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S.T.A.L.K.E.R. - PreSky is a Total Conversion mod for Clear Sky, set before the events in Clear Sky begin. Its goal is to provide a fresh new game experience from the point of a regular Stalker within the Zone. This basically means that the mod has complete and total freeplay from the start. PreSky combines some of the best elements and ideas from all 3 games in the S.T.A.L.K.E.R. series to produce a brand new gameplay experience within the Zone, with the sole intention of creating a more realistic Stalker experience that aims to make the player believe they are a Stalker. There is no main storyline progression to unlock new areas, or new items for the player. The Zone goes on living regardless of the actions of the player, with a virtually unrestricted alife that makes the Zone seem even more alive and real than it did before. The only storyline is the one you create for yourself.
Bar.
DX8.
WIP.
In Clear Sky.
Need I say more?
i am very happy.
Glad to hear your working on new areas again, good luck.
I am more than happy with bringing bar here, good luck with finishing it!
Good job, sir, keep up the good work.
Looking good!
I hope you solved the problem with the savegames^^
Me too man i love this mod i was furious to find all my saves corrupted. :(
Finishing it - I plan on doing that. Just have to get a few graphical glitches sorted out for DX9&10 and all of the remaining ~120 textures ready.
Savegame issues - no, I haven't got that fixed yet, since I don't know of any solution to fix the current problem, and GSC has already implemented the most optimal solution I can think of ATM in the scripts.
Will try and get some alife on this later, and post some screens.
Where's that image with all of the possible loading screens...
Awesome!
Very nice, I can't wait to play in the bar again! Any ETA?
Some time next year. Hopefully.
So bar will be included in 0.4 v ? :D
Hello Fluffy,
Good job, i'm enjoy to see Bar in CS!
Will you add more level map?
Good luck.
No, Bar will not be in v0.4. I've had several test versions out, but they're too unstable for a release here. So the Bar will be in the next, redesigned version.
And I do plan on adding more levels. 3 confirmed, 2 more under consideration, with one of the confirmed replacing one of the existing levels.
So that will bring the playable level count up to 13 if I implement all of the levels.
Ok.
Do you know CS build 3120? Maybe you can use levels maps of it?
I don't know if it's easier than use soc level map.
And do you have news about Zucksi and his Forgotten Tales?
I do know of build 3120, but I don't have it. I do have build 1935, but I don't plan on using any levels from it, but I do have several levels from build 2571, and I am considering using them.
The problem with 3120 is that the levels are all draft quality, which means a lot of default settings, which can produce some rather ugly graphical effects ingame, and the SDK is needed to correct these. SoC levels, by default, are all high quality, so they don't need to be fully rebuilt in the SDK. Only the AI maps for npc's to walk on, and the spawns need to be rebuilt.
I've got all of the current graphical glitches with Bar, and by extension, Wild Territory sorted, so I'm going to get cracking on with them at some point, before turning my attention to the other levels, and the rest of the mod.
And I don't have any news about Zucksi and the Forgotten Tales mod. We'll find out more come December.
And using the MP version of Bar already present in CS?
Yes, it doesn't have the external road part, but it's perfect and fitting in CS timeline....simply fill the levels with mutants!
So we'll have Bar and Red Forest as mutants levels.
I could use the MP bar level, but I think the original SoC level would work better. Besides, the bar is going to be the only safe level out of all the ones I'm addding.
Hey, do you know about the existence of this?
Stalker-gsc.ru (Click)
Take a look! It's SP SoC bar for CoP MP!
Nope. And I'm not going to use it - too much hassle with trying to sort out textures and shaders, which might require me to recompile the whole level considering that GSC changed a bunch of the shaders between CS and CoP.
If I was doing this in CoP on the other hand, then I probably would use it.