This Sins of a Solar Empire modification brings the various Stargate franchises into the fold. Choose your race as the Tau'ri, Asurans, Goa'uld, Wraith, or Asgard. Build your empire, research technology, command mighty warships, engage in diplomacy, make allies and trade. The Invasion has begun...
Although not finished, The Goa'uld are now in a playable state. Previous Versions NOT required.
Thank you for the release. Are there future plans for Goa'uld specific audio files?
Yes, we do plan to have audio for the Goa'uld
btw i know you been working on this for a long long long time thank you for your hard work so far and i love STG when will ashugard and wartih be playable?
Outstanding!
btw playing it right now man wow great work your up there with the star trek people mode hats off too you sir will done so far.
First of all thank you for your hard work and just to help you I'm gonna put my opinion here.
Note:I know the Goa'uld are still WIP and I want to be constructive.
1. Goa'uld ships are seriously underpowered at the beginning(in multiplayer one can just rush you and you'll be dead in mnutes).
2. Battleships are INCREDIBLY slow and they lack firepower to fight their Tau'ri counterparts
3. Tauri fighters and bombers can wreck Goa'uld capital ships pretty easily
4.You can summon as many Cronus battleships as you like(as long as you have supply and command points that is)
5. Battleships are too weak for their price (i.e. 2000/750/1500) only wor it to die in 2 minutes
6. Thank you for releasing the third race and I wish you a good day
Thank's for the info, we'll look into this. The speed issue is probably due to the Ha'tel if it's part of the fleet. That'll be fixed today for the GitHub version.
i wont need to download this if i have my mod updated from github with tortiosesvn?
Edit: regularly check to update it?
If you are already using GitHub you don't need to download the Moddb versin, the GitHub version is the one we work on so it will always be more up to date than this Moddb package.
FYI, the two versions are not compatibe for multiplayer since they will have different mod checkums. The benefit of the Moddb version is that it is binned and should load faster as well as taking up less space on disk but it will always be less up to date than the GitHub version since we won't be packaging the mod again for each change we make on GitHub, that'll probably happen about once a month.
Oh, will you be leaving to complete mod on GitHub un-binned when it's finished? I like to fiddle with my mods, and it's always a pain to un-bin and re-bin every file I edit.
No worries, the GitHub build is our dev build, it'll remain in text format. The binning is for this Moddb version only, it's meant mainly for people that just want to play the mod. It'll be a while before the mod is actually finished, too early to worry about a final version;)
not going to lie i wanted to play as the asgurd
Note:I know the Goa'uld are still WIP and I want to be constructive.
After a while somehow homeworld command for the goa'uld becomes useless. It uses money but wont summon ships RIP Baal :(
Also Yu is a god(literally). I just had one Yu battleship fight several Tauri capital ships with beam weapons. Needless to say Tauri ships for obliterated and Yu hasn't lost his shields, they were, in fact on maximum.
That support ship is VERY difficult to kill even without Yu to lead it, especially if you have arifacts.
And last but not least Goa'uld frigates are pathetic compared to their Tauri and Asuran counterparts. I'm not even building frigates anymore.
Sounds like Yu's shield mitigation might be too high. If he's not losing his shields it may have gone above 100%.
Oh yeah, just checked the files, he starts with 0.6 and gains 0.2 each level, that puts him at 100% mitigation by level 3.
AWESOME! thank you very much, i love the Goa'uld! well at least some of them and their fleets and their Jaffa armys. :)
What so much weighs then 2.5 GB, when the same version, with a direct source of 1 GB only weighs !?
Greetings !!!
Ive big respect about this mod...!!!
Sorry for my fool question.
Whats the right version SOSE rebellion to use it for mod
Thanks very much. :)
Best regards your still tunned admirer :)
v1.91
So... why is the Ha'tak a carrier? It's the mainline Goa'uld ship and you guys make it a carrier? hmm. Weaker then a lot of other goa'uld ships it should be stronger then...
Either way it looks nice... but is very laggy. I'll give it another go as maybe I was just running too many things but I was getting this stop'n'start lag really quickly, and in other sins mods that would take hours to get to.
The lag does seem to happen but not for everyone. I haven't seen this issue myself, especially not on my desktop even though my CPU is old (i5-2500k). There were some changes to fighters to improve performance though and we'll look further into other optimizations as we go forward.
hello
The update pionts for sokar-titan are buggy, if i want to upgrade one, the game crashed
Thanks for the info, will have a look to see if the issue is on our end as well.
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Hi, first I want to thank you for this mod and for goauld which are working fine but I have problem with Asurans. Most of their orbital buildings have onecolored grey surface and sometimes I see grey cube instead of trade ships. Thank you for help and again for this mod.
Those textures are not complete yet. The Goa'uld themselves have mainly quick textures, something I whipped up in a short time so we don't have the same gray placeholder textures issue for them as the other factions. The focus now will be to texture the remaining models for these factions before putting together the next one.
на какой версии он работает?
Probably 1.85 and above but it's better to use the latest version. We only test for the latest game version.
I wanted to play this online but me and my friend's checksum are always different. Help?
A few things might be causing this. Either you are using Moddb and GitHub versions concurrently (these aren't compatible for multiplayer), you downloaded the mod at different times and got different versions (we updated the Moddb version at least once since release, the GitHub versions aren't the same (we update this quite often), or the download didn't work for one or both of you.
The best thing for both of you to do is download the mod again but only from Moddb or only from GitHub. Don't use these two versions together since they will almost always have different checksums.
Hi,I have the problem with defense Titan- Sokar. Specially, It shut down the game, when I want to use the third ability from left. It just start a problém, show mouse coursor to abillity Picture....
How can I fix it ? Thanks for help....best wishes I know you work hard :) ;)
As far as I know the Sokar titan was fixed, download the mod again and see if that fixes things. If it doesn't, post again and we'll take another look at it.
I redownloaded and tried, but the problem with with sokar abillity is still during... AG3 is ok, stronger weapons and hulls systém and energy-ok, reinforcement is not possible to use- ok....but the last abillity is big problem, bug game...just aim to Picture...xd erhhhmm. I dont know what to do...really- some way to fix it ? :)
You can download the GitHub version instead, that issue should be fixed there.
Hi, I wanna ask when you will specify wraith release date. Ty for answer and for your work.
There is no date for the Wraith release yet but that faction will likely be next. The general plan is that the current factions receive completed textures first before we move to releasing the next one.
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добрый день! меня зовут сергей , я из россии и я имел огромное удовольствие установить ваш мод " гоа`улды " . итог такой я в восторге от вашей работы и очень жду финальной стадии разработки мода с озвучкой и остальными рассами . хотя у меня есть вопрос а расса "орай " ( ori ) будет введена в мод или вы остановитесь на уже имеющихся рассах? ну а в целом хочу сказать разработчикам огромное спасибо за труды .
The Ori as a race is an option but would be after we do the other planned races. Most likely the Ori will feature as a Random Event.
Was really hoping the wraith would be back in by now i really miss playing them
are you gonna add the replicators as a race?
there seems to be a problem with the startup menu with the mod enabled, all the interface buttons on the said menu are missing. using most recent version of mod. anyone else having this problem or is it just the iteration I am using?
This is due to a Game Update, the mod just needs to be updated to work again
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I adore this mod, The Goa'uld and Asurans are fantastic to play as.
The menu is missing all the options since the july sins update. You can still tab and enter through the menus anyway.
You need to download the updated version from the Github link.
i don't how to go into detail with this within 20 mins my game crashed