Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, AI, items, weather, mutants, difficulty and much more!

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N.Aaroe
N.Aaroe Nov 1 2012, 1:17pm says:

Obviously the screenshots included in this video also display every other gfx that is a part of the MISERY mod visuals and not just the new structure material redesigns separately.

Bumpmaps can only be properly compared when analyzed during the same weather conditions.

Vanilla vs. MISERY 2.0 wooden structures also compared here: Media.moddb.com

Video will be uploaded to Youtube.

+22 votes     reply to comment
RRCM
RRCM Nov 1 2012, 1:32pm says: Online

Even the structures are more miserable XD

Looking forward to seeing this in-game.

+7 votes     reply to comment
Doyle_138
Doyle_138 Nov 1 2012, 1:41pm says:

incredible work, this looks much better and atmospheric than the original.

+9 votes     reply to comment
boredgunner
boredgunner Nov 1 2012, 1:49pm says:

sex

+13 votes     reply to comment
Roh
Roh Nov 1 2012, 2:12pm says:

:.(.... Why am I not playing 2.0 yet?

+5 votes     reply to comment
lol3r1986
lol3r1986 Jun 5 2013, 8:20am replied:

Maybe its an punishment for your whining. Just shut up and be a little more patient, every update shows that this mod is close to complete, and latest news imply that we may get it till the end of this month.

+1 vote     reply to comment
Daemonion
Daemonion Nov 1 2012, 2:14pm says:

Looks great, nice work!

Some of the original colors felt a little too strong ...it is nice to see what you guys have done with them. Very desolate feeling.

+6 votes     reply to comment
bsnighteye
bsnighteye Nov 1 2012, 2:18pm says:

This is amazing! Pleasant picture. Retexturisation of maps is fully complete, right?

+4 votes     reply to comment
trojanuch
trojanuch Nov 1 2012, 2:40pm replied:

Yep - plus entire vegetation is completly overhauled thx to AN3 Full.

+5 votes     reply to comment
DanceCommander!
DanceCommander! Nov 1 2012, 2:46pm says:

wow! AHHHH cant wait!

+2 votes     reply to comment
Cømatøse
Cømatøse Nov 1 2012, 2:56pm says:

I grow more impatient by each update. I love the much more dead environment, it fits well with the whole "30 years after the disaster" thing that GSC never quite seemed to capture appropriately. I bet the underground will be a lot more eerie.

+2 votes     reply to comment
rickpnick
rickpnick Nov 1 2012, 2:59pm says:

AAA presentation!

+5 votes     reply to comment
grazegrabber
grazegrabber Nov 1 2012, 3:01pm says:

Looks absolutely fantastic, it's amazing what the MISERY team have achieved. Very well done indeed.

+6 votes     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Nov 1 2012, 3:29pm replied:

Teamwork made this possible :) I think anyone with decent modding knowledge and a solid team can make something like this. It all depends on communication in the end.

And thanks everyone!

+7 votes     reply to comment
JACKTE
JACKTE Nov 2 2012, 3:40am replied:

hoping to see you guys turn your knowledge to your own game one day .

+5 votes     reply to comment
Etcetera
Etcetera Nov 1 2012, 3:11pm says:

will there be an option to download it without the new textures?

+2 votes     reply to comment
N.Aaroe
N.Aaroe Nov 1 2012, 4:09pm replied:

No. But you can select each and every texture that you want reverted back to vanilla design and delete the MISERY version of those (like every structure shown here). Just remember that vanilla textures are going to stand out big time in most cases if you delete a handful of texture files here and there

+5 votes     reply to comment
5thHorseman
5thHorseman Nov 1 2012, 3:12pm says:

Not bad, though the shiny, kind of wet and slimy, look is still present it would be nice if it could be toned down at least

+5 votes     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Nov 1 2012, 3:36pm replied:

That's a matter of preference, it's a simple cfg line (r2_gloss_factor) which will tone down the effect. Don't fear, I'll provide a full explanation of every single cfg line with the readme of misery 2, so you can, just like me, edit the game's lightning to your pin-point preferences!

Some examples: (night time in SoC with my lightning)
Moddb.com

(day time)
Moddb.com

Cheers!

+6 votes     reply to comment
K.E.V.L.A.R.
K.E.V.L.A.R. Nov 1 2012, 3:18pm says:

"Many textures have not just been redesigned for the sake of detail but also to give the mod a distinctive and conceptualized look and mood."

This is the exact reason why your mod is the best out there. It's not just various textures and **** thrown in randomly, but every texture blends together beautifully to render the miserable environment. In Stalker games it is not the amount detail that counts, but the amount of mood. Misery 2.0 looks so depressingly beautiful, and for that, I applaud you.

+7 votes     reply to comment
OrangeNero
OrangeNero Nov 1 2012, 3:35pm says:

The Zone... LIVES!

Really like those direct confrontation between old and new. Also the music kicks in, especially the eastern block voice (russian?) which I believe you added. Great work me wants 2.0.

How about such a video about the old and new Emission? Always found it a beautiful event and in Misery even more.

+5 votes     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Nov 1 2012, 3:39pm replied:

Not yet. I left the particles untouched. For now at least ;)

+3 votes     reply to comment
Deathscreton
Deathscreton Nov 1 2012, 4:06pm says:

Why is this not installed on my HDD right now?

+4 votes     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Nov 1 2012, 4:11pm replied:

Because you need to make room for it, delete the "This is not porn" folder first ;D

Saves you time actually cleaning up :D

+7 votes     reply to comment
coap
coap Nov 1 2012, 4:38pm says:

Now I will really **** myself when I will go to kill those co.. ehm bloodsuckers with those dark colors :(
Good job, but really it has no impact on the performance?

+4 votes     reply to comment
N.Aaroe
N.Aaroe Nov 1 2012, 5:43pm replied:

Textures in MISERY have little to no impact on your FPS as most textures are optimized within original proportions. Increasing texture resolutions is not that important if you ask me. So that part does not decrease performance.
But Absolute Nature 3 generates more trees and bushes in all areas and in combination with increased grass draw distance the overall visuals in MISERY does have an impact. On my medium benchmark rig that handles version 1.1 very well I still have acceptable FPS of 40-60 in version 2.0.

The performance decrease generated by all of our newly added stuff is almost balanced out with the optimization that we did on various aspecs.

So if your rig struggles to run version 1.1 expect to see the same thing in version 2.0.
If everything is smooth and well for you in version 1.1 then have no worries.

+5 votes     reply to comment
coap
coap Nov 1 2012, 7:17pm replied:

Well, 1.1 goes well, it only freezes a sec when A-Life does something, so I think I won't have any problems. Thanks for the reply :)

+3 votes     reply to comment
ponney68
ponney68 Nov 1 2012, 6:39pm says:

I tell myself, "Simmer down!"
Also nice bump maps.

+2 votes     reply to comment
Cyborg_Putin
Cyborg_Putin Nov 1 2012, 7:03pm says:

Amazing job guys, excellent detail and textures edits, I didn't know you can change so much the atmosphere with just textures :O

+2 votes     reply to comment
DarkAssassian
DarkAssassian Nov 1 2012, 7:13pm says: Online

I have a feeling that I am not gonna be able to run this anymore...

+2 votes     reply to comment
BanzaiBearze
BanzaiBearze Nov 1 2012, 9:18pm replied:

Quoted a couple posts up:

"N.Aaroe 3hours 32mins ago replied:
Textures in MISERY have little to no impact on your FPS as most textures are optimized within original proportions. Increasing texture resolutions is not that important if you ask me. So that part does not decrease performance.
But Absolute Nature 3 generates more trees and bushes in all areas and in combination with increased grass draw distance the overall visuals in MISERY does have an impact. On my medium benchmark rig that handles version 1.1 very well I still have acceptable FPS of 40-60 in version 2.0.

The performance decrease generated by all of our newly added stuff is almost balanced out with the optimization that we did on various aspecs.

So if your rig struggles to run version 1.1 expect to see the same thing in version 2.0.
If everything is smooth and well for you in version 1.1 then have no worries."

[End of Quoted post]

from what i understand from the post: as long as you can run the game with about 40+ frames on whatever settings u had in 1.0/1.1 it shouldnt make an impact on these new textures. hope this helps! tho i kinda agree in a way.. if it gets too much more awesome my computer might cry for help XD "TOO mUCh AwESOmE NOOOOooooo BOOM"

+3 votes     reply to comment
BanzaiBearze
BanzaiBearze Nov 1 2012, 8:56pm says:

MAN i cant wait to see how this performs on my GTX 660Ti :D u guys keep making this more awesome im not gona be able to contain my anxiety! thanks for the visual display tho it loookssss freaaaakiin awessoooommmmme! /fidget XD

+1 vote     reply to comment
flames09
flames09 Nov 1 2012, 10:26pm says:

Herr Himmler, I have spotted another transgression against the spelling Reich!

It seems the makers of this vundervah mod have used the incorrect spelling of the phrase " a lot " putting " alot " instead.

We shall grant them a reprieve this time due to their immaculate work, but we shall not be so forgiving next time.

Sieg Spelling!
Sieg Spelling!

+5 votes     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Nov 2 2012, 8:23am replied:

Thank you, flames09. We'll send you our next upcoming video for grammar checks ;)

+1 vote     reply to comment
BanzaiBearze
BanzaiBearze Nov 2 2012, 12:13pm replied:

sure hope i dont get banned for this :S but i stumbled on this while snooping around for sources on a lot vs alot. btw thanks for the laugh. refreshing to see a correction was done with style :D

ok heres the link. sry if its non moddb :S
Knowyourmeme.com

+2 votes     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Nov 3 2012, 10:30am replied:

You wont get banned, don't worry! :)

+1 vote     reply to comment
predcon
predcon Nov 1 2012, 11:13pm says:

How will you be implementing bullet decals and other 'battle damage'? Knife marks, RPG and grenade scorching, etc.

+4 votes     reply to comment
chrisD2142
chrisD2142 Nov 2 2012, 1:13am says:

so does this update mean that we will be seeing a MISERY 2.0 release soon? just curiosity killing the cat

+4 votes     reply to comment
BanzaiBearze
BanzaiBearze Nov 2 2012, 4:10am replied:

and theres one more dead cat... /sigh so many dead cats... :P yeah hopefully soon :D

AnXietY foR MiSerY 2.0 Meter [=====]===BLAM!

oops it broke again :S

+3 votes     reply to comment
Snoozle
Snoozle Nov 2 2012, 1:31am says:

awesome *:D

+2 votes     reply to comment
Spetsnaz_Reaper
Spetsnaz_Reaper Nov 2 2012, 6:29am says:

You’ve got that down to a fine art. Well done guys. I salute you, team Misery!

+1 vote     reply to comment
infqy2010
infqy2010 Nov 2 2012, 6:51am says:

GJ can some one tell my music of this video plz

+1 vote     reply to comment
N.Aaroe
N.Aaroe Nov 2 2012, 7:13am replied:

Mentioned in the descriptions top right

+1 vote     reply to comment
MemoHK
MemoHK Nov 2 2012, 7:58am says:

Although this looks great, the main problem with Misery 1.1 was that the ground pattern was too small and repetitive. You could see from the distance that. Also, everything was too shiny.

I don't think that bricks during rain are shining. And one more thing: the snork sounds were awful in Misery 1.1 really, the vanilla ones were better, but if you come up with different sounds we will appreciate it.. :D Great work!

+1 vote     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Nov 2 2012, 8:24am replied:

The snork sounds were amazingly good to me! But I'm also handling the sound aspect and we took care of most of the sounds ;)

+2 votes     reply to comment
MemoHK
MemoHK Nov 2 2012, 8:39am says:

Loner, I understand, but in Misery 1.1 the snork sounds like he's yelling/calling at you. After a period of time that gets way to repetitive. Just like, "Come in, don't stand there!" Maybe try to add 2-3 different sounds to the snorks.. I don't know..

+1 vote     reply to comment
N.Aaroe
N.Aaroe Nov 2 2012, 9:37am replied:

I love the Snork sound scheme and not only for that 'yelling at you'-feeling.
But I understand your suggestion and I will do some more variations of their screaming.
In addition we decreased their volume at distance so they are less loud now.
Thanks

+3 votes     reply to comment
kenny355a
kenny355a Nov 2 2012, 10:45am says:

i love, it but it implies there will be no sunlight... please don't do that

+3 votes     reply to comment
Szabtom
Szabtom Nov 2 2012, 11:05am says:

Awesome update and cool background music!

+2 votes     reply to comment
[Night_Stalker]
[Night_Stalker] Nov 2 2012, 2:58pm says:

10/10 would download 100 times.

+2 votes     reply to comment
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Description

Comparison of vanilla vs MISERY 2.0 visuals with a focus on new structure material texture work for MISERY 2.0.

Watch in HD on Youtube: Youtube.com

Screenshots are with most settings maxed (no antiaaliasing).

MISERY now covers almost every texture aspect of the game including ground, rocks, trees, bushes, grass, debris, skies, rain, structures, NPCs, suits and clothes, weapons, effects (like blood), props, vehicles, ambient light, sun flares, items, animals and mutants.

Many textures have not just been redesigned for the sake of detail but also to give the mod a distinctive and conceptualized look and mood. Like NPCs having scars and beards. Wooden structures like crates and tables look rotten, improvised and rough. Some weapons have scratches and dirt on them. This is not appealing to everyone.

Main visual improvement from version 1.0 to 2.0 is found in Absolute Nature 3 and the new structure material designs shown in this video.

Huge credit to Cromm Cruac, author of Absolute Nature 3 and AtmosFear 3, as his standalone mods form the foundation of the MISERY 2.0 visuals.

Music:
Brand X - Point of entry
Riptide Music - Ultraviolence

Video Details
Type
Entertainment
Date
Nov 1st, 2012
By
N.Aaroe
Length
03:11
Filename
Structure_overhaul.mp4
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