Full concept modification of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, AI, items, weather difficulty and much more.
Comparison of vanilla vs MISERY 2.0 visuals with a focus on new structure material texture work for MISERY 2.0.
Watch in HD on Youtube: Youtube.com
Screenshots are with most settings maxed (no antiaaliasing).
MISERY now covers almost every texture aspect of the game including ground, rocks, trees, bushes, grass, debris, skies, rain, structures, NPCs, suits and clothes, weapons, effects (like blood), props, vehicles, ambient light, sun flares, items, animals and mutants.
Many textures have not just been redesigned for the sake of detail but also to give the mod a distinctive and conceptualized look and mood. Like NPCs having scars and beards. Wooden structures like crates and tables look rotten, improvised and rough. Some weapons have scratches and dirt on them. This is not appealing to everyone.
Main visual improvement from version 1.0 to 2.0 is found in Absolute Nature 3 and the new structure material designs shown in this video.
Huge credit to Cromm Cruac, author of Absolute Nature 3 and AtmosFear 3, as his standalone mods form the foundation of the MISERY 2.0 visuals.
Brand X - Point of entry
Riptide Music - Ultraviolence