It's been a week after the brood war... the remaining Protoss forces were fighting against the extintion. Meanwhile, somewhere in the darkness, the Terran were trying to survive the domain of the swarm. This was the time to evolve...

Image RSS Feed Latest Screens
New Project Sentry preview Sentry preview
Blog RSS Feed Report abuse Latest News: SC:V change

6 comments by KYSXD on Apr 25th, 2015

starcraftv news

Big news about the game that many of you expected.


Due to problems with planning and work, the original idea of SC:V is going to change.

SC:V it's morphing from a SC:II recreation to a new multiplayer experience with SC:II (Alpha, WoL, HotS, LotV) ideas, other interesting changes like the planned SC: Warfare and other ideas that can came in the future.

Here are some changes we are going to implement in the next days:

Changes for this version:

General

- Starting amount of workers increased from 4 to 12.
- Increased supply provided from CC, Nexus and hatchery.
- Minerals per trip reduced from 8 to 5
- Vespene gas per trip reduced from 8 to 4
- Decreased harvesting time
- No IA included, only multiplayer (also, removed Custom Games by now)

Increase starting units demo:


Protoss
- Added Tempest SCII.
- Added Mothership Core (not all the abilities).

Terran
- Added SCII reactor.
- Added SCII tech lab.
- Removed Machine shop.
- Removed Control Tower.
- Firebat requires tech lab.
- Medic requires tech lab.
- Siege Tank requires tech lab.
- Dropship requires tech lab.
- Science Vessel requires tech lab.
- Battlecruiser requires science facility.
- Ghost requires academy.

Reactor demo:

Zerg
- Overlord is no longer a Detector.
- Queen is now a detector.
- Ground units move 30% faster when traveling over creep (excluding Drones).

With these changes, we want to create a more competitive experience and a better gameplay.

Changes for the next version:

General
- Add Hybrids faction (In the Terran Tech Tree):
+ Hybrids faction increase stats by the score of the main player (by killing/building units, structures, collecting minerals, upgrades and tech).
+ Planned 2 ground Units: Hybrid Reaver (Melee unit), Hybrid Destroyer (Caster). Still need other units, suggestions are appreciated (Air units, for example).

Protoss
- Add Monolith (Void version of the Pylon)
- Add Phoenix

Terran
- Add Thor (SCII Alpha version)
- Add Warhound (Custom version)

Zerg
- Add Infested Terran
- Add Infested Thor
- Add Infested Bunker
- Add Baneling

If you have any suggestion, feel free to share it with us.

Media RSS Feed Latest Video
Post comment Comments  (20 - 30 of 124)
zangrezerg
zangrezerg Nov 7 2013, 9:51am says:

estan trabajando en el terreno ahora o lo dejaran para el final ???

+1 vote     reply to comment
KYSXD Creator
KYSXD Nov 7 2013, 12:47pm replied:

Para el final.

+1 vote   reply to comment
Guest
Guest Nov 6 2013, 12:17pm says:

This comment is currently awaiting admin approval, join now to view.

KYSXD Creator
KYSXD Nov 6 2013, 12:25pm replied:

Well... maybe

+1 vote   reply to comment
TheBestTester
TheBestTester Nov 6 2013, 8:12pm replied:

I vote on normal Starcraft 2 Heart of the Swarm first. For a basic idea. Then I suggest some help in fixing issues. Remember, always outline first KYSXD. Don't screw it up :) I believe in you.

-1 votes     reply to comment
KYSXD Creator
KYSXD Nov 6 2013, 9:19pm replied:

For this first expasion (SC:V - Seed of Destruction) we are going to recreate most of WoL multiplayer.

The news ( Moddb.com ), ideas and votes for the campaign units are for the SC:V campaign (a week after the broodwar events).

HotS multiplayer will be on the second expansion of this mod ( Moddb.com ).

+2 votes   reply to comment
chat
chat Nov 6 2013, 10:54am says:

una pregunta se puede hacer lo mismo (mods) pero con los mapas no se cambiar el suelo estructuras etc etc ??

+1 vote     reply to comment
KYSXD Creator
KYSXD Nov 6 2013, 11:01am replied:

Podrías explicar mejor tu pregunta?

+1 vote   reply to comment
chat
chat Nov 6 2013, 11:39am replied:

bueno que si se podrían hacer modificaciones pero a los mapas

+1 vote     reply to comment
KYSXD Creator
KYSXD Nov 6 2013, 12:07pm replied:

Para modificar/crear mapas esta el editor que viene con starcraft.

Si te refieres a modificar el suelo, decoraciones, minerales, etc., si es posible.

Hay muchas herramientas para hacerlo y básicamente es la misma que al modificar las unidades (solo en esencia, esto requiere mas trabajo).

Esas modificaciones también son una meta de este mod:
Moddb.com

+1 vote   reply to comment
nuketf Online
nuketf Nov 4 2013, 8:06pm says:

MAKE WARHOUND BUILDABLE IN FREEPLAY!!!! i bought HOTS when it was removed :*(

+1 vote     reply to comment
KYSXD Creator
KYSXD Nov 5 2013, 9:12pm replied:

Maybe...

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
StarCraft Icon
Platform
Windows
Game
StarCraft
Contact
Send Message
Release Date
TBD
Mod Watch
Track this mod
Share
Style
Genre
Real Time Strategy
Theme
Sci-Fi
Players
Single & Multiplayer
Embed Buttons

Promote Starcraft: V on your homepage or blog by selecting a button and using the embed code provided (more).

Starcraft: V
Starcraft: V
Statistics
Last Update
2 weeks ago
Watchers
44 members
News
4