The Invasion has started... Finally here it is, our first release for Sins of a Solar Empire: Rebellion. We are sorry that it took so long, but now we...
FINAL ENTRENCHMENT RELEASE IS COMPILED AND RELEASED.
FINAL SGI DIPLOMACY 1.34 RELEASED
DEBUG PAGE FOR IDEALS
THOUGHTS DEBUG REPORTS
AND GENERAL SUBMISSIONS
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it has been a long time since our last big news and update and we are really sorry for this. But nevertheless here I am talking to you and i want to tell you what we are currently planning on the development on the mod.
At first I'd like to say that I have finally finished the integration of the Infinite Spaces mod. New Planets to discover among the universe, including ocean, barren, forest and other new planet types. :) The vanilla planets have been also updated with the IS textures.
Next up on the to-do-list, adding titans to the different factions (Cool ideas for abilities are always appreciated :) ). We will stick to our idea of two titans per race (link for those who haven't read the news post).
Along with this will come a redesign/rethinking of the tech trees. I am rather unconcerned if we will use the vanilla titan access or add it as one of the last tires (with many requirements, like weapon research) in the tech tree.
Furthermore, as most of you should have noticed, Stardock released Rebellion 1.5 and thus we have to update the mod. I have not yet tested whether the current version is still compatible, but for those who have not updated their game yet, I recommend not to update to ensure that the mod is still working. You might ask yourself: New version of Rebellion = new version of SGI? I can tell you, yes this will be the case, but I can't tell you when this is going to happen. That's where you need to decide: Would you rather want a new release without the titans and changed tech trees updated to 1.5 or a more worked out release with titans and tech trees, which could use some time to design and finish?
At last I would like to repeat something I have already written in the comments on balancing:
It is a very important aspect of every game and thus I am very thankful for everything you can tell me and the team on it. But the comment section is a rather bad place to track everything. So it would be very cool if you could note down what you think is good and bad and send it either to email@example.com or post it on the beyond the invasion forums. (I know they are pretty much dead right now, but it's still the best way to discuss and track these things.)
Thank you all for your support,
d_jackson, in the name of the team
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