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This mod will be a full space and land conversion for the Forces of Corruption expansion to Empire at War. I plan to have three different GC maps, each a different era in star trek. For skirmish battles, each upgrade(to a total of 3) will allow you access to new ships, there will be 3 factions for skirmish as well(star fleet, klingons, and a third faction) I hope to get more members to help make this mod, we need another coder and modeler, and a skinner, so if u wish to join and help develop this mod, send me a pm OR an email @ q789983 @ yahoo .com all help is welcome, and if you wish to "donate" some models, textures, maps, codes, ideas,ect. please feel free to do so. Yes, we have moved to FoC because it was finally added to moddb.com

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New Load Screen New Splash_screen USS Kelvin
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0 comments by obliterator789 on Jun 26th, 2010

Hello my dear friends, welcome to the first Star Trek at War update in ages. I know you are all bursting with anticipation waiting for this mod to be completed. While at first the mod started out at a steady pace, it's now going at a slow, unsteady pace. Nothing has been done as far as the gameplay, such as models or codes, but I have finished what I believe will be the splash screen for when the mod loads up. I'm pleased with how it looks overall, if anyone thinks they can add in a cool logo behind the ships and captain busts, go ahead and send me the end result in a PM here on moddb, i'll credit you fully if it makes it in.

On a different note, you know that the mod's been inactive, and not much will be done for a while still, until a few friends of mine are finished with their own stuff. As I've said before in comments, I'm hopefully going to be getting help from some really good people, the leaders of Sci Fi at War, and Galaxies at War. Congratulations to both of them on their successful mods, and I wish them the best of luck.

Finally, on this update, I'm going to again ask you, the community of Star Trek at War, for help. If you have any ability to pitch in with a little bit of work, be it just one model ready for use in the game, or a full part place in the development of the mod, let me know in either a PM here on moddb. I really need help for this mod to become a reality, I've had quite a few people tell me that they really count on this mod to do something that is not seen in the Star Wars Empire at War modding community - a full Star Trek conversion.

Thank you all for your loyalty to this project.

Sincerely,
[R3v0]obliterator789

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SFX 1a

SFX 1a

Apr 29, 2009 Audio 3 comments

This is a combined pack of SFX to ST:at war this pack contain SFX group 1 and 2, I'm hunting down a some more Fx's and will be posted as a DL at a latter...

Constitution model

Constitution model

Apr 17, 2009 Full Version 2 comments

Model done for the Star Trek at War mod for FoC this is not a perfect model but as close to the real thing as I could make it. Feel free to tweak it...

Post comment Comments  (20 - 30 of 200)
chulaksaviour
chulaksaviour Jun 29 2010, 12:29am says:

just out of interest [R3v0]obliterator789, will this be a Space only mod or will you be seeking to incorporate ground battles into the mod? I play Spino's mod which is excellent and i understand his reasons for not including them. Since this is to to be a Trek Mod just wondering if this is a future plan?

+1 vote     reply to comment
obliterator789 Creator
obliterator789 Jul 2 2010, 1:13pm replied:

yes, both space and land are planned.

+1 vote   reply to comment
DrThompson
DrThompson Jul 2 2010, 4:00pm replied:

Something I want to know is how will land battles be set up in this mod. Will it be just like Away Teams or what?

+1 vote     reply to comment
obliterator789 Creator
obliterator789 Jul 2 2010, 6:14pm replied:

it will be more like normal FoC, you build land units and then you transport them, but i think i'll try and get it so land units have to move with a space fleet, and can only be a certain size, but that might be too difficult

+1 vote   reply to comment
obliterator789 Creator
obliterator789 Jun 26 2010, 2:16am says:

I'd like everyone to check out what's being done in both the Sci Fi at War mod, and the Galaxies at War mods for their work on trek stuff, both 'leaders' of each mod are possibly going to be helping on this mod, so all the work from there will be (hopefully) in this mod, just changed for the purposes in Star Trek at War.
In the Sci Fi at War mod, the trek has all the different races on one faction, here they'd be seperate factions, and also there'd be a bit of reworking.

+1 vote   reply to comment
Tod_the_Wraith
Tod_the_Wraith Jun 20 2010, 6:22pm says:

Really? in the shows they just seem to change direction while still at warp...or i just wasn't paying enough attention.

+1 vote     reply to comment
obliterator789 Creator
obliterator789 Jun 26 2010, 2:13am replied:

to change warp direction, you do have to come out of warp, "turn the ship around" cuz it's space, there's really no left, right, up, or down, then engage warp again.

+1 vote   reply to comment
Tod_the_Wraith
Tod_the_Wraith Jun 11 2010, 11:54pm says:

doing the eras is a cool idea. broadens the scope of the game. heres a thought: in star wars they have hyperspace, so in eaw there are hyperspace routes and you can only get from one world to another via these routes. but in star trek warp drive (though not as fast) is more versitile, being able to change direction while at warp speeds, which means you don't need those routes and could travel directly from one world to any other correct?

+1 vote     reply to comment
TiberiousKirk
TiberiousKirk Jun 19 2010, 3:52pm replied:

In theory, yes, but you have to drop out of warp for a few seconds to change directions. For game purposes it may be easier to keep the routes though.

+1 vote     reply to comment
obliterator789 Creator
obliterator789 Jun 26 2010, 2:13am replied:

possible to have midway-points that are just open space that represent a midway, and they'd have no way to build stations(possibly)

+1 vote   reply to comment
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