Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!
You will find that some rookies may only be equipped with a standard pistol and a few rounds in terms of armament.
The more experienced have found their way to a proper firearm but may not even have a secondary backup weapon.
The veterans are well equipped with quality weaponry. But all NPCs carry a minimum of the expensive ammunition required for their objectives and survival.
There's now an even greater variation in the arsenal used by NPCs.
Stalkers and bandits use pretty much any weapon including some of the newly added common weapons like the AKM, SKS and the FN FS 2000. See them here. Moddb.com
You will find that some rookies may only be equipped with a standard pistol and a few rounds in terms of armament.
The more experienced have found their way to a proper firearm but may not even have a secondary backup weapon.
The veterans are well equipped with quality weaponry. But all NPCs carry a minimum of the expensive ammunition required for their objectives and survival.
Factions like duty, monolith and mercs are well armed by standard.
Zombified stalkers are also less well armed now. It is no longer an advantage to spend lots of bullets on taking them down as the loot simply is less attractive now.
There's also a big risk involved in trying to overcome a group of zombified stalkers.
I suggest that you help equipping your group members with quality weaponry if you want to be safe in The Zone.
NPCs might carry stuff like rotten food, protein bars, cigarettes or joints in their backpack.
Staker novices now wear easily obtainable camoflage jackets like this J5-pl.nazwa.pl instead of the very bright grey ones.
(tip by Bioshocker)
So great... Always happy to help you, brother) Good luck, stalker!
i would say anything you can smoke would not be on a stalker, due to the real life fact that smoking highers how much radiation you take in.
I wouldn't wanna bet on that kind of health-focus in the head of every Zone intruder.
Higher ranked Stalkers should also have some upgrades in their guns, nothing to big, maybe one or more depending on how high their rank is.
I think that would add too much complexity to scripting with no added value to gameplay and absolutely minimally improving immersion.
Well really it would give sense that the AI think about how they could make their gun better giving the AI a bit more life. Though i might not be a scripter but that sounds fairly difficult like you said Szabtom and besides if AI have weapon upgrades, they could have a very high advantage over you.
Are you really adding a new sniper rifle to the game because that would be great. I wish someone would just make a mod that you could use to buy a sniper and guilli suit to use.
The new sniper rifle is called The green dragon (I think) and I have been trying it in Beta testing I hope he does not mind me saying anything about it but I found it to be a nice weapon, It is not like any of the sniper guns we know and was good to use. It is unique and a good choice of gun for the zone, It fits perfectly.
The Green Dragon is a Browning m1000 / M24 but that's just one of several new sniper rifles included in this mod.
See the expanded arsenal here Moddb.com
Will npc's use ammo or they have unlimited ammo?
Unlimited ammo but very little when their bodies are looted. You can equip any NPC by dropping or selling stuff to them
can i sell them suits so they can equip it? i always tried that but it never worked :(
in most Stalker mods where you can sell gear to NPCs (and where they are able to re-equip themselves) the suit needs to be better than their old one, and you usually need to be further away from the person. "Not looking at him", as the swap of suit happens in offline-mode.