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REBELLION 1.80 RELEASED

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DEBUG PAGE FOR IDEALS
THOUGHTS DEBUG REPORTS
AND GENERAL SUBMISSIONS
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We the people of the Earth called the Tauri have risen up and taken our rightful place among the stars.
We were once thought to be destined to become the great fifth race in the next thousand years or so.
As
time would have it we didn't have over five years of peace, before fate took over. The great interstellar
War has raged for over a century now. Billions of life forms wiped from existence.
We are now the last line
of defense for all Life forms in the known universe.
We have learned much from all corners of our
reach. We have meet hundreds of races ,
some of which are our allies and friends. Others we have met
have not been so hospitable and have banded with our foes.
The Jaffa Nation has risen from the ashes of what once was the Gouald empire. There rise has been
turbulent to say the least. There are rumors of internal strife and talk of renegade Gouald still with in
there ranks. They are a people that for the moment we consider allies, but as with any alliance it can fail.
There fleets are great and number in the hundreds if not thousands! Our intelligence indicates
there fleets
are comprised of Hataks, as well as Anubis class ships. The Anubis class is of particular
concern as they
are a mighty warship capable of attacking ships, planets, and star base's with ease.
One of the most powerful enemies of life itself the Wraith now have the means of interstellar
hyperspace. There initial invasion forces were massive and the battles took many ships and
people from both sides. The wraith had defeated the ancients, however they were not prepared
for humanities perseverance and determination to defend life and live. We now know that they have
access to a number of zpm's and are using them. We fear that they have built yet another cloning
facility somewhere in the milky way and Pegasus galaxies. We have also detected several massive
wraith vessels on approach from Pegasus, our intelligence suggests that they are powered by zero point modules.
We are preparing our defenses and making plans as best we can.
When we were at our weakest moment another enemy emerged before us the Lucian Alliance. They
took advantage of our forces being spread so thin among the stars and have taken many bases
and systems. They are a ruthless people that only seek to conquer , destroy.
They massacre anyone or anything that gets in there way!
The Asurans once thought to be totally destroyed have reemerged from hiding. We are on a routine
patrol mission when we stumbled upon them. We had discovered a massive planet the size of Jupiter
swarming with nanite life. The Asurans once thought to be entirely wiped from existence
are now back with a Vengeance. They are hell bent on destroying all of carbon based life. There single goal and
directive is to destroy anything and everything the Ancients had created. They have managed to take several
worlds and destroy and ravaged countless others. We are engaged in diplomatic discussions
with
other races to help
coordinate a counter assault. Our intel suggests that they have
built a Lantian
class city ship as well as the Antues class which is capable of destroying our star bases .

It has been some time since we had last encountered the rogue Asgard of the Pegasus.
But we knew it to be only a matter of time. With the Wraith busy fighting us on many fronts the Asgard attacked.
There initial invasion fleets were massive with every major class of Asgard vessel. We had hoped that
we may be able to form a alliance with them. However they are different breed of Asgard,
they do not seek peace, knowledge and friendship. Instead they seek to only better there genetic code
at any
means necessary. We were ill prepared for the opening salvos that started the war with them.
We did
manage to destroy a large number of there fleets. However they were able to form a strategic
beachhead and take several worlds.

The Map of Earth Below shows all active Stargate Teams Worldwide.
Will you join the Invasion????


Map


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Asgard Magni Class Siege Ship Asgard Magni Class Siege Ship Asgard Magni Class Siege Ship
Blog RSS Feed Report abuse Latest News: Stargate Invasion Human Changelog

8 comments by Ace_Fighter on Oct 3rd, 2014

Tau'ri Beta Changelog

Gameplay Changes

Lots of changes have been made to Gameplay, some permanent and some temporary. The most noticeable change you will find will be the Fighter attack movements (Where ships move around like fighters trying to dodge incoming fire) I have disabled this for a number of reasons, mainly because the mechanism is somewhat broken and ships will continue to move away from the attacker and they will get sometimes as far as the gravity well trying to get out of the ships weapon range. The second reason would be that ships in Stargate don't unusually do fighter type movements they generally just sit their and fight, more research will be done into this and might change later on, this may not me a permanent change so leave your opinion below if you are for or against this.

Hero Units

Yes Hero units are in game and working properly, if you have played STA 3 they basically work the same way as their hero units. Currently the hero Units are the Daedalus class, the Apollo class and the Odyssey. You probably can't see it in the picture but each BC-304 Hero ship has their respective name written on the side of their ship. The second picture is the base that spawns at your home planet, make sure to not get it destroyed as you only get 1 throughout the entire game. The base is what can spawn your hero units from.


Hero Abilities

The 3 Hero units will all have 3 Abilities and all the Hero units will have a Asgard Beam abiltity. If you have any suggestions for any type of ability for any type of ship leave a comment below in the current format.

Apollo Class Abilities

- Name: Overload Engines, Description: Push the Apollos engine to the max to either flee or catch up to a target. This can be very useful to give the finishing blow to an enemy ship when it is retreating or for you to escape and save your Apollo.
-Name: Horizon Warheads, Description: The system consists of a large, bullet-shaped delivery module containing ten missiles, six with Mark IX tactical warheads and four decoys, the missiles themselves are released about twelve seconds prior to impact, finding individual targets and detonating simultaneously. Very useful to take out lots of targets all at once.

Daedalus Class Abilities

- Name: Mark VIII Nuke Warhead, Description: Beams a Mark VIII Nuke aboard enemy vessels, using Asgard Beaming Technology, destroying the ship instantly. The ability will now instantly destroy ships this also means that I had to take it off the generic BC-304 Cruiser or it will be way to overpowered. Later on when Wraith are added to the game I might make it so that it can only target them.
- Name: Activate ZPM, Description: Plugs in the ZPM to the Daedalus which greatly increases effectiveness in all aspects. This ability is for defence purposes only and will boost your shield strength considerably.

Odyssey Class Abilities

- Name: Activate Cloak, Description: Research teams have discovered the secrets of the Ancients Cloaking technology. This ability will now make your ships completely disappear and not just make it look phased out.
- Name: Activate Asgard Core, Description: Activates the Asgard Core that is onboard the Odyssey which enhances numerous systems aboard the ship. This ability is for offensive purposes, it will boost all energy weapons onboard the ship giving you a considerable weapons damage enhancement. Some of these abilities may be a overpowered so once the beta is released leave your opinion below on if you think I should adjust these values.

UI Changes

You already saw some of the changes I made when I posted the pictures so I won’t bother showing you those again but i will show you ones I haven’t released to the public yet. The Titan Factory and the shield module models is still stock in game and we will change it as soon as the model is done.



Some people may or may not get confused so I thought I might as well put it out their, “The Invasion Is Over....” is a button and that button is the quit button.

Research Changes

Not that much has been changed here so it will be quick.
You can now only research one titan in a game, if you research lets say the Assualt Titan you won’t be able to build or even research the Carrier titan, I also may add some other research connected to the titans so you would really have to decide which field you want to go into, for example the Assualt titan may lead to even more advanced weapons and the carrier titan may lead to more advanced shields, you would have to decide which field you would want to go into and once you go into that field the other field will be locked out, this may or may not be in the next beta release. The next big research thing would be GDO Code, if researched it basically allows you to utilize your allies stargate, you can use it to send ships to allied worlds and basically encourges more teamwork.

Conclusion

I will try to release the beta within the next week or so but I make no promises, until then leave your opinion below on the changelog, Tell me if you really want something in the mod that I haven’t included yet in this changelog. Here is one last picture to wet your appetite.


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SMART EXCEPTION DEBUGGER

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Nov 14, 2010 Other 3 comments

This program was designed by stardock for the debugging of stardock games and programs all rights reserved from stardock.

Post comment Comments  (30 - 40 of 5,394)
ChrysallisRann
ChrysallisRann Oct 28 2014, 4:32pm says:

noticed that i may research repair platform but cannot build one

+1 vote     reply to comment
Ace_Fighter Creator
Ace_Fighter Oct 28 2014, 4:54pm replied:

Its an ability on the Capital and Frigate yards

+2 votes   reply to comment
Phoenixstar117
Phoenixstar117 Oct 25 2014, 4:31pm says:

So yet again another bug I have noticed. So it seems that all the NPCs are a bunch of pansies because I have noticed that as soon as just ONE of their initial planets (usually the planets closest to their capital) or their capital is taken, they surrender. EVEN when they still have a massive fleet. And as a side note, YES the capital victory is off; just a nice ordinary default game just with the mod.

+1 vote     reply to comment
Starwarstheclonewars
Starwarstheclonewars Oct 26 2014, 6:40pm replied:

have you tried the hardest ai?

+2 votes     reply to comment
Phoenixstar117
Phoenixstar117 Oct 27 2014, 5:48pm replied:

Yes, in did not seem to matter on their difficulty as it was not really how big their fleet was or how they played, all I knew was as soon as one of their initial planets was taken, they surrendered. (Note, it seemed they usually surrendered when the planet in question was destroyed by one of those intersteller cannon things that (Noviliath Cannon or something))

+1 vote     reply to comment
thecangry92
thecangry92 Oct 25 2014, 8:45am says:

great mod guys really loving it. Been playing for almost 3 hours np only some minor bugs and glitch . Thank youuuuu loving the modd :)

+2 votes     reply to comment
Phoenixstar117
Phoenixstar117 Oct 24 2014, 6:15pm says:

So I have noticed that Titans can shoot through planets... Not sure if this is a bug, but it might be needing some looking into.

+1 vote     reply to comment
Ace_Fighter Creator
Ace_Fighter Oct 24 2014, 6:52pm replied:

I might be wrong but I think that might be a problem with soase, I will look more into it.

+2 votes   reply to comment
***Geroj***
***Geroj*** Oct 24 2014, 4:29pm says:

I have some problem, every several minutes game crashes, I guess its when it wants to autosave, tried to load last autosave and it crashes again
disabling autosave is not helping

+1 vote     reply to comment
Ace_Fighter Creator
Ace_Fighter Oct 24 2014, 6:51pm replied:

You might have a botched download, please redownload and if problem still occurs please contact me through moddb.

+1 vote   reply to comment
***Geroj***
***Geroj*** Oct 26 2014, 9:10am replied:

Redownloaded, reinstalled, new game, same crash with autosave disabled

+1 vote     reply to comment
Ace_Fighter Creator
Ace_Fighter Oct 27 2014, 12:12am replied:

Message me on Moddb and I will help you out

+1 vote   reply to comment
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Release Date
Released Dec 23, 2013
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Highest Rated (20 agree) 10/10

It's the best mod for sins !

Dec 4 2010, 2:41pm by mimehdi

Lowest Rated (6 agree) 3/10

teaxture needs work

Dec 18 2010, 11:11am by pizzas56

Style
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Real Time Strategy
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