and even more.

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