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This mod will be a full space and land conversion for the Forces of Corruption expansion to Empire at War. I plan to have three different GC maps, each a different era in star trek. For skirmish battles, each upgrade(to a total of 3) will allow you access to new ships, there will be 3 factions for skirmish as well(star fleet, klingons, and a third faction) I hope to get more members to help make this mod, we need another coder and modeler, and a skinner, so if u wish to join and help develop this mod, send me a pm OR an email @ q789983 @ yahoo .com all help is welcome, and if you wish to "donate" some models, textures, maps, codes, ideas,ect. please feel free to do so. Yes, we have moved to FoC because it was finally added to moddb.com

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New Load Screen New Splash_screen USS Kelvin
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0 comments by obliterator789 on Jun 26th, 2010

Hello my dear friends, welcome to the first Star Trek at War update in ages. I know you are all bursting with anticipation waiting for this mod to be completed. While at first the mod started out at a steady pace, it's now going at a slow, unsteady pace. Nothing has been done as far as the gameplay, such as models or codes, but I have finished what I believe will be the splash screen for when the mod loads up. I'm pleased with how it looks overall, if anyone thinks they can add in a cool logo behind the ships and captain busts, go ahead and send me the end result in a PM here on moddb, i'll credit you fully if it makes it in. 

On a different note, you know that the mod's been inactive, and not much will be done for a while still, until a few friends of mine are finished with their own stuff. As I've said before in comments, I'm hopefully going to be getting help from some really good people, the leaders of Sci Fi at War, and Galaxies at War. Congratulations to both of them on their successful mods, and I wish them the best of luck.

Finally, on this update, I'm going to again ask you, the community of Star Trek at War, for help. If you have any ability to pitch in with a little bit of work, be it just one model ready for use in the game, or a full part place in the development of the mod, let me know in either a PM here on moddb. I really need help for this mod to become a reality, I've had quite a few people tell me that they really count on this mod to do something that is not seen in the Star Wars Empire at War modding community - a full Star Trek conversion.

Thank you all for your loyalty to this project.

Sincerely,
[R3v0]obliterator789

Downloads RSS Feed Latest Downloads
SFX 1a

SFX 1a

Apr 29, 2009 Audio 3 comments

This is a combined pack of SFX to ST:at war this pack contain SFX group 1 and 2, I'm hunting down a some more Fx's and will be posted as a DL at a latter...

Constitution model

Constitution model

Apr 17, 2009 Full Version 2 comments

Model done for the Star Trek at War mod for FoC this is not a perfect model but as close to the real thing as I could make it. Feel free to tweak it...

Post comment Comments  (10 - 20 of 200)
Forloftol
Forloftol Jul 4 2010, 7:13am says:

you could make the transport for the land units like a constutution class ship or something, but add hardpoints, or something =)

+1 vote     reply to comment
obliterator789
obliterator789 Jul 4 2010, 8:35pm replied:

constitution is way too big for atmospheric landings, and it's not even built do land on planets. If I cannot get a "Beam" effect like they are being teleported to the surface, then I'll have them land in a shuttle

+1 vote     reply to comment
mapayne
mapayne Jul 6 2010, 8:42am replied:

Actually the Constitution wouldn't be to big to land on a planet surface as its only 289 metres long (remember that the Intrepid Class is 344 metres and that is atmospheric capable), the thing which stops it is the fact it has no landing struts.

+1 vote     reply to comment
bubz9090
bubz9090 Jul 3 2010, 4:34pm says:

for your ground units. perhaps you could use some units from star treko online and make the squads one person so you can get like 5 secruity officers a medical officer and an engineer who will have diferent ability's and you can get higher rank one with each tech level e.g. crewman ensign and luitenant

+1 vote     reply to comment
obliterator789
obliterator789 Jul 4 2010, 12:47am replied:

the infantry unit for the federation would probably be
1. Away team: Three security officers, one medical, one engineer per squad
2. Advanced Away Team: Four Security officers, one engineer per squad
3. Attack Squad: 5 Security Officers
4. Battle Unit: Heavily armed Security Officers 5 per squad

Each unit that you "build" would be like 2 - 3 squads
Possibly, if the game engine allows, the land units will be brought in like they are being "beamed" down, if there is a way to make the graphics in EaW do that

+1 vote     reply to comment
Forloftol
Forloftol Jul 4 2010, 7:11am replied:

yes it is possible, i recommend you ask merlin from stargate empire at war, that mod has goauld rings on some goauld heroes instead of using ships coming down (wich is the same as energising but + the rings) so i think ask him, he might tell you

+1 vote     reply to comment
-Anubis-
-Anubis- Jul 3 2010, 10:19am says:

Is it going to have Klingon, Cardassian, Romulan, etc. factions? Cause that would be awsome :>

+1 vote     reply to comment
obliterator789
obliterator789 Jul 3 2010, 12:59pm replied:

yes, there will be factions for the different races

+1 vote     reply to comment
obliterator789
obliterator789 Jul 2 2010, 6:15pm says:

New work is being done. Dont fear, this monster has come back to life!!

+1 vote     reply to comment
gabrielvlx
gabrielvlx Jul 1 2010, 6:25pm says:

This place is about to become very Active again. LOL.

+1 vote     reply to comment
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