It's been a week after the brood war... the remaining Protoss forces were fighting against the extintion. Meanwhile, somewhere in the darkness, the Terran were trying to survive the domain of the swarm. This was the time to evolve...

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3 comments by KYSXD on Nov 5th, 2013

starcraftv news

Before releasing this project, we want to ensure that this mod is what all you expect.


The wait has been long, some problems have appeared, but we do not want more delay.
It is planned to launch the first version in late December or early January, but for that, we need someone who can provide support in plugins, if anyone is familiar with this and want to participate, please contact us; Otherwise it will be postponed until 2014.

We also want to inform that we are interested in creating a memorable campaign for this mod, so we would like to know your ideas and what you would like to see. So send your suggestions/ideas and we will try to include them.

Here are some suggestions by the community for the campaign units:

For Terrans:

Warhound

An useful mech unit armed with Haywire Missiles, perfect vs ground armored units.


For Zergs:

Infested Bunker

An infested structure, armed with powerful machine guns on his back.

Slow, but strong.

Alpha SC: V campaign unit - Infested Bunker - Mod DB 

For Protoss:
Vindicator
A ranged infantry unit that became stronger every time it kill units.
Alpha SC: V campaign unit - Vindicator - Mod DB

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Post comment Comments  (0 - 10 of 122)
crix3
crix3 Jun 1 2014, 5:37pm says:

para las animaciones de las unidades usan el 3ds max cierto?

+1 vote     reply to comment
KYSXD
KYSXD Jun 1 2014, 6:40pm replied:

3ds max solo puede editar modelos de Starcraft que sean previamente importados. También puede exportar cualquier (o casi) cosa a un formato que SC pueda leer.

Si te refieres a que las animaciones de este mod son sacadas de 3ds max, es incorrecto. Se graban desde el Galaxy Editor.

Si en realidad te referías a la creación (en general) de todas las unidades y sus animaciones para SCII, si.

Podras ver ejemplos como...

Edicion de Igor (Burning Ground):
Moddb.com

Edicion de Soul Hunter (SC Warfare):
Moddb.com

+1 vote     reply to comment
JuggernautSC2
JuggernautSC2 May 28 2014, 3:43am says:

What is the looks of the Mothership???? I wanna see it. In my mod my Mothership graphics sucks it looks like a boomerang in my mode. :( Great mod

+2 votes     reply to comment
KYSXD
KYSXD May 28 2014, 12:22pm replied:

Mothership Preview:
Moddb.com

It's not the final version, still needs palette rework and some little recolor:

I'm working on all units again.

Also, SC:V delayed cause we need plugin writer.

Main project on going:
Moddb.com

+1 vote     reply to comment
aslit
aslit May 21 2014, 10:16am says:

according to the video, the warhound doest have a death animation
also, how does the vindicator niche differentiates from dragoon's ?

+1 vote     reply to comment
KYSXD
KYSXD May 21 2014, 11:44am replied:

Warhound only explotes like other mech. Death animations use many space in script, and that's limited.

Vindicator becames stronger when kill units and can't attack air, also dragoon removed for immortal and stalker.

PS: Vindicator, I. Bunker and Warhound are Campaign units.

PS2: What's "niche"?

+1 vote     reply to comment
Guest
Guest May 25 2014, 2:06am replied:

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TheBestTester
TheBestTester May 6 2014, 7:13pm says:

When's release?

+1 vote     reply to comment
KYSXD
KYSXD May 6 2014, 10:40pm replied:

We need someone who can provide support in plugins or the release will be delayed until someone of the team learn to write the plugins we need.

Sorry! :(

+1 vote     reply to comment
KYSXD
KYSXD May 21 2014, 11:52am replied:

Disculpa la tardanza. :)

3ds max es el programa que utilizan los desarrolladores de Blizzard para crear, modelar y editar todo (unidades, edificios, texturas, terrenos, adornos, etc.) dentro de SCII.

Si necesitas tutoriales sobre el programa, puedes probar con "SCII art tools"; una herramienta util que contiene tambien un manual completo sobre como trabajar cualquier modelo dentro de 3ds max.

Us.battle.net

Esas herramientas las utiliza el equipo de trabajo de SCII

Tambien podrias buscar las herramientas (plugins) para importar modelos de sc2 a 3ds max dentro de Sc2mapster.com , ademas de foros por si necesitas ayuda con algún proyecto.

+1 vote     reply to comment
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