It's been a week after the brood war... the remaining Protoss forces were fighting against the extintion. Meanwhile, somewhere in the darkness, the Terran were trying to survive the domain of the swarm. This was the time to evolve...

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starcraftv news

More news!.


- Want any mechanic in SC? Do you have a good idea?.


Holidays are here. And, with them, more time!.

Do you have any mechanic that we haven't implemented yet? (Not +12 mass selection or +9 button set, just game mechanics) Send us your ideas!.

For reference you now can take a look to the Development branch of StarCraft: V, here we have a list of already implemented mechanics. Also, there's a Wiki section where we added some tutorials to recreate almost every plugin! (Work In Progress).

Make sure you take a look, make suggestions, help us improve the code with your knowledge or even help us write new plugins!. Also follow the thread on StarEdit.net, here we'll keep you update with every new update.

Take a look on KYSXD's Youtube Channel to see every new plugin in action!:

Also, if you play multiplayer on any SC mod, feel free to send your replays to KYSXDreplays@hotmail.com (Starcraft's .rep files) and they could be uploaded in YouTube to show the nice features that all of these mods have.

Take a look to all the videos of SUM, DOC, RM, BG and Extra stuff sent by the community.


Thanks for reading, and we'll talk to you soon.

GL HF


Plugin Source, tutorials and we need a 2D artist

Plugin Source, tutorials and we need a 2D artist

News 1 comment

If you love it, set it free. SC:V plugin source released, tutorials. We're looking for a 2D artist.

SC:V change

SC:V change

News 6 comments

SC:V and SC:Warfare now are merged in one project. Public demo soon.

SC:V news - Release and campaign

SC:V news - Release and campaign

News 3 comments

We want to speed up the first release, important news: Campaign and release.

Starcraft: V Overview

Starcraft: V Overview

News

What is Starcraft: V, A short overview of the development of this mod. New units, new maps, renewing the SC idea.

RSS Files
StarCraft: V - Version 0.01.21

StarCraft: V - Version 0.01.21

Demo 7 comments

SC:V version 0.01.21 fix! You can play and try the lastest updates. GG!

StarCraft: V - Version 0.01.17

StarCraft: V - Version 0.01.17

Demo 12 comments

SC:V version 0.01.17 release! You can play and try the lastest updates. GG!

Comments  (0 - 10 of 143)
Xeby
Xeby

Hi again KYSXD, i asked you on youtube about a plugin for clock and window mode... any news? :P

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KYSXD Creator
KYSXD

Hi, Xeby!
There's already an implementation of two in-game clocks (current time and elapsed time) and a wmode in the github source. You can check it out! :-)

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Xeby
Xeby

... well i mean a .qdp plugin file... if you have one already compiled..? :P

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KYSXD Creator
KYSXD

There's a qdp file in the debug folder with all the available plugins to date.
The most recent one is in the branch 0.1.
I'll be updating each tutorial page ( Github.com ) to add a .qdp file for each plugin (smartcast and warpgate may need major modifications to your files).

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Xeby
Xeby

but... in the debug folder exist one file that include all plugins.. this will take alot of StarCraft memory and he become unstable... we need them separately. :P ..for big battles like My MOD can be a problem Youtube.com

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KYSXD Creator
KYSXD

None of the plugins is unstable neither causes frame drop. All of them are optimized for best perfomance with +1700 units.

So far, for what I can see, your mod doesn't work with heavy modifications.

Anyway, you can wait for the updates on the wiki page until I add sample qdp files for each source.

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Xeby
Xeby

ok then... i will wait... :D

P.S. .on My Mod all races have many modifications.. :P

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charly230
charly230

espero poder jugar pronto este mod, no lo dejes morir...

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KYSXD Creator
KYSXD

No te preocupes. Seguimos trabajando.

Nuestros trabajos en la vida real nos hacen difĂ­cil trabajar en el mod, pero no lo abandonamos.

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Guest
Guest

went you share this draft?

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KYSXD Creator
KYSXD

This game had a closed test a month ago. We're still working on it.

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