SWAT: Elite Force is a massive overhaul of SWAT 4: The Stetchkov Syndicate, making it into a more realistic tactical police simulator.

Description

Use this to upgrade an existing v7 installation to a v7.1 installation.

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SWAT: Elite Force v7 -> v7.1 Upgrade
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Guest
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Nicopathe
Nicopathe - - 129 comments

Cool update !

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aolcs
aolcs - - 9 comments

Great update!

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Longshoreman_X
Longshoreman_X - - 28 comments

Amazing update, but I just had a few problems I noticed: the textures on the less lethal Nova are a little messed up and the sights are misaligned, and the new NPCs don't appear in the quick mission maker

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Guest
Guest - - 689,953 comments

yes it seems more buggy than the older version v7

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Guest
Guest - - 689,953 comments

The new UMP looks great, but it seems to use the vanilla MP5's fire rate and firing sounds. It's also missing reload sounds as well.

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Perriry
Perriry - - 186 comments

Nice! Thanks for the patch!

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Guest
Guest - - 689,953 comments

Anyone else getting crashes when doing the Qwik Fuel mission in campaign

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Jipper
Jipper - - 1 comments

There was a server hosting advertisements and analyzing players viewing them. The server domain was bought by someone else and therefore game keeps crashing when it's trying to access the data in certain levels. Here's the fix:

Reddit.com

Kudos to BaDTimE#2058 & KrazyFire#1337 of the World Mafia Clan Discord.

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Fulkrum25
Fulkrum25 - - 23 comments

That worked perfectly. Thank you very much!

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Guest
Guest - - 689,953 comments

Make sure to put the fix in the ContentExpansion/System folder too, FYI, not just Content/System

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Guest
Guest - - 689,953 comments

Hello creator) great patch, I enjoy your SEF mod. But please, look at the SEF First Responders v0.65, there are a lot of new cool innovations that need to be added into next SEF update. Some of them:
-Mouse wheel up/down move stance from Low Ready/Ready/Aim, player speed is 1/3 more when low ready. I need it right now! :)
- pull the door instead of pushing it
- new cool designed helmets of operatives, new skins of weapons
and many others, pay attention to this!
You can find this mod on the Moddb

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Guest
Guest - - 689,953 comments

is there new maps

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Guest
Guest - - 689,953 comments

Please make an update to fill coop with bots like up to 6 (3 for each player) or is it hard to do this?

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Guest
Guest - - 689,953 comments

Your work is absolutely incredible. Bought Swat 4 and have been playing on a daily basis because of you guys. Thank you for putting this all together.

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Guest
Guest - - 689,953 comments

When to update V8

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SorcererTheCrusader
SorcererTheCrusader - - 41 comments

Is just me or the M4 dont have reload sound?

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tanphi8325
tanphi8325 - - 12 comments

Well you're aren't alone. I aslo found that the SR25 and the UMP don't have reload sound and the UMP model is bugged too

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Guest
Guest - - 689,953 comments

Anyone know what's causing the following issue? SWAT 4 works when I open it using the normal launcher, but the launcher.bat file for SEF doesn't work

***\SWAT 4\ContentExpansion\System\

SWAT Build Number: 7.1

Access Violation caused General protection fault!

History: UGUITextComponent::Draw <- GUIMultiComponent::Draw <- GUIController::NativePostRender <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop->GenerateExtraCrashInfo [(GLevel: 'myLevel' PendingLevel: '(NULL)' NetMode: 'NM_Standalone'] <- MainLoop

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$n!p3r
$n!p3r - - 415 comments

I have the same issue

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felix19960828
felix19960828 - - 1 comments

Hi!
Has anyone found a solution?

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Guest
Guest - - 689,953 comments

version v8 ?

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maiqm
maiqm - - 1 comments

(I don't have github account to report there)
v7.1 seems to be very unstable. I keep getting "Access Violation caused General protection fault!" crashes every 20-30 minutes, usually during loading mission on "Restart mission" or after loading list of missions after debrief.

For now wait for update and use v7 meanwhile, it is much more stable, got no crashes there.

Few examples (long text!):
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Crash Time: 06/11/22 20:05:24

OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 2894 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 680 (110)

UserName: Maiq
ComputerName: PROEKT
Application location: C:\!v\Sierra\SWAT 4 Gold\ContentExpansion\System\

SWAT Build Number: 7.1

Access Violation caused General protection fault!

History: FMallocWindows::Free <- FMallocWindows::Realloc [00000001 0 FArray] <- FArray::Realloc [0*2] <- FMallocWindows::Free <- UObject::StaticAllocateObject [(Arms_Standard_Door Arms_Standard_Door11)] <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport [(Arms_Standard_Door11 459077)] <- IndexToObject <- ULinkerLoad<<UObject [(LinkerLoad Transient.LinkerLoad285 459077))] <- ULevelBase::Serialize <- ULevel::Serialize <- LoadObject [(Level SP-ArmsDeal.myLevel 459077==459077/12255869 459045 5895)] <- ULinkerLoad::Preload [(Level SP-ArmsDeal.myLevel)] <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject [(Engine.Level None.MyLevel SP-ArmsDeal)] <- LoadLevel <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
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Crash Time: 06/11/22 20:22:30

OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 2894 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 680 (110)

UserName: Maiq
ComputerName: PROEKT
Application location: C:\!v\Sierra\SWAT 4 Gold\ContentExpansion\System\

SWAT Build Number: 7.1

Access Violation caused General protection fault!

History: FMallocWindows::Free <- FMallocWindows::Realloc [00000001 0 FArray] <- FArray::Realloc [0*2] <- FMallocWindows::Free <- DeleteObject [(80145)] <- DeleteGarbage [(Arms_Standard_Door13)] <- UObject::PurgeGarbage <- UObject::CollectGarbage <- Cleanup <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop->GenerateExtraCrashInfo [(GLevel: 'myLevel' PendingLevel: '(NULL)' NetMode: 'NM_Standalone'] <- MainLoop
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jake7578
jake7578 - - 1 comments

Bug: If you attach the suppressor to the MP5K A4 PDW, change to another tab, and then back to the primary weapon tab, the weapon changes to FAL.

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