It's been a week after the brood war... the remaining Protoss forces were fighting against the extintion. Meanwhile, somewhere in the darkness, the Terran were trying to survive the domain of the swarm. This was the time to evolve...

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6 comments by KYSXD on Apr 25th, 2015

starcraftv news

Big news about the game that many of you expected.

Due to problems with planning and work, the original idea of SC:V is going to change.

SC:V it's morphing from a SC:II recreation to a new multiplayer experience with SC:II (Alpha, WoL, HotS, LotV) ideas, other interesting changes like the planned SC: Warfare and other ideas that can came in the future.

Here are some changes we are going to implement in the next days:

Changes for this version:


- Starting amount of workers increased from 4 to 12.
- Increased supply provided from CC, Nexus and hatchery.
- Minerals per trip reduced from 8 to 5
- Vespene gas per trip reduced from 8 to 4
- Decreased harvesting time
- No IA included, only multiplayer (also, removed Custom Games by now)

Increase starting units demo:

- Added Tempest SCII.
- Added Mothership Core (not all the abilities).

- Added SCII reactor.
- Added SCII tech lab.
- Removed Machine shop.
- Removed Control Tower.
- Firebat requires tech lab.
- Medic requires tech lab.
- Siege Tank requires tech lab.
- Dropship requires tech lab.
- Science Vessel requires tech lab.
- Battlecruiser requires science facility.
- Ghost requires academy.

Reactor demo:

- Overlord is no longer a Detector.
- Queen is now a detector.
- Ground units move 30% faster when traveling over creep (excluding Drones).

With these changes, we want to create a more competitive experience and a better gameplay.

Changes for the next version:

- Add Hybrids faction (In the Terran Tech Tree):
+ Hybrids faction increase stats by the score of the main player (by killing/building units, structures, collecting minerals, upgrades and tech).
+ Planned 2 ground Units: Hybrid Reaver (Melee unit), Hybrid Destroyer (Caster). Still need other units, suggestions are appreciated (Air units, for example).

- Add Monolith (Void version of the Pylon)
- Add Phoenix

- Add Thor (SCII Alpha version)
- Add Warhound (Custom version)

- Add Infested Terran
- Add Infested Thor
- Add Infested Bunker
- Add Baneling

If you have any suggestion, feel free to share it with us.

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Post comment Comments  (0 - 10 of 124)
crix3 Jul 11 2014, 6:48pm says:

el mod tiene fecha de lanzamiento o esta muerto?

+1 vote     reply to comment
KYSXD Creator
KYSXD Aug 1 2014, 11:11am replied:

No tiene fecha, esta retrasado por falta de un programador de plugins.

+1 vote   reply to comment
crix3 Jun 1 2014, 5:37pm says:

para las animaciones de las unidades usan el 3ds max cierto?

+1 vote     reply to comment
KYSXD Creator
KYSXD Jun 1 2014, 6:40pm replied:

3ds max solo puede editar modelos de Starcraft que sean previamente importados. También puede exportar cualquier (o casi) cosa a un formato que SC pueda leer.

Si te refieres a que las animaciones de este mod son sacadas de 3ds max, es incorrecto. Se graban desde el Galaxy Editor.

Si en realidad te referías a la creación (en general) de todas las unidades y sus animaciones para SCII, si.

Podras ver ejemplos como...

Edicion de Igor (Burning Ground):

Edicion de Soul Hunter (SC Warfare):

+1 vote   reply to comment
JuggernautSC2 May 28 2014, 3:43am says:

What is the looks of the Mothership???? I wanna see it. In my mod my Mothership graphics sucks it looks like a boomerang in my mode. :( Great mod

+2 votes     reply to comment
KYSXD Creator
KYSXD May 28 2014, 12:22pm replied:

Mothership Preview:

It's not the final version, still needs palette rework and some little recolor:

I'm working on all units again.

Also, SC:V delayed cause we need plugin writer.

Main project on going:

+1 vote   reply to comment
aslit May 21 2014, 10:16am says:

according to the video, the warhound doest have a death animation
also, how does the vindicator niche differentiates from dragoon's ?

+1 vote     reply to comment
KYSXD Creator
KYSXD May 21 2014, 11:44am replied:

Warhound only explotes like other mech. Death animations use many space in script, and that's limited.

Vindicator becames stronger when kill units and can't attack air, also dragoon removed for immortal and stalker.

PS: Vindicator, I. Bunker and Warhound are Campaign units.

PS2: What's "niche"?

+1 vote   reply to comment
Guest May 25 2014, 2:06am replied:

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TheBestTester May 6 2014, 7:13pm says:

When's release?

+1 vote     reply to comment
KYSXD Creator
KYSXD May 6 2014, 10:40pm replied:

We need someone who can provide support in plugins or the release will be delayed until someone of the team learn to write the plugins we need.

Sorry! :(

+1 vote   reply to comment
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