SEF First Responders is coming along with the idea of a realistic and cinematic gameplay modification of Swat Elite Force.
SEF 7.0 by Eezstreet is the base mod in which my mod starts , the only possible way to play Swat 4 nowadays.
My idea is to expand the concept and explore boundaries of the visual assets and tactical gameplay.
New 3d models for weapons , equipment and environment combined with realistic sounds , weapon handling , slower pace gameplay and AI tweaks to make Swat 4 feel more "heavy" and "dangerous" than any other Swat 4 experience you had before.
Make sure to sure to join "SEF: First Responders" server on Discord for feedbacks, bug reports and coop game making!
Hello! 0.67 is finally released in Stable version and I hope you you'll enjoy it.
Full changelog from 0.66 Stable to this release below.
I would also like to have a breif moment to talk about this release and the future of this mod.
0.67 AND WHY SO MANY BETAS
From 0.66 I've achieved many new features we all wanted:
- Shield
- Medical System
- Quick Reload
- Restrained can be pushed on floor
- SP custom skin support
- Many other little things aren't listed here but I hope you will notice while playing or reading the Changelog.
One thing I really thought it was necessary was an AI overhaul. AI in Swat4 sucks and is good at the same time. It's a really big and awkward monkey that keeps on flippin.
AI in all his aspect has been reviewed , fixed , tested to a point that it might not be smart but at least can do basic things right. Believe me , it's a great achievement.
Many of you will surely found flows in suspects and swat AI behaviors , I do too , but the most important thing was to make a base for further developments.AI adjusting , needed many tests in the wild, and so that's why I released many Betas.
WHAT'S AFTER 0.67?
My life will change in few months. I'll became father this summer so time for me will be a luxury.Following this , after Stable release , I'll restrict even more this very Discord to be just little more than "Need help/bug report" thing until further notice.I really hope you'll understand and catch the opportunity to create a non-mod related Discord that will greatly help the community grow and better organize.
For 0.68 I really want to explore few more things like Battering Rams and Night Vision devices ( IR lasers and VIP lights ) but I don't know what future will bring so don't expect much.
In any case, after those two things, my time on Swat 4 development will come to an end. I have other projects in mind probably around UE and possibly in the VR area or maybe just touching grass... who knows....
#### V0.67 Stable ####
WEAPONS:
- Remingtom M870 Tactical
- M16A2 with Surefire M500 weaponlight
GEAR:
- PASGT + Goggles and chinstraps to many helmets ( thx to TargetAquired )
- reworked Kevlar Armor(No Sleeves) now support full skins and nametags ( thx to TargetAquired )
GAMEPLAY:
- The Shield: combined pistols (or taser) with a Level3A rated tactical shield.
Can be equipped by AI officers and they can move in formation with it ( MOVE-TO command for example ).
- Medical System: bandages that can heal the limping player or AI Officer.
- single bandage
- Medic Kit with 5 bendages
Press K (default key) to equip and Left Mouse buttun to use while near a wounded officer.</code><code>
- Quick Reload: pressing Hold Command (CTRL default) + Reload permits you to quick change magazine at the cost of losing it.
- Breached Door Falling: Doors can now detach from the frame after a C2 explosion (for the maximum cinematic effect)
- Blasted Doors with shotgun have now chance to be opened immediatly after the shot
- Restrained On Floor:
- after reporting you can put anyone to floor by simply interacting again with the restrained.
- First Responders Campaign mode :
- no unlocks
- only FR weapons
- no optiwand :P
- Damage values reworked for penetrating ammos.
- Medical System:
- healing gives 100% health
- added "HEAL ME" AI command
- new HEAL voice command lines ( i.e. "Gold , heal me" will result in AI heal you )
- "CHECK CORNER" command
- AI can move to corners and check whats behind that
- command trigger on mirror points
- WeaponBob activated
- player's camera is moving during walk to give a more dynamic feeling
- restored Optiwand "under-door" capability
- revised player speed
- Fallen door chance after a blast or a breach is depending on door material
GUI:
- Added selectable Custom Skins for Single Player mode.
AI:
- fixed istances of AI shooting from impossible rotations
- minimum time to shoot is now respected
- fixed many deadlocks in suspect AI actions that were making them idle for no reason
- Hostages can possibly comply by just seeing the officers.
- Minimum Time to Shoot reduced for Low/Medium Skill Suspects
- reworked Hearing Sensor for Suspects/Officers
- reworked Flee/Flush/Regroup/Escape actions to avoid bad behaviors on "attack while moving".
- reworked InvestigateAction to not make suspect standing without tasks.
SOUNDS:
- various replaced sounds effects ( thx to Crusoe )
FIXED:
- Suspect Threat detection is now activated just before they start to aim to avoid delays (particularly in MP) and bad ROE detection
- fixed some wierd animation behaviors when "Restrained On Floor".
- Weapon image not loading on Loadout GUI on some campaign conditions
- improved animation manager
New 0.67 Beta 3 is out! Go check the files section!
SEF FirstResponders v0.67 Beta 1 - The Shield update!
Stable Release is almost here! Make sure to sure to join "SEF: First Responders" server on Discord for feedbacks, bug reports and coop game making!
SEF First Responders v0.66 arriving this Friday 26th 17:00 CET+1 ! New BIG stuff coming up!
SEF: First Responders 0.67 Stable Patch 1 Contains 0.67 Stable with Patch 1 applied.
SEF: First Responders 0.67 Stable Patch 1 INSTALLATION FOR EXPERT USERS ONLY!
SWAT ELITE FORCE: FIRST RESPONDERS # SEF First Responders is coming along with the idea of a realistic and cinematic gameplay modification of Swat Elite...
# SWAT ELITE FORCE: FIRST RESPONDERS # SEF First Responders is coming along with the idea of a realistic and cinematic gameplay modification of Swat Elite...
SEF First Responders is coming along with the idea of a realistic and cinematic gameplay modification of Swat Elite Force. SEF 7.0 by Eezstreet is the...
This is the official Hotfix patch for 0.67 Beta 1 , if you already have applied it ( with the link provided on the official Discord few days ago ) please...
Does it work with SEF?
this mod is great.however it still has many flaws,one of which is gamebreaking.your teamate AI is still bad.suspect animantion sometimes bugged and will show that theyre pointing their gun at you making you shoot them result in an unauthorized forces.but the biggest flaw is that suspect can shoot back even while theyre effected by cs gas,this is gamebreaking as the player dont know when to shoot due to the animation not macthing the suspect actual action.anyway cool mod with new gun optic and gun sound but still much to be done.also BRING BACK THE 8 ROUND SUPER NOVA IT DOESNT DESERVE TO BE NERF.thank you
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Hello
How can i play this in pvp mode, barricade suspects like the original game?
PVP is disabled in this mod. This has bene inherited from Elite Force mod.
Why does this artificial intelligence work worse than in a normal game ?, and does this not only apply to this expansion? It can be set so that it reacts to the sight of me in half a second, and does not watch me shoot at the enemy and he just looks at me....
Hello if I want to change enemies reaction time to shot me on sight really fast, what should i change on System .ini settings? Im trying to make a custom difficulty to make the game harder and remove the Rules of engagement penalties
Why the optiwand is missing? How do I complete training if the optiwand is not available?
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