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This mod will be a full space and land conversion for the Forces of Corruption expansion to Empire at War. I plan to have three different GC maps, each a different era in star trek. For skirmish battles, each upgrade(to a total of 3) will allow you access to new ships, there will be 3 factions for skirmish as well(star fleet, klingons, and a third faction) I hope to get more members to help make this mod, we need another coder and modeler, and a skinner, so if u wish to join and help develop this mod, send me a pm OR an email @ q789983 @ yahoo .com all help is welcome, and if you wish to "donate" some models, textures, maps, codes, ideas,ect. please feel free to do so. Yes, we have moved to FoC because it was finally added to moddb.com

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New Load Screen New Splash_screen USS Kelvin
Blog RSS Feed Report abuse Latest News: Progress

0 comments by obliterator789 on Jun 26th, 2010

Hello my dear friends, welcome to the first Star Trek at War update in ages. I know you are all bursting with anticipation waiting for this mod to be completed. While at first the mod started out at a steady pace, it's now going at a slow, unsteady pace. Nothing has been done as far as the gameplay, such as models or codes, but I have finished what I believe will be the splash screen for when the mod loads up. I'm pleased with how it looks overall, if anyone thinks they can add in a cool logo behind the ships and captain busts, go ahead and send me the end result in a PM here on moddb, i'll credit you fully if it makes it in.

On a different note, you know that the mod's been inactive, and not much will be done for a while still, until a few friends of mine are finished with their own stuff. As I've said before in comments, I'm hopefully going to be getting help from some really good people, the leaders of Sci Fi at War, and Galaxies at War. Congratulations to both of them on their successful mods, and I wish them the best of luck.

Finally, on this update, I'm going to again ask you, the community of Star Trek at War, for help. If you have any ability to pitch in with a little bit of work, be it just one model ready for use in the game, or a full part place in the development of the mod, let me know in either a PM here on moddb. I really need help for this mod to become a reality, I've had quite a few people tell me that they really count on this mod to do something that is not seen in the Star Wars Empire at War modding community - a full Star Trek conversion.

Thank you all for your loyalty to this project.

Sincerely,
[R3v0]obliterator789

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SFX 1a

SFX 1a

Apr 29, 2009 Audio 3 comments

This is a combined pack of SFX to ST:at war this pack contain SFX group 1 and 2, I'm hunting down a some more Fx's and will be posted as a DL at a latter...

Constitution model

Constitution model

Apr 17, 2009 Full Version 2 comments

Model done for the Star Trek at War mod for FoC this is not a perfect model but as close to the real thing as I could make it. Feel free to tweak it...

Post comment Comments  (0 - 10 of 200)
DEATH_TROOPER
DEATH_TROOPER Nov 10 2012, 3:32pm says:

gess wut people thsi mod is part of the mod "Galaxies at War" so u can play with obliterator789's models in that mod

+1 vote     reply to comment
U3Fcommand3r
U3Fcommand3r May 8 2012, 4:18pm says:

Go Star Trek im new to this universe so far im loving it :)

0 votes     reply to comment
TheMic609
TheMic609 Oct 31 2011, 4:03pm says:

Its a Shame that this mod is not active as it would be amazing im hoping you will be come back from the dead in future and if you need any help with audio ill chip in an help ;P

+2 votes     reply to comment
death2falcon
death2falcon Apr 22 2011, 4:40am says:

sad to see this dead. a star trek conversion would have made alot of fans happy. if possible try and get this mod back up and going again. :,(

+4 votes     reply to comment
obliterator789 Creator
obliterator789 May 3 2011, 10:33pm replied:

We have no team. I'm the only one who was even dedicated to this project for long enough of a time. If I had the time and resources, I'd continue it, but sadly, I don't :(

+1 vote   reply to comment
darth_fauxt
darth_fauxt Apr 21 2011, 12:01am says:

still looking forward to this one! good luck

+1 vote     reply to comment
obliterator789 Creator
obliterator789 Feb 9 2011, 9:52pm says:

-----This mod is dead as of now------

+1 vote   reply to comment
Pingu2212
Pingu2212 Nov 21 2010, 7:41am says:

how do i innstall the mod ???

+1 vote     reply to comment
obliterator789 Creator
obliterator789 Jul 5 2010, 6:41pm says:

I have good news, the effect when people and objects are teleported from the T.V. series is also possible (most likely) here in the EaW engine. Sometime in the future of the mod that will be worked on, but that's after all the space stuff is done, or at least mostly done.

+1 vote   reply to comment
Forloftol
Forloftol Jul 4 2010, 7:13am says:

you could make the transport for the land units like a constutution class ship or something, but add hardpoints, or something =)

+1 vote     reply to comment
obliterator789 Creator
obliterator789 Jul 4 2010, 8:35pm replied:

constitution is way too big for atmospheric landings, and it's not even built do land on planets. If I cannot get a "Beam" effect like they are being teleported to the surface, then I'll have them land in a shuttle

+1 vote   reply to comment
mapayne
mapayne Jul 6 2010, 8:42am replied:

Actually the Constitution wouldn't be to big to land on a planet surface as its only 289 metres long (remember that the Intrepid Class is 344 metres and that is atmospheric capable), the thing which stops it is the fact it has no landing struts.

+1 vote     reply to comment
obliterator789 Creator
obliterator789 Jul 11 2010, 2:00pm replied:

no landing struts, too big to be a landing craft espically in the EaW engine... (if you think when units in vanilla are landed, and replacing them landing shuttles with a gigantic constitution....it would NOT fit on the screen and would look ******)

+1 vote   reply to comment
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