It's been a week after the brood war... the remaining Protoss forces were fighting against the extintion. Meanwhile, somewhere in the darkness, the Terran were trying to survive the domain of the swarm. This was the time to evolve...

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SC:V change

News 6 comments
starcraftv news

Big news about the game that many of you expected.

Due to problems with planning and work, the original idea of SC:V is going to change.

SC:V it's morphing from a SC:II recreation to a new multiplayer experience with SC:II (Alpha, WoL, HotS, LotV) ideas, other interesting changes like the planned SC: Warfare and other ideas that can came in the future.

Here are some changes we are going to implement in the next days:

Changes for this version:

General

- Starting amount of workers increased from 4 to 12.
- Increased supply provided from CC, Nexus and hatchery.
- Minerals per trip reduced from 8 to 5
- Vespene gas per trip reduced from 8 to 4
- Modified speed calculation to work properly
- Decreased harvesting time
- No IA included, only multiplayer (also, removed Custom Games by now)

Increase starting units demo:

Protoss
- Added Tempest SCII.
- Added Mothership Core (not all the abilities).

Terran
- Added SCII reactor.
- Added SCII tech lab.
- Removed Machine shop.
- Removed Control Tower.
- Firebat requires tech lab.
- Medic requires tech lab.
- Siege Tank requires tech lab.
- Dropship requires tech lab.
- Science Vessel requires tech lab.
- Battlecruiser requires science facility.
- Ghost requires academy.

Reactor demo:

Zerg
- Overlord is no longer a Detector.
- Queen is now a detector.
- Ground units move 30% faster when traveling over creep (excluding Drones).

With these changes, we want to create a more competitive experience and a better gameplay.

Changes for the next version:

General
- Add Hybrids faction (In the Terran Tech Tree):
+ Hybrids faction increase stats by the score of the main player (by killing/building units, structures, collecting minerals, upgrades and tech).
+ Planned 2 ground Units: Hybrid Reaver (Melee unit), Hybrid Destroyer (Caster). Still need other units, suggestions are appreciated (Air units, for example).

Protoss
- Add Monolith (Void version of the Pylon)
- Add Phoenix

Terran
- Add Thor (SCII Alpha version)
- Add Warhound (Custom version)

Zerg
- Add Infested Terran
- Add Infested Thor
- Add Infested Bunker
- Add Baneling

If you have any suggestion, feel free to share it with us.

SC:V news - Release and campaign

SC:V news - Release and campaign

News 3 comments

We want to speed up the first release, important news: Campaign and release.

Starcraft: V Overview

Starcraft: V Overview

News 0 comments

What is Starcraft: V, A short overview of the development of this mod. New units, new maps, renewing the SC idea.

Mod Develop, SCII

Mod Develop, SCII

News 11 comments

Just a proyect for SC and SC:BW, to get all the potential of the StarCraft engine. (For the mod just look for Starcraft: V )

Post comment Comments  (0 - 10 of 124)
crix3
crix3

el mod tiene fecha de lanzamiento o esta muerto?

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KYSXD Creator
KYSXD

No tiene fecha, esta retrasado por falta de un programador de plugins.

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crix3
crix3

para las animaciones de las unidades usan el 3ds max cierto?

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KYSXD Creator
KYSXD

3ds max solo puede editar modelos de Starcraft que sean previamente importados. También puede exportar cualquier (o casi) cosa a un formato que SC pueda leer.

Si te refieres a que las animaciones de este mod son sacadas de 3ds max, es incorrecto. Se graban desde el Galaxy Editor.

Si en realidad te referías a la creación (en general) de todas las unidades y sus animaciones para SCII, si.

Podras ver ejemplos como...

Edicion de Igor (Burning Ground):
Moddb.com

Edicion de Soul Hunter (SC Warfare):
Moddb.com

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JuggernautSC2
JuggernautSC2

What is the looks of the Mothership???? I wanna see it. In my mod my Mothership graphics sucks it looks like a boomerang in my mode. :( Great mod

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KYSXD Creator
KYSXD

Mothership Preview:
Moddb.com

It's not the final version, still needs palette rework and some little recolor:

I'm working on all units again.

Also, SC:V delayed cause we need plugin writer.

Main project on going:
Moddb.com

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aslit
aslit

according to the video, the warhound doest have a death animation
also, how does the vindicator niche differentiates from dragoon's ?

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KYSXD Creator
KYSXD

Warhound only explotes like other mech. Death animations use many space in script, and that's limited.

Vindicator becames stronger when kill units and can't attack air, also dragoon removed for immortal and stalker.

PS: Vindicator, I. Bunker and Warhound are Campaign units.

PS2: What's "niche"?

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Guest
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TheBestTester
TheBestTester

When's release?

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KYSXD Creator
KYSXD

We need someone who can provide support in plugins or the release will be delayed until someone of the team learn to write the plugins we need.

Sorry! :(

Reply Good karma+1 vote
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