"Breathes new life into one of TW's tightest and most atmospheric iterations with simplicity, balance and superb quality." - Antagonist, TW historian. Viking invasion II aims to recreate the campaign of the cult-status MTW: Viking Invasion on the Rome BI engine. It sticks closely to the original campaign, only making changes to correct large inaccuracies, to improve gameplay and comply with the new engine. It is also set a little later than the original campaign at AD 851 - two years after the birth of King Alfred the Great of Wessex. The map covers Ireland, England, Alba (Scotland), Jutland, Wales, and the isles and westernmost provinces of the Norwegians. There are 50 provinces and many new strategy-map trade resources and other models, as well as new map textures for both summer and winter. Eight factions are included which cover the Viking, Saxon and Celtic cultures. See link for more details.
Viking Invasion II has been featured in the best-selling PC Games magazine, PCGamer(UK) for February 2009 (Issue 197).
"This is about as good a Christmas present as the Total War community could hope for. It's the revered Viking Invasion expansion for the original, aged Medieval: TW, remade for the prettier Rome: TW - The Barbarian Invasion" the article begins.
The mod, the development of which went on in secret at Halie Satanus's In The Shade forums, took form quickly and Halie, Antagonist, DaVinci, Aradan, and Uranos all chipped in with support. Aradan became a lifesaver during the development of the mod and single-handedly did the ancs, traits, unit balance, and campaign balance; even helping out the beleagured MasterOfNone with a good part of the input for the Anglo-Saxon Chronicle!
"The scale of the thing is incredible," PCGamer goes on to write, "and it grants Rome a seriously different feel."
To get the full scoop CLICK HERE.