Star Wars Total War V0.10A
Feb 15, 2009 Full Version 2 commentsStar Wars Total War V0.10A is out with three new factions, a UI overhual and more units.
Version 0.10A of star wars total war Is out, download the self extracting archive from Mod DB today:
Version 0.10A is out, it has:
New Star Wars Galexys Themed UI
Star Wars Music
Rebel, Hutt, Empire, CSA, Mandolorians and Yuuzhar Vong factions
Loads of new units
Morale Improvements
Flamethrowers
Grenades
It is larger than before with a whopping 138MB file size, This is mostly beacause of the Music in the mod. Try it out with the new factions and units today.
Youtube video of the Mod
This contains clips of units from the mod in use, they are subject to change and may not be in the next release. The video shows the mod in it's current state and it will be worked on, the Hutt units were in an incomplete state at the time of this movie and are not featured. all of the units in This video are not available in the downloadable version but are available in the V0.05B release.
The Next Release will be V0.10A
Campaigns are being removed from development and Custom and Historical battle Mode will be the focus of the mod until campaigns are fixed. The factions In the Next release will be:
Yuuzthar Vong (Extragalatic Invaders)
Mandolorians (Yuuzthar Vong Invasion Era only in this release)
Corperate Sector Authorithy (Company hired by the empire to run some outer rim planets)
These New units Will range from Fire breathers to Mandolorian protectors. even the Chazrach will be featured in it. However no particular Units will be given until they are properly developed.
0 comments by SiskinEDGE on Jan 31st, 2009
For the last couple of months development has been postponed due to that my parents have been refitting the kitchen and I had to help with laying floor tiles and removeing wall tiles and such witch hasn't left me much time to work on the mod, for this I apologise. but now development is continueing like before the Main Units for the factions have been mainly completed and the old rome total war units have been removed from custom battle mode. The new units might in the next Release be available to be recruited in campaign mode however it would purely be for haveing a muck around and wouldn't be balenced nor have a galatic map.
some of the New units are Chazrach slaves for the yuuzhar vong and Mandolorian Grenadiers, but the following factions will be included in the next release:
Republic
Empire
Rebelion
Corperate Sector Authority
Yuuzhar Vong
Mandolorians
CSA are corperate owned systems that have a lease on thousands of systems in the outer rim of the empire where espos troopers keep the peace with blasters kept on fully automatic mode. They are trained to keep control of riots and can even don Riot Gear and use flamethrowers when necessary (in game they are seperate units). They also recruit some of the best of the older memebers of the stormtroopers where a strech in CSA space is seen as the closest thing a stromtrooper can have to a retirement. CSA have also been known to use Police droids to keep the Line in the face of hostile civilians.
The Yuuzhar vong are Extra-Galatic Invaders who dispise technology and use Biological wepons and interstellar transport, their hate of technology came from when their own galexy was nearly torn apart by two feuding droid civilisations when the biologicals rose up against them. Their Invasion began 25 years after the battle of yavin 4 brought the Fledgeling New republic to it's Knees until the Liveing Planet Zonama Sekot Intervened. Their warriors fight with flexible amphistaffs instead of ranged blasters with masses of chazrach slaves acting as cannon fodder, they have a Theocratic society dominated by a ridgid caste system.
One Clone ARC Trooper called alpha-02 went rogue and returned to mandolore and personally rebuilt the Mandolorian people into an organisation called the Mandolorian Protectors from Mandolorian Mercenarys and various mandolorian Factions like the Mandolorian Supercommandos and the Death watch who during the Mandolorian civil war fought each other. A Mandolorian is trained from birth for combat and live for it and comprise some of the strongest fighters (other than force users) the galexy has ever known. it was once said 'Armor is not what makes a Mandalorian. Armor is simply a manifestation of an impenetrable, unassailable heart'.
Star Wars Total War V0.10A is out with three new factions, a UI overhual and more units.
This is Star wars total war V0.05B, it's a big leap unlike the title would surgest from 0.05A as there are four times the units as before and three new...
Gaaa, i can already see my armies being crushed by woefully overpowered gungans...
And then they cry: Yusa been crushen by mighty graaaand gungens lol
Great! Then I definitely will try it out!
edit: oops replied to wrong comment... I wanted to repy to the one below of course^^
gungans lose to everything lol, even OOM security droids. just like the movies, beacuse the grand gungan army was a distraction for disabling all the droids. They are realistic and satifying to slaughter, I rechecked they lose to everything by figthing everything as the gungan army and loseing each time. they die in droves and run for their lives.
the gungan grand army was done so you could try to do the battle of the grassy plains yourself, although I might change thier tatics to have slingers in back lines and sheild bearers in the front. and some kind of catapult like th movies lol. that way you could have tatics involved rather than just leading them to the slaughter.
Looks nice! I'm gonna try it out.
Hmm. Dosn't work for me. Can you maybe help me out? I extracted the SWTW folder to
"C:\CM\Spel("Games" in swedish)\Rome - Total War Mods" (a special folder I use for RTW mods),
copied the world folder from "data" and inserted it into the SWTW "data". Then I put the SWTW.lnk in the same folder, so I should be able to start it from there. But when I doubleclicked the SWTW.lnk it instead of start the mod it came up an error message, which says: (translated with Google translate :P)
"The drive or network connection that the shortcut SWTW.lnk refers to is not available. Make sure the disk is properly inserted, and that the network is available and try again."
Ok, I know what the problem was. The lnk file didn't understand that my RTW was installed in the "Spel"-folkder, so it thought it should find the game in "Activision\Rome - Total War". It was just to edit the Destination, so I don't need your help anymore.
The mod looks so-so, you see that it still is very WIP. The menu lag as hell, but it works fine when on the battlemap. I give it 7/10, for the moment: the remaining 3 points may come when the mod is finished.
thank you, I'll add that to the Troubleshooting part of the readme in the next release
this mod is very well crafted and the battle scenes are very kl and i love the start page video its brillient. :D well done
Thank you becka, the menu video was partly an afterthought when I was trying to get the projectile sounds to work.
this will be BITCHING COOOL, i could kiss you