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S.T.A.L.K.E.R. - PreSky is a Total Conversion mod for Clear Sky, set before the events in Clear Sky begin. Its goal is to provide a fresh new game experience from the point of a regular Stalker within the Zone. This basically means that the mod has complete and total freeplay from the start. PreSky combines some of the best elements and ideas from all 3 games in the S.T.A.L.K.E.R. series to produce a brand new gameplay experience within the Zone, with the sole intention of creating a more realistic Stalker experience that aims to make the player believe they are a Stalker. There is no main storyline progression to unlock new areas, or new items for the player. The Zone goes on living regardless of the actions of the player, with a virtually unrestricted alife that makes the Zone seem even more alive and real than it did before. The only storyline is the one you create for yourself.

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R0ADKILL
R0ADKILL - - 1,175 comments

Cool, skins from Soc, problem is when they die and fall on ground they seem to lose..... bones or how should i say they r like pupets. Once i found bandit with his legs bended on opposite side like he has no knees.:D

But cool to see different characters , good job ! :)

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Setakat Author
Setakat - - 873 comments

Its do do with the skeleton restrictions on joints. I see it on vanilla meshes every now and then, and some seem to suffer them more than others.
Physics bug mainly, when the settings are correct. But I'll try and make sure that these don't suffer from that. They're just reskins of vanilla meshes, so they should work fine.

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D.M.E
D.M.E - - 4,446 comments

The more variations the better as long as they do not start having any adverse affects on performance ( They can do that can't they?) The Seva looked like a COP one to me I did not realise the Seva looked like that in SHOC. I like seeing that your playing with that scrapped exo again. I hope you keep it in the release. Are your plans still going well with the area ports? We seem to be losing other works at the moment I hope your one of the stayers who see's it through, you do good work. Anyway all the best.

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Setakat Author
Setakat - - 873 comments

They can have an effect on performance, but only a very slight one. I'm not using high res textures, nor 200 new meshes, so the performance hit shouldn't be that high. It shouldn't even be noticeable. All the extra content for this mod on my old rig didn't cause any serious performance, and many players reported better performance than vanilla despite all the added content.
And the SEVA skin is from SoC. And I'm keeping the Old Exo for npc's, undecided if the player can use it at this stage.
And working in the SDK is quite quick, so I might be able to implement all 3 planned and 4 considered levels to bring the final level count up to 15 for the mod, including vanilla levels.

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Description

Finally got my new computer sussed out, and spent some time getting bits and pieces together.
I've been working on overhauling the escape level, or Cordon ingame using the Clear Sky SDK. I've spent 2 days removing all unneeded CS elements, and I've recently started adding my own, and changing some existing ones to fit PreSky.
Its quite easy, now that I'm getting the hang of it.

I've also started work on some more npc variations - here you can see all of the new Loner variations lined up on Parade. There will be a few more to join this line later on, and each faction will probably get their own lineup too. Might even try and port some more meshes over from SoC too, a bit more variation.
As soon as I have got my random weapon distribution script up and running, each npc should take on quite a unique look and armament. Then to fix the names...