SEF First Responders is coming along with the idea of a realistic and cinematic gameplay modification of Swat Elite Force.
SEF 7.0 by Eezstreet is the base mod in which my mod starts , the only possible way to play Swat 4 nowadays.
My idea is to expand the concept and explore boundaries of the visual assets and tactical gameplay.
New 3d models for weapons , equipment and environment combined with realistic sounds , weapon handling , slower pace gameplay and AI tweaks to make Swat 4 feel more "heavy" and "dangerous" than any other Swat 4 experience you had before.
Make sure to sure to join "SEF: First Responders" server on Discord for feedbacks, bug reports and coop game making!
We are finally arrived to the Stable version!
So many new features and QOL changes has made this the best (trash?) FR version ever!
Make sure to sure to join "SEF: First Responders" server on Discord for feedbacks, bug reports and coop game making!
Discord.gg
SEF First Responders v0.66 arriving this Friday 26th 17:00 CET+1 ! New BIG stuff coming up!
Swat Elite Force: First Responders v0.65 Stable RELEASE 2nd July 21:00 GMT+2 !!!!!
V0.61 release. v0.61 is fixing many blocking bugs of v0.6 and improve gameplay.
Swat Elite Force: First Responders v0.6 release! Enjoy the beautiful trailer and showcase and make sure to sure to join "SEF: First Responders" server...
SEF FirstResponders v0.66 Stable release! SEF First Responders is coming along with the idea of a realistic and cinematic gameplay modification of Swat...
SEF FirstResponders v0.66 Beta SEF First Responders is coming along with the idea of a realistic and cinematic gameplay modification of Swat Elite Force...
Swat Elite Force: First Responders v0.65 Stable
SEF First Responders V0.65b3 - UPDATE PATCH It will be the last beta before official release. While i'm satisfied by code work im lacking actual new content...
SEF First Responders V0.65b2 public beta. New features , check changelog!
SEF First Responders is coming along with the idea of a realistic and cinematic gameplay modification of Swat Elite Force. SEF 7.0 by Eezstreet is the...
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why was the gas mask removed? there are only antiflashbang glasses is it a bug?
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Have you consindered tweaking the AI? I find it a bit silly that my tactic has become to have my AI teammates cover a door that I know all the suspects will come charging to their deaths as soon as I make a sound. But I am left with little choice.
Hello, I have seen an error in the armored helmet, the description said "if you see this it reports that there is an error in the armored helmet"
Hello, so I recently downloaded and play this mod, it was awesome. But, does anyone knows how to install our custom skins for the FR 0.66? Thanks
Can someone help me to give me the option to hold ads instead of toggle? I found this and it works on SEF mod but not on the FirstResponder mod. When I try it it struggles to ads and just goes to normal aim.
This is the redit post i used and works on SEF but not this mod:
subenji
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3 yr. ago
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This can be done with a bit of ini file editing.
Open System\User.ini in notepad, and find the [Engine.Input] section. You'll see a bunch of aliases. pick an empty slot that's between 0 and 39 and change the line to this (don't change the bit before the =):
Aliases[0]=(Command="ToggleZoom 1 | OnRelease ToggleZoom 0",Alias="ToggleZoomAlias")
Then find your existing bind for "ToggleZoom" (I assume you've bound it to RMB, so that would be RightMouse, but in my case it's Z) and change the bind to the new alias:
Z=ToggleZoomAlias
Save the file and enjoy!
Yep just done it.
Steps.
1. Do as the reddit post from 3 years ago says. (quaraf already shared it)
2. only instead of ToggleZoomAlias and ToggleZoom, you replace it with ToggleZoomMLR
3.???
4.Profit.
Now I will look into making the leaning thingy.
here's this for easy use
Aliases[8]=(Command="ToggleZoomMLR 1 | OnRelease ToggleZoomMLR 0",Alias="ToggleZoomMLR")
yeah man trying to do the same, for leaning also.
FOUND OUT HOW TO DO THE HOLD TO LEAN
replace your leaning alias for right and left with this one or just manually set OnRelease LeanLeftN 0",Alias="LeanLeft" to OnRelease LeanLeftN 1",Alias="LeanLeft")
Aliases[10]=(Command="LeanLeftN 1 | OnRelease LeanLeftN 1",Alias="LeanLeft")
Aliases[11]=(Command="LeanRightN 1 | OnRelease LeanRightN 1",Alias="LeanRight")