Join us on Discord


Note: Bear Force II is an event heavy mod. However most if not all events hosted are open for public players to join but for a more organized experience, we recommend joining one of the current regiments. To find out when the events take place we recommend joining the official Discord. This will also give you the opportunity to actively talk with the developers and engage in our community!

Introduction

Bear Force II changes the Medieval Sandbox RPG game that is Warband in a Sci-Fi multiplayer only tactical shooter taking place in the Star Wars Universe. Bear Force II consists out of 6 factions, a unique shooting and force system which work extremely well together, as well as a wide variety of classes to fit your preferred playstyle! From a normal infantry man to classes like sniper or heavy, or from jumping around as a Jedi/Sith using force jump to traveling large distances using a jetpack trooper! All of this packed in one of the most advanced multiplayer Warband shooters out there! Take part in huge battles playing as your favourite factions from Star Wars! A more detailed description and a list of features that are in the latest version of the mod can be found below:

Bear Force II

Classes:

Republic: Jedi Guardian, Jedi Consular, Jedi Padawan, Clone Trooper, ARC Trooper, Republic Commando, Clone Heavy Trooper, Jet Trooper, Clone Sharpshooter, Wookiee Warrior
Separatists: Acolyte Sorcerer, Acolyte Warrior, Sith Apprentice, B1 Battle Droid, IG-34 Magna Guard, Bounty Hunter, B2 Super Battle Droid, BX Commando Droid, Geonosian Warrior
Rebel Alliance: Jedi Consular, Jedi Padawan, Rebel Trooper, Rebel Sharpshooter, Rebel Officer, Rebel Jet Trooper
Galactic Empire: Sith, Stormtrooper, Stormtrooper Sharpshooter, Stormtrooper Officer, Stormtrooper Jet
Old Republic: Jedi, Jedi Padawan, Republic Trooper, Republic Heavy Trooper, Republic Sniper, Republic Jet Trooper
Sith Empire: Sith Acolyte, Sith Apprentice, Sith Trooper, Sith Heavy Trooper, Sith Sniper, Sith Jet Trooper

Mod features:

Jedi and Sith

  • Different force powers, include Force Jump, Sith Lightning, Force Travel, Force Defence and more
  • Lightsabers of all kinds, including Force pikes and double-bladed lightsabers
  • Different races

Weather system

  • Randomised day time cycles
  • Randomised weather types inlcuding but not limited to: Rain, fog, snow, storms

Completely redesigned shooting which includes:

  • Removal of stun on hit, stunlock
  • Fully automatic weapons
  • Unique weapon categories with over 30 weapons in total including Carbines, SMGs, Rifles, Light Rifles, Snipers, Shotguns, Pistols, Heavy and Light Machine Guns, Rocket launchers and 6 unique weapons
  • Weapon spray/recoil
  • Bloodscreen for hit feedback
  • Hip and shoulder aiming mode

Other features:

  • Shields
  • Sniper zoom
  • Medics and healing
  • Score system
  • Grenades, smoke grenades, detonation packs, rocket launchers
  • Shields
  • Jetpacks
  • 8 playable races
  • 70+ Multiplayer maps(scenes) on lots of new planets and environment
  • Redesigned User Interface, Menus & Font
  • Custom composed music and soundtracks, new sounds
  • Hundreds of new props, optimizations and gameplay tweaks
  • 100+ voice lines for war cries

Join us here:

Forums: Forums.badnamestudios.com

Server host information: Forums.badnamestudios.com

*The Bear Force II team does not claim any ownership rights or any copyright infringement over the Star Wars™, all credits to Disney and other owners of the franchise, its designs, characters, universe. This is a free Warband modification made purely with our own efforts to offer a new experience to Warband players.*

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RSS Articles

Welcome everyone to the Development Blog #20 for Bear Force II. In this blog we'll discuss the details of what it means now that we are back on ModDB, how updates will work and what new features have entered the mod since we have left ModDB!


New Features

  • Entirely new randomised weather system.
  • Randomised day/night cycle for maps.
  • Fully optimised (30-90 seconds load time).
  • 100+ new voice lines.
  • New game mode: Capture the Flag.
  • 2 new 3D model maps: Coruscant - Downtown and Sith Temple.
  • Much, much more!

Why are we back?

We are back because we were using OneDrive as an alternative to Steam for a while now and it seeing as that has almost exactly the same effect as it does to upload to ModDB we had decided it was too much of a shame to leave our original, loyal platform behind.

The last few months have worked quite well with the Steam Workshop and we shall continue to use it as our primary format for uploading. But now those versions shall also be available here!


Features under development

  • Replenishing shield feature: This will be an added health bar to your existing one, once depleted it will replenish to full after a short amount of time not taking any damage. This is still being worked on!

New Weather System

We have added a weather system randomising enviromental conditions on maps. Exlusions can be made as to prevent rain on planets like Tatooine.

20181014224402 1


20181014180606 1



New voice lines




2 New 3D Model Maps

Coruscant - Downtown

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Sith Temple



Changelog

Here is a summary changelog of all the changes and additions made since the first Steam update of 19th of April:

New features
- Added Weather systems
+ 24 different possible skyboxes for different hours of the day
+ Random chances of fog, rain or snow depending on the map type
+ Random wind strength and direction
+ Moving flora and trees depending on wind factors
+ Moving volumetric clouds depending on wind factors
- Completely reworked environment shaders, textures and visuals
- Binoculars
- Clone face will spawn when no helmet is chosen for clone troops
- New tooltip for mod controls in equipment menu
- Coloured Flare grenades
- Nautolan race added
- Chagrian race added

Maps
- New map: Tatooine - Bridges (Battle/TDM/DM/Duel)
- New map: Tatooine - Raid (Conquest)
- New Conquest map: Geonosis Battlefield - Conquest
- Implemented old version of Muunilinst - Bridge
- New map: Coruscant - Downtown
- New map: Sith Temple

Optimisation and performance
- Loading time decreased from 3-5 minutes to 20-40 seconds
- Removed all Native items, textures, materials
- Removed all unused mod assets
- Resized all textures to powers of two

Class balance fixes
- Head armour for all republic/separatist classes moved to body armour to allow more customisation
- Fixed Clone Commando having normal rifle instead of carbine
- Fixed Heavy Clones not having detonation packs
- Sith Sorcerer now has Force Counter
- Old Republic Jedi now has Force Teleport
- Mandalorian class now has head armour moved from helmet to body armour
- Added more dispersion factor for jets while jumping

General class changes
- Sniper = Low mobility, high damage, low health
- Jets = Extreme mobility, low health, flanking unit
- Heavy = Very low mobility, tank health, medium damage
- Commando = Fast movement, above average health, medium damage
- Trooper = Medium mobility, medium health, medium/high damage, all around class
- Officer = Medium mobility, medium health, medium damage, utility weapon options

Weapon changes
- Ranged: 100% > 50% damage
- Snipers: 100% > 75% damage
- Explosives: 100% > 60% damage

- SMG Projectile Speed Nerf: 100 -> 90 (Both)
- SMG Base Accuracy Nerf: 23 -> 30 (HipFire)
- SMG Base Accuracy Nerf: 15 -> 21 (Aimed)
- SMG Spread Factor Buff: 23 -> 16 (HipFire)
- SMG Spread Factor Buff: 12 -> 9 (Aimed)
- Light Rifle Base Accuracy Nerf: 12 -> 15 (Aimed)
- Rifle Projectile Speed Nerf: 140 -> 130 (Both)
- Rifle Base Accuracy Nerf: 10 -> 13 (Aimed)
- Added timer to rocket launcher grenade on ground impact
- Added visual beeping particle for grenade timer effect

*Note: ### -> ### means "from ### to ###".

Scene props
- New tribal hut props
- New tribal cage props
- New tribal gate prop
- New flora props
- New bridge props
- New modular tribal props
- New swamp house prop

Sounds
- Added ambient sounds
- Rebalanced sounds for clearer warcries
- 100+ new voice lines

Bugs fixed
- You will no longer stay zoomed in on death
- Medpacks can no longer be abused to increase their amount
- Fixed Bounty Hunter white shoulderpads
- Fixed orange lightsaber damage
- Adjusted rigging for Jedi/Sith robes
- Adjusted rigging for Bounty Hunter armour
- Horses removed from admin panel
- Fixed stormtrooper desert camo bug
- Fixed Wookiee transparency issues
- Fixed magna staff seeing through the map
- Fixed melee mode only admin option
- Fixed dual pistol sound
- Fixed lightsabers losing visibility
- Fixed sheathed positions of TOR/Sith Empire guns
- Fixed reported stuckspots on Coruscant Downtown
- Fixed reported stuckspots on Rhen Var - Research Station
- Fixed reported stuckspots on Tatooine - Town
- Fixed Cycler rifle bullets not available for all sniper classes
- Fixed factions not voteable
- Fixed capture the flag spawn points being random. Now Team 1 (entry 0-31) will spawn close to entry 0 and Team 2 (32-63) will spawn close to entry 32. Flag entry points are 64/Team 1 and 65/Team 2
- Removed Dantooine - Battleground (empty)
- Removed Dantooine - Crystal Cave
- Galactic Marine Armour and Helmet separated for 1st person fix
- Fixed Heavy blaster added to Heavy classes on all factions
- Fixed detonation packs not available for Old Republic/Sith Empire factions
- Fixed polearm rgl warnings (hopefully fixes server issues for battle)
- Fixed some opcode warnings about unused local variables in sw_resolve_network_event and sw_resolve_network_string_event
- Powerpacks now have added specular so they won't glow in the dark
- Old Republic Era vibro swords now have added specular so they won't glow in the dark
- Pistol/Shield combination glitch fixed
- Fixed server crashing bug related to battle mode
- Fixed equipment selection calculations
- Fixed errors related to stationary guns

Bear Force II Development Blog 19 - MP Release, Overhauled Visuals and Steam Workshop Info!

Bear Force II Development Blog 19 - MP Release, Overhauled Visuals and Steam Workshop Info!

News 3 comments

In this article we will discuss the following update for Bear Force II and the potential future of the mod on different platforms.

Bear Force II Development Blog 18 - 0.94 release date and new features!

Bear Force II Development Blog 18 - 0.94 release date and new features!

News

Welcome everyone to the Development Blog #18 for Bear Force II. We’ve been quiet for a while but we’ve not stopped working! We have a lot to tell...

Bear Force II Development Blog 17 - Singleplayer news!

Bear Force II Development Blog 17 - Singleplayer news!

News 12 comments

This Development Blog will cover the most recent info about the upcoming Singleplayer update for Bear Force II and we have a lot to tell!

Bear Force II Development Blog 16 - 0.94 AI Overhaul!

Bear Force II Development Blog 16 - 0.94 AI Overhaul!

News 2 comments

This Development Blog will cover the most recent info about the upcoming 0.94 update for Bear Force II: The AI Overhaul!

RSS Files
Bear Force II - v1046

Bear Force II - v1046

Full Version 1 comment

Includes some needed fixes for the Search and Destroy game mode.

Bear Force II - v1045

Bear Force II - v1045

Full Version

New game mode: Search and Destroy, upgraded maps, buffed shields and more!

Bear Force II - v1044

Bear Force II - v1044

Full Version 3 comments

Buffed Jedi survivability and damage output, buffed all explosives, removed extra score point from Medic packs, added new maps and much, much more!

Bear Force II - V1043

Bear Force II - V1043

Full Version 3 comments

Added Medic Class, substantial global damage increase and reimplementation of the admin PIN system! Patch notes:

Bear Force II - v1042

Bear Force II - v1042

Full Version 1 comment

New faction selection screen, buffed explosives, rebalanced shields and much, much more!

Bear Force II - v1041

Bear Force II - v1041

Full Version 1 comment

This update includes several new maps, map fixes and a new skin for the B1 Battle Droid!

Comments  (0 - 10 of 1,098)
videogamemodsarecool
videogamemodsarecool

SOONGLE PLOOYER

WHEN

WHEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEN?

THIS IS HARDCORE***************!

I appreciate the mod makers for making this mod, but HOOOOOOOOOOOOO DOGGY, how can sangle pleyer not be out yet?

It's 2020!

peace and love

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Guest
Guest

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ft7me
ft7me

Simply disappointing how the direction of the mod changed.

Reply Good karma Bad karma+4 votes
videogamemodsarecool
videogamemodsarecool

How did it change? What happened?

Reply Good karma Bad karma+1 vote
Guest
Guest

How does the work on the Singleplayer go?

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C0MMUNISM
C0MMUNISM

BingleBlayer?

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Guest
Guest

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matouskol
matouskol

Is this mod still being played?

Reply Good karma Bad karma+3 votes
Alergeek
Alergeek

Will new trylogy be added? It would be great to see battles like Crait in this mod.

Reply Good karma Bad karma-3 votes
videogamemodsarecool
videogamemodsarecool

The new trilogy doesn't exist

Reply Good karma Bad karma+1 vote
DarthMongolTheUnwise
DarthMongolTheUnwise

Most devs highly dislike the Sequels era, so no.

Reply Good karma Bad karma+3 votes
videogamemodsarecool
videogamemodsarecool

Sequels they are not, Abominations they are.

Reply Good karma Bad karma+1 vote
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Highest Rated (21 agree) 10/10

Simply the best.

Mar 24 2013 by Paskiboy

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Voice Acting Showcase #1- Rebel Alliance, Galactic Empire, Galactic Republic: Youtu.be via @YouTube

Jan 2 2019

Enjoy full Bear Force II OST composed by Tommy Iberg(audio download in description). Youtu.be

Mar 7 2018

The entire team wishes you and your families a Merry Christmas and a happy New Year! T.co

Dec 25 2017

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Apr 7 2017

Watch the guys from Call to Arms take on a humorous look at SW: Bear Force II 😂😂 T.co

Mar 12 2017

Latest soundtrack for the mod..join the rebellion! Youtube.com

Feb 21 2017

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