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S.T.A.L.K.E.R. - PreSky is a Total Conversion mod for Clear Sky, set before the events in Clear Sky begin. Its goal is to provide a fresh new game experience from the point of a regular Stalker within the Zone. This basically means that the mod has complete and total freeplay from the start. PreSky combines some of the best elements and ideas from all 3 games in the S.T.A.L.K.E.R. series to produce a brand new gameplay experience within the Zone, with the sole intention of creating a more realistic Stalker experience that aims to make the player believe they are a Stalker. There is no main storyline progression to unlock new areas, or new items for the player. The Zone goes on living regardless of the actions of the player, with a virtually unrestricted alife that makes the Zone seem even more alive and real than it did before. The only storyline is the one you create for yourself.

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flexerca
flexerca May 16 2012, 5:54am says:

cool

+1 vote     reply to comment
Drag0
Drag0 May 16 2012, 12:05pm says:

Nice, its good to have a companion. Even though he is too slow.

+4 votes     reply to comment
SetaKat Author
SetaKat May 16 2012, 7:07pm replied:

The scheme is still a WIP, and this is the default walk behavour. I will add another one that will make companions follow you at your speed more or less, so if you start running, they'll start running, if you walk, they'll walk etc. You'll be able to give commands, telling them how to follow, wait, etc.

+3 votes   reply to comment
Drag0
Drag0 May 17 2012, 5:13pm replied:

Thats brilliant! A small suggestion: Make a companion available at the very beginning. Better yet, make his last name same as player controlled character's, to imply that the companion is brother. Although, I dont think companion will last long, but at least its something useful in the beginning.

+1 vote     reply to comment
SetaKat Author
SetaKat May 30 2012, 6:40am replied:

There will be a companion in the Cordon, however, there will be a few simple missions before you can recruit him.

+1 vote   reply to comment
Spetsnaz_Reaper
Spetsnaz_Reaper May 17 2012, 5:26am says:

Yay, we will meet again Barkeep... ^.^

+1 vote     reply to comment
SetaKat Author
SetaKat May 17 2012, 5:37am replied:

If I can find a Barkeep model compatible with CS/CoP, otherwise he'll be down with the flu, and someone else will be filling in for him.

+2 votes   reply to comment
Spetsnaz_Reaper
Spetsnaz_Reaper May 17 2012, 7:44am replied:

Cool, whoever you deign to choose must at least look like a 'Barman' in general.

+1 vote     reply to comment
calantlor
calantlor Sep 13 2012, 8:04am says:

Is it actualy dead?

+1 vote     reply to comment
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Description

Work in progress - still a lot left to do. But showing off a few things and me messing around with some cut content.

Video Details
Type
Demonstration
Date
May 16th, 2012
By
SetaKat
Length
03:33
Filename
xrEngine_2012-05-16_20-38-43-29.mp4
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