(2013)Star Wars: Bear Force II used to be a mod developed by Highlander for Mount & Blade: Warband. Unfortunately , he stopped working on it about 1 year ago and the mod looked dead to all those who viewed the page, including me. Some months ago we decided to "resurrect it" and the Development team is doing its best to create a fun and enjoyable Star Wars Multiplayer mod.

(2015)Star Wars: Bear Force II used to be a mod developed by DanyEle for Mount & Blade: Warband. Unfortunately , he stopped working on it about 2 years ago and the mod looked dead to all those who viewed the page, including me. Some months ago we decided to "resurrect it" and the Development team is doing its best to create a fun and enjoyable Star Wars Multiplayer mod.


Upcoming:

0.4 patch

  • Galactic Republic and CIS :
    • Jedi Guardian, Jedi Consular, Clone Trooper, Jet Trooper, ARC Trooper, Republic Commando, Clone Heavy Trooper, Clone Sharpshooter, Clone Medic, Wookiee Warrior
    • Acolyte Sorcerer, Acolyte Warrior, B1 Battle Droid, IG-34 Magna Guard, Bounty Hunter, B2 Super Battle Droid, BX Commando Droid, B1 Medic Droid
  • Dozens of new weapons, armours including:
    • Snipers, Rotary guns, more pistols, more unique rifles
    • New lightsaber colours
    • More variety in armours, helmets(Galactic Marines, Clone Cold, extra ARC armours, multiple B2 Battle droid armours)
    • Shields
    • Armour camouflages(Forest, Desert)
  • Completely redesigned gameplay:
    • Removal of stun on hit, stunlock
    • Faster, rapid firing blaster weapons
    • Complete rebalance
    • Faster, more dynamic combat
    • Force users gain increased defensive capabilities
  • New gameplay features: Medics & Healing, Score System(Points for kills, assists, heals)
  • 8 new playable races(7 for force users only)
  • 40 new Multiplayer maps(scenes) on lots of new planets and environment
    • Largely Battle and the newly supported mode - Siege
  • Redesigned User Interface, Menus & Font
  • Custom composed music and soundtracks, new sounds
  • Hundreds of new props, optimizations, tweaks...

v1.0 Release:

  • Empire and Rebels!
  • Even more environments, maps and props
  • A complete Star Wars experience

Check out the first developer blog - Moddb.com

News:

0.4 released, come and join us on the official servers, see you on the battlefield!

Join us on:

Website: www.bearforce2.com

Forums: www.badnamestudios.com/forums

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RSS feed Articles

Greetings to all of our players and fans,

With great joy and excitement we are here to finally deliver the next update. After nearly five months of work on the 0.4 update, we're satisfied it's finally here. To break the wait, we've completed version 0.4 with a changelog more impressive than we ever dreamed of. After this, we'll continue building up towards 0.5 with much more continuous releases. Without any further explanations, let's move on to the main changelog(the full one will take a day or two to write):

  • Galactic Republic and CIS have been expanded with the following classes:
    • Republic Commando, Clone Heavy Trooper, Clone Sharpshooter, Clone Medic, Wookiee Warrior
    • B2 Super Battle Droid, BX Commando Droid, B1 Medic Droid
  • Dozens of new weapons, armours including:
    • Snipers, Rotary guns, more pistols, more unique rifles
    • New lightsaber colours
    • More variety in armours, helmets(Galactic Marines, Clone Cold, extra ARC armours, multiple B2 Battle droid armours)
    • Shields
    • Armour camouflages(Forest, Desert)
  • Completely redesigned gameplay:
    • Removal of stun on hit, stunlock
    • Faster, rapid firing blaster weapons
    • Complete rebalance
    • Faster, more dynamic combat
    • Force users gain increased defensive capabilities
  • New gameplay features: Medics & Healing, Score System(Points for kills, assists, heals)
  • 8 new playable races(7 for force users only)
  • 40 new Multiplayer maps(scenes) on lots of new planets and environment
    • Largely Battle and the newly supported mode - Siege
  • Redesigned User Interface, Menus & Font
  • Custom composed music and soundtracks, new sounds
  • Hundreds of new props, optimizations, tweaks...

Full changelog will be on our forums upon the release itself, it's going to take a while to write that(That's a good thing).

With the module all done, only a few days remain for us to apply some finishing polish, optimization and balancing. The release date we're targeting is:

Saturday, 23rd January 2016, sometime around 4 pm GMT.


I hope you enjoyed reading, you can feast your eyes on a few promotional screenshots and of course, check out the alpha showcase videos in the past blogs. Don't forget to let your friends and fellow players know about the release! We look forward to meeting you on the battlefield

- Bad Name Studios & Bear Force II Development Team


Some screenshots:

Cristophsis

Tatooine - Cantina

Mustafar

0.4 Release! Downloads here!

0.4 Release! Downloads here!

News 4 comments

After several months of waiting, the next release is finally here.

Bear Force II - Alpha Gameplay Showcase!

Bear Force II - Alpha Gameplay Showcase!

News 2 comments

We've given out numerous YouTubers the 0.392 alpha version in order to showcase it while playing with our testers. Today, you will be able to view how...

Bear Force II Development Blog 3 - Music and Soundtracks!

Bear Force II Development Blog 3 - Music and Soundtracks!

News 6 comments

In this third development blog, we'll present you our new soundtracks and music composed by our team member Theretor, and preview 3 of the album tracks...

Bear Force II Development Blog 2 - Environment and Levels

Bear Force II Development Blog 2 - Environment and Levels

News 7 comments

Check out the 2nd Development blog, featuring new environment, scenes and levels! Enjoy!

RSS feed Downloads
Bear Force II - Version 0.4

Bear Force II - Version 0.4

Full Version 43 comments

The latest 0.4 release, brings more than double the content in a completely overhauled fashion.

Bear Force II 0.36

Bear Force II 0.36

Full Version 58 comments

0.36 client for Bear Force II, a Multiplayer Mount & Blade: Warband modification.

Bear Force II Source code(Modders Only!)

Bear Force II Source code(Modders Only!)

Script 7 comments

The source code of Bear Force II goes Open Source! You can use it for whatever Warband mod you want, just include the "Bear Force II Team" in your mod's...

Bear Force II 0.32 Beta

Bear Force II 0.32 Beta

Full Version 62 comments

0.32 Beta client for Bear Force II, a Multiplayer Mount & Blade: Warband modification.

Bear Force II 0.3 Beta

Bear Force II 0.3 Beta

Full Version 46 comments

Beta client for Bear Force II, a Multiplayer Mount & Blade: Warband modification.

Post comment Comments  (10 - 20 of 739)
MongolFromForest
MongolFromForest

I know it has been askee before... but, is there anyone who would make a Singleplayer Star wars mod for warband? I have absolutely no intrest in multiplayer, but i would pay to see a singleplayer mod.

Before anyone asks, if i wanted it so bad, why wont i make it myself?
Simple. I cant. I have no required experience nor skill.

Just see how popular Star wars conquest is. Months after last update. There are still people playing it, people like myself. And some of those people would also pay to have a mod like that on warband engine.

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Sunflash
Sunflash

As we've stated before we don't have the required resources. Our main focus remains on Multiplayer. In the future SP is a likely possibility.

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MongolFromForest
MongolFromForest

Then there is no point in making it fo r warband, as Bannerlord is out.

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KaiphasKain
KaiphasKain

Bannelord is not out and we don't know if the modding capabilities of Bannerlord will allow a star wars mod to be made.

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Stardude46
Stardude46

If they charged us it would be illegal... this is copy righted material. So if they are making this for fun in their own time their not going to spend a year on a single player version...

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MongolFromForest
MongolFromForest

I didnt mean to pay like you would buy a game from steam, but rather like raise a donation pool. I can give money to someone if i want to, and thats not illegal.

And i did not mean it had to be this exact same team. Though that would be cool as it seems that theyre making progress.

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Guest
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Dwarfbeard
Dwarfbeard

I like this Update a lot with ton of features but the stun being gone is without the argument A VERY BAD IDEA, i can tell you in dozens of ways and dozens of reasons why it is we have an argument about it but i don't think would empower you to change it anyway, for me it weird when a blaster fires a beam that ignites on impact and weight that pushes enemies backwards and kills them is gone and now in Bear Force II it is removed, so beams coming at your way feel weightless.

They only deliver damage and that's it, when stun was there I FELT LIKE SOMETHING STRUCK ME, but even then it is enjoyable, i get the reason since you got stunlocked but that is already something that should happen when you annihilated by thousands of beams coming at your way.. WHAT WAS THE PROBLEM THERE? You are not meant to ignore the Blaster beams...

Though Melee Combat is the very problem i have, the ranged is okay with the stun being gone but melee combat is very very bad, the guy that is skilled can easily die against some less skilled, than again people would call the less skilled dude SKILLED but because his attack did not stun the enemy he was that died, thankfully that is still a very small part of it as Lightsabers mostly insta kill but other melee items work horribly, then again this is a biased opinion probably but a lot of people seemed to agree with me more than a lot of people that did not, it depends on how you look at it, but to the main point.. Y O U R M O D I S A W E S O M E ! (even if i kinda disagree with few opinions of what has been done, that is still a tiny part of the huge success this version offered us!)

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BNSMarko Creator
BNSMarko

Thank you for your concerns, and I'm sure you'll be glad to know that we're working on a way to reactivate melee stun again, without touching ranged.

Reply Good karma+4 votes
Hymeros
Hymeros

Hello, I really like your mod. But there is one thing why i dont play a lot : why did you represent the worst starwars moovies and units in this mod (1,2,3) with separatist etc... ? People dont like them, we want storm trooper and rebels but no clone form the poop star wars 2. Good luck.

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Stardude46
Stardude46

I think this mod is more based off the animated series not the movies

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BNSMarko Creator
BNSMarko

You'll get them, as soon as we're ready to move on to making and expanding into the GCW era! Thanks for the support!

Reply Good karma+1 vote
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