The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

S.T.A.L.K.E.R. - PreSky is a Total Conversion mod for Clear Sky, set before the events in Clear Sky begin. Its goal is to provide a fresh new game experience from the point of a regular Stalker within the Zone. This basically means that the mod has complete and total freeplay from the start. PreSky combines some of the best elements and ideas from all 3 games in the S.T.A.L.K.E.R. series to produce a brand new gameplay experience within the Zone, with the sole intention of creating a more realistic Stalker experience that aims to make the player believe they are a Stalker. There is no main storyline progression to unlock new areas, or new items for the player. The Zone goes on living regardless of the actions of the player, with a virtually unrestricted alife that makes the Zone seem even more alive and real than it did before. The only storyline is the one you create for yourself.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Ingame Mod Settings Menu (view original)
Ingame Mod Settings Menu
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Sclera
Sclera - - 95 comments

good ****. how simple is it to set up a menu like this?

Reply Good karma Bad karma+1 vote
Setakat Author
Setakat - - 873 comments

If you know your way around UI elements and scripts, then quite easy but time consuming. As soon as I have one part working, I make a screenshot, then use it to plot out other elements to be placed, and when I have them working and placed, another screenshot gets taken, and the cycle continues.
I actually cheated a little here - I used the files from the options menu, and stripped them down to the base, then started building up on it.
The hardest part was figuring out how to attach it to the main menu, and keep all of the other buttons.

Reply Good karma+3 votes
Soliddoors_ZA
Soliddoors_ZA - - 1,048 comments

Nice work fluffy!

Reply Good karma Bad karma+2 votes
strelok0017
strelok0017 - - 435 comments

Looks good! :)

Reply Good karma Bad karma+1 vote
DrBlizzard
DrBlizzard - - 387 comments

Now... if only I could spawn a Cheeseburger through this interface...

But... barring that, this is outstanding work and TRULY unique. Well done!

Reply Good karma Bad karma+1 vote
Setakat Author
Setakat - - 873 comments

There is an unused spawn menu in the files...

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Still a work in progress, but there will be an ingame menu for customizing some of the mod settings such as hunger, artefact spawn rates, length between emissions, and whether NPC's will spawn with random weapons. Settings will be saved with your game, so there is no need to change them each time.
The menu will be available from the main menu once you are running a game, and all changes will take effect immediately if you accept, but their effects will not always be immediately visible.
And yes, there will be proper text strings.