It's been a week after the brood war... the remaining Protoss forces were fighting against the extintion. Meanwhile, somewhere in the darkness, the Terran were trying to survive the domain of the swarm. This was the time to evolve...

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Every vote counts and may win you a game on Steam!
RSS feed Articles

SC:V change

7 months ago News 6 comments
starcraftv news

Big news about the game that many of you expected.

Due to problems with planning and work, the original idea of SC:V is going to change.

SC:V it's morphing from a SC:II recreation to a new multiplayer experience with SC:II (Alpha, WoL, HotS, LotV) ideas, other interesting changes like the planned SC: Warfare and other ideas that can came in the future.

Here are some changes we are going to implement in the next days:

Changes for this version:


- Starting amount of workers increased from 4 to 12.
- Increased supply provided from CC, Nexus and hatchery.
- Minerals per trip reduced from 8 to 5
- Vespene gas per trip reduced from 8 to 4
- Modified speed calculation to work properly
- Decreased harvesting time
- No IA included, only multiplayer (also, removed Custom Games by now)

Increase starting units demo:

- Added Tempest SCII.
- Added Mothership Core (not all the abilities).

- Added SCII reactor.
- Added SCII tech lab.
- Removed Machine shop.
- Removed Control Tower.
- Firebat requires tech lab.
- Medic requires tech lab.
- Siege Tank requires tech lab.
- Dropship requires tech lab.
- Science Vessel requires tech lab.
- Battlecruiser requires science facility.
- Ghost requires academy.

Reactor demo:

- Overlord is no longer a Detector.
- Queen is now a detector.
- Ground units move 30% faster when traveling over creep (excluding Drones).

With these changes, we want to create a more competitive experience and a better gameplay.

Changes for the next version:

- Add Hybrids faction (In the Terran Tech Tree):
+ Hybrids faction increase stats by the score of the main player (by killing/building units, structures, collecting minerals, upgrades and tech).
+ Planned 2 ground Units: Hybrid Reaver (Melee unit), Hybrid Destroyer (Caster). Still need other units, suggestions are appreciated (Air units, for example).

- Add Monolith (Void version of the Pylon)
- Add Phoenix

- Add Thor (SCII Alpha version)
- Add Warhound (Custom version)

- Add Infested Terran
- Add Infested Thor
- Add Infested Bunker
- Add Baneling

If you have any suggestion, feel free to share it with us.

SC:V news - Release and campaign

SC:V news - Release and campaign

2 years ago News 3 comments

We want to speed up the first release, important news: Campaign and release.

Starcraft: V Overview

Starcraft: V Overview

2 years ago News 0 comments

What is Starcraft: V, A short overview of the development of this mod. New units, new maps, renewing the SC idea.

Mod Develop, SCII

Mod Develop, SCII

2 years ago News 11 comments

Just a proyect for SC and SC:BW, to get all the potential of the StarCraft engine. (For the mod just look for Starcraft: V )

Post comment Comments  (70 - 80 of 124)
TheBestTester Jul 11 2013 says:


So let me get this clear. You are going to create this mod... and you are using the work you made like 20 months ago... Yes, they are fine looking, but since you have some animated protoss buildings that are a little big (I like them big). And you have some portraits and tempest. You have done medivac and viking, and the interfaces. Now the first version of any mod except burning ground obviously cause it's "thebest" who made it, should be demo... or unfinished for example take a look at the first version of Revoulution mod for Starcraft. It's not huge changes. Just minor ones. So why don't you do the same thing as the revoulution mod? Like, release a demo when you have the little time chance you have next time. I'm sure all of us agree. Then you develop more throughout different versions, like revoulutionary mod. I'm sure all of us would want a touch of the tempest and a touch on the interfaces and portraits and protoss buildings and the terran medivac and viking. It could be Starcraft: V Mod Alpha Version 1 Download! <3

0 votes     reply to comment
TheBestTester Jul 11 2013 replied:

Also, another benefit is so that many would not guess that this mod is down! That's a good thing right?

0 votes     reply to comment
KYSXD Creator
KYSXD Jul 11 2013 replied:

Still working. There is much work to be done.

This is not Revolution mod, Demo when the work is done.

Not much free time available.

+1 vote   reply to comment
the-royal-tester Jun 24 2013 says:

why is this look so alike to a dead mod? Upload some in-game videos and images right here in this mod site, not in you personal site please!!!

0 votes     reply to comment
KYSXD Creator
KYSXD Jun 29 2013 replied:

Working, there is no official updates yet

+1 vote   reply to comment
strpanov May 3 2013 says:

How can I download this mod :) ?

0 votes     reply to comment
KYSXD Creator
KYSXD May 7 2013 replied:

There is no release yet. Still in development.

+1 vote   reply to comment
damnpricks Apr 21 2013 says:

If possible please don't abandon this mod, because i am really looking forward to this mod :D.

My name might be offensive to homosexual humans

+4 votes     reply to comment
Guest Jul 1 2013 replied:

This comment is currently awaiting admin approval, join now to view.

KYSXD Creator
KYSXD May 7 2013 replied:

Not abandoned, just a lot to do and little free time available.

+1 vote   reply to comment
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Send Message
Release date
Mod watch
Start tracking
Embed Buttons
Link to Starcraft: V by selecting a button and using the embed code provided more...
Starcraft: V
Last Update
3 weeks ago
49 members