SEF First Responders is coming along with the idea of a realistic and cinematic gameplay modification of Swat Elite Force.


SEF 7.0 by Eezstreet is the base mod in which my mod starts , the only possible way to play Swat 4 nowadays.
My idea is to expand the concept and explore boundaries of the visual assets and tactical gameplay.
New 3d models for weapons , equipment and environment combined with realistic sounds , weapon handling , slower pace gameplay and AI tweaks to make Swat 4 feel more "heavy" and "dangerous" than any other Swat 4 experience you had before.

Make sure to sure to join "SEF: First Responders" server on Discord for feedbacks, bug reports and coop game making!

Discord.gg

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

Swat Elite Force: First Responders v0.66 Stable


We are finally arrived to the Stable version!
So many new features and QOL changes has made this the best (trash?) FR version ever!




Make sure to sure to join "SEF: First Responders" server on Discord for feedbacks, bug reports and coop game making!
Discord.gg

FEATURE LIST:

#### V0.66 ####


ADDED:

GAMEPLAY:

  1. - Lean/Walk System , ability to lean and walk.... finally an hystoric moment for Swat4 modding!
    New and old lean system are working together for a complete... lean experience!

    NEW LEAN - Lean Left ( Default Q ) and Lean Right ( Default E ) - new lean/walk system
    OLD LEAN - Hold Command (Default CTRL ) + Lean Left ( Default Q ) and Hold Command (Default CTRL ) + Lean Right ( Default E )

  2. Partial Open Door System will swing the door partially, making possible to shoot or throw a grenade.

    You can bind new keys or holding Hold Command ( default CTRL ) and Low Ready Up/Down ( Default Mouse Wheel Up/Down )

  3. NEW TAC-AID: Maglite Torch! Using the light makes evidence glowing to allow player a faster search of them. Even AI can use this feature when got ordered to secure evidence!

    J to equip torch
    Toggle Flashlight to highlight evidence

  4. Disable Penalty Messages option for SP (in game settings options) and MP (forced to all players in Advanced server settings )
  5. Fleeing suspects are considered threat if running with a gun within 15 mts from a player
  6. Restored Weapon Zoom (disabled by default).

AI:

  1. Suspects and officers can punch their enemies at very close range!
  2. Suspects AI morale overhaul , now 15% more intiale morale.They can also "fake" dropping all weapons and decide to attack you with a chance based on skill level.

GRAPHICS:

  1. NEW OFFICERS TEXTURES (Thanks to AceVentura) !
  2. new body armors (from vanilla) , Level II armor and Kevlar (no sleeves).
  3. new headgear ( boonie hat , ballistic glasses )
  4. New Minimal HUD (optional)
  5. Dynamic shell textures on Breaching SG an Benelli M4 depending on shell type.
  6. New "Shake Camera" added when get shot or near a C2 blast.
  7. Camera shake when player has been hit and close to a C2 explosion.
  8. New "reduced" Ninebang effects

SOUNDS:

  1. New EXPLOSIONS and WEAPONS Sounds overhaul! ( Thanks to Multi ! )

FIXED:

  1. Stuttering and weight bugs in MP : removed old SEF system in change of a new simplified system with better net performances.
  2. Suspects can remove wedges only within 35 mts from players.
  3. Trapped doors are signaled by AI only there are traps in the map.
  4. MP heavy mesh texture bug



Have fun and report bugs in #bugs-report channel on Discord server as always.

You can also check the github repository and report issues there:
Github.com

SEF First Responders v0.66 arriving this Friday!

SEF First Responders v0.66 arriving this Friday!

News 2 comments

SEF First Responders v0.66 arriving this Friday 26th 17:00 CET+1 ! New BIG stuff coming up!

Swat Elite Force: First Responders v0.65 Stable

Swat Elite Force: First Responders v0.65 Stable

News 3 comments

Swat Elite Force: First Responders v0.65 Stable RELEASE 2nd July 21:00 GMT+2 !!!!!

SEF FirstResponders V0.61 RELEASE!

SEF FirstResponders V0.61 RELEASE!

News

V0.61 release. v0.61 is fixing many blocking bugs of v0.6 and improve gameplay.

Swat Elite Force: First Responders v0.6 release!

Swat Elite Force: First Responders v0.6 release!

News 1 comment

Swat Elite Force: First Responders v0.6 release! Enjoy the beautiful trailer and showcase and make sure to sure to join "SEF: First Responders" server...

RSS Files
SEF First Responders v0.66 Stable

SEF First Responders v0.66 Stable

Full Version 29 comments

SEF FirstResponders v0.66 Stable release! SEF First Responders is coming along with the idea of a realistic and cinematic gameplay modification of Swat...

SEF FirstResponders v0.66 Beta

SEF FirstResponders v0.66 Beta

Full Version 13 comments

SEF FirstResponders v0.66 Beta SEF First Responders is coming along with the idea of a realistic and cinematic gameplay modification of Swat Elite Force...

SEF FirstResponders v0.65 Stable

SEF FirstResponders v0.65 Stable

Full Version 3 comments

Swat Elite Force: First Responders v0.65 Stable

SEF First Responders V0.65b3 - UPDATE PATCH

SEF First Responders V0.65b3 - UPDATE PATCH

Patch 9 comments

SEF First Responders V0.65b3 - UPDATE PATCH It will be the last beta before official release. While i'm satisfied by code work im lacking actual new content...

SEF First Responders V0.65b2

SEF First Responders V0.65b2

Demo 5 comments

SEF First Responders V0.65b2 public beta. New features , check changelog!

SEF FirstRespondersv061

SEF FirstRespondersv061

Full Version 7 comments

SEF First Responders is coming along with the idea of a realistic and cinematic gameplay modification of Swat Elite Force. SEF 7.0 by Eezstreet is the...

Comments  (0 - 10 of 71)
ceschochecco
ceschochecco

why was the gas mask removed? there are only antiflashbang glasses is it a bug?

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

This comment is currently awaiting admin approval, join now to view.

wickedwow
wickedwow

Have you consindered tweaking the AI? I find it a bit silly that my tactic has become to have my AI teammates cover a door that I know all the suspects will come charging to their deaths as soon as I make a sound. But I am left with little choice.

Reply Good karma Bad karma+1 vote
nacho1930
nacho1930

Hello, I have seen an error in the armored helmet, the description said "if you see this it reports that there is an error in the armored helmet"

Reply Good karma Bad karma+1 vote
TobiasRieper
TobiasRieper

Hello, so I recently downloaded and play this mod, it was awesome. But, does anyone knows how to install our custom skins for the FR 0.66? Thanks

Reply Good karma Bad karma+2 votes
quaraf
quaraf

Can someone help me to give me the option to hold ads instead of toggle? I found this and it works on SEF mod but not on the FirstResponder mod. When I try it it struggles to ads and just goes to normal aim.

This is the redit post i used and works on SEF but not this mod:

subenji

3 yr. ago
Additional comment actions
This can be done with a bit of ini file editing.

Open System\User.ini in notepad, and find the [Engine.Input] section. You'll see a bunch of aliases. pick an empty slot that's between 0 and 39 and change the line to this (don't change the bit before the =):

Aliases[0]=(Command="ToggleZoom 1 | OnRelease ToggleZoom 0",Alias="ToggleZoomAlias")

Then find your existing bind for "ToggleZoom" (I assume you've bound it to RMB, so that would be RightMouse, but in my case it's Z) and change the bind to the new alias:

Z=ToggleZoomAlias

Save the file and enjoy!

Reply Good karma Bad karma+3 votes
abinco987
abinco987

Yep just done it.

Steps.
1. Do as the reddit post from 3 years ago says. (quaraf already shared it)
2. only instead of ToggleZoomAlias and ToggleZoom, you replace it with ToggleZoomMLR
3.???
4.Profit.

Now I will look into making the leaning thingy.

here's this for easy use

Aliases[8]=(Command="ToggleZoomMLR 1 | OnRelease ToggleZoomMLR 0",Alias="ToggleZoomMLR")

Reply Good karma Bad karma+1 vote
abinco987
abinco987

yeah man trying to do the same, for leaning also.

Reply Good karma Bad karma+1 vote
abinco987
abinco987

FOUND OUT HOW TO DO THE HOLD TO LEAN

replace your leaning alias for right and left with this one or just manually set OnRelease LeanLeftN 0",Alias="LeanLeft" to OnRelease LeanLeftN 1",Alias="LeanLeft")

Aliases[10]=(Command="LeanLeftN 1 | OnRelease LeanLeftN 1",Alias="LeanLeft")
Aliases[11]=(Command="LeanRightN 1 | OnRelease LeanRightN 1",Alias="LeanRight")

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.